On 26 February 2010 06:39, Paul-Andre Panon ppanon@shaw.ca wrote:
- if (gl_vendor == GL_VENDOR_ATI) return TRUE;
- return FALSE;
Just "return gl_vendor == GL_VENDOR_ATI;" should probably do.
* varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
* varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
This change is correct of course, but please put it in a separate patch.