This works nicely for me. Spore displays correctly now with this patch and latest git. I also tried your test case on XP and it passed.
On Sun, Aug 24, 2008 at 1:09 AM, Rico Schüller kgbricola@web.de wrote:
Hi,
this is the second try for this patch. I've renamed it because the previous description was wrong.
This patch adds a test for the initial scissorrect values and fixes the wrong behaviour in wine.
This solves partly bug 13988.
Cheers Rico
From 8f72f697284122cd3d691dc8927b127a888f6bde Mon Sep 17 00:00:00 2001 From: =?utf-8?q?Rico=20Sch=C3=BCller?= kgbricola@web.de Date: Sat, 23 Aug 2008 19:59:39 +0200 Subject: [PATCH] wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device
dlls/d3d9/tests/device.c | 104 +++++++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/stateblock.c | 21 +++++++++ 2 files changed, 125 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 3164b81..a430248 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -2016,6 +2016,109 @@ static void test_display_formats() if(d3d9) IDirect3D9_Release(d3d9); }
+static void test_scissor_size(void) +{
- IDirect3D9 *d3d9_ptr = 0;
- int i;
- static const struct {
int winx; int winy; int backx; int backy; int backswap1x; intbackswap1y; BOOL window;
- } scts[] = { /* scissor tests */
{800, 600, 640, 480, 1024, 768, TRUE},{800, 600, 640, 480, 1024, 768, FALSE},{640, 480, 800, 600, 1024, 768, TRUE},{640, 480, 800, 600, 1024, 768, FALSE},{1024, 768, 640, 480, 800, 600, TRUE},{1024, 768, 640, 480, 800, 600, FALSE},{640, 480, 1024, 768, 800, 600, TRUE},{640, 480, 1024, 768, 800, 600, FALSE},{1024, 768, 800, 600, 640, 480, TRUE},{1024, 768, 800, 600, 640, 480, FALSE},{800, 600, 1024, 768, 640, 480, TRUE},{800, 600, 1024, 768, 640, 480, FALSE},- };
- d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
- ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
- if (!d3d9_ptr){
skip("Failed to create IDirect3D9 object\n");return;- }
- for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
IDirect3DDevice9 *device_ptr = 0;D3DPRESENT_PARAMETERS present_parameters;HRESULT hr;WNDCLASS wc = {0};HWND hwnd = 0;IDirect3DSwapChain9 *swapchain1 = 0;RECT scissorrect;wc.lpfnWndProc = DefWindowProc;wc.lpszClassName = "d3d9_test_wc";RegisterClass(&wc);hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0,scts[i].winx, scts[i].winy, 0, 0, 0, 0);
ZeroMemory(&present_parameters, sizeof(present_parameters));present_parameters.Windowed = scts[i].window;present_parameters.hDeviceWindow = hwnd;present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;present_parameters.BackBufferWidth = scts[i].backx;present_parameters.BackBufferHeight = scts[i].backy;present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;present_parameters.EnableAutoDepthStencil = TRUE;present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {present_parameters.AutoDepthStencilFormat = D3DFMT_D16;hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
}}ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,"IDirect3D_CreateDevice returned: %08x\n", hr);
if (!device_ptr){DestroyWindow(hwnd);skip("Creating the device failed\n");goto err_out;}/* add a swapchain only in window mode */if(scts[i].window){present_parameters.BackBufferWidth = scts[i].backswap1x;present_parameters.BackBufferHeight = scts[i].backswap1y;hr = IDirect3DDevice9_CreateAdditionalSwapChain(device_ptr,&present_parameters, &swapchain1);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateAdditionalSwapChainfailed in test %i with: %08x\n", i, hr);
}/* Check for the default scissor rect size */hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with:%08x\n", hr);
ok(scissorrect.right == scts[i].backx && scissorrect.bottom ==scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);if(device_ptr) {ULONG ref;ref = IDirect3DDevice9_Release(device_ptr);DestroyWindow(hwnd);ok(ref == 0, "The device was not properly freed: refcount%u\n", ref);
}- }
+err_out:
- if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
- return;
+}
START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); @@ -2045,5 +2148,6 @@ START_TEST(device) test_vertex_buffer_alignment(); test_lights(); test_set_stream_source();
}test_scissor_size();} diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index e8ff6c1..e953470 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1037,6 +1037,11 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat DWORD d; } tmpfloat; unsigned int i;
IWineD3DSwapChain *swapchain;
IWineD3DSurface *backbuffer;
WINED3DSURFACE_DESC desc = {0};
UINT width, height;
RECT scissorrect;
/* Note this may have a large overhead but it should only be executed once, in order to initialize the complete state of the device and
@@ -1239,6 +1244,22 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat This->textures[i] = NULL; }
- /* Set the default scissor rect values */
- desc.Width = &width;
- desc.Height = &height;
- IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
- IWineD3DSwapChain_GetBackBuffer(swapchain, 0,
WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
- IWineD3DSurface_GetDesc(backbuffer, &desc);
- IWineD3DSurface_Release(backbuffer);
- IWineD3DSwapChain_Release(swapchain);
- scissorrect.left = 0;
- scissorrect.right = width;
- scissorrect.top = 0;
- scissorrect.bottom = height;
- IWineD3DDevice_SetScissorRect(device, &scissorrect);
- TRACE("-----------------------> Device defaults now set up...\n"); return WINED3D_OK;
}
1.5.5.1