On 25 May 2016 at 10:51, Józef Kucia jkucia@codeweavers.com wrote:
- static const DWORD ps_breakc_nz_code[] =
- {
+#if 0
uint bits;
float4 main() : SV_TARGET
{
uint counter = 0;
for (uint i = 0; i < 255; ++i)
++counter;
if (counter == 255)
return float4(0.0f, 1.0f, 0.0f, 1.0f);
else
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
+#endif
It's pretty minor, but "bits" is unused. I'll also note that a sufficiently smart compiler could optimise the shader down to "return float4(0.0f, 1.0f, 0.0f, 1.0f);", although clearly the current version hasn't.