On 30 March 2010 21:19, Roderick Colenbrander thunderbird2k@gmail.com wrote:
@@ -4062,7 +4062,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const * Also beware that the front buffer's surface size is screen width x screen height, * whereas the real gl drawable size is the size of the window. */
- if (dstSwapchain && (IWineD3DSurface *)This == dstSwapchain->frontBuffer) {
- if (!surface_is_offscreen((IWineD3DSurface *)This)) {
RECT windowsize; POINT offset = {0,0}; UINT h;
This looks wrong, the code is checking if the surface is the front buffer, not if it's onscreen.