hello
i have been writing some d3d9/d3d8 implementation on top of opengl as a pet project i mainly work on it under windows, but also made it run under wine. i thought you guys might find it interesting to try it out.
It works fine with all the games i got - there are no major problems. they are guild wars (1), wow, league of legends, tomb raider underworld, titan quest, skyrim.
it requires opengl 3.3 or higher.
attached is zip archive with binaries (2 files) and a readme. (i'm not sure i want to give away the sources yet.)
Hi,
This is a late reply, but better late than never :-) .
Am 2012-09-15 17:02, schrieb Luchezar Belev:
It works fine with all the games i got - there are no major problems. they are guild wars (1), wow, league of legends, tomb raider underworld, titan quest, skyrim.
Out of curiosity, did you try to run the Wine d3d9 tests with your implementation? Do they pass?
How does the performance compare to Wine's d3d implementation?
By the way, you can compile Wine's d3d8, d3d9 and wined3d libraries as Win32 binaries and use them on Windows. ddraw doesn't work and probably never will because opengl32.dll on Windows loads ddraw.dll.
attached is zip archive with binaries (2 files) and a readme. (i'm not sure i want to give away the sources yet.)
Without the source code with a LGPL-Compatible license all we can say is "oh, interesting", but not much more :-( .
Cheers, Stefan