--
v9: tests: Mark loading from stencil as buggy on MoltenVK.
tests: Mark resource arrays as buggy on MoltenVK.
tests: Mark unbounded ranges as buggy on MoltenVK.
tests: Mark predicated rendering as buggy on MoltenVK.
tests: Mark streaming output as buggy on MoltenVK.
tests: Mark some sampling tests as buggy on MoltenVK.
vkd3d-shader/spirv: Specify behavior for bit field instructions.
tests: Use a uint target for rendering uint data.
vkd3d: Specify the aspect when creating NULL UAVs.
ci: Dumps the d3d12 summary line in the CI log.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/531
Currently, a 15 character debug channel name (e.g. `WINE_DEFAULT_DEBUG_CHANNEL(mediacontroller)`) results in no null-terminator at the end of the debug channel name array (`char name[15]`), and no compiler warning. A 16+ character name does throw an excess-initializers warning.
Arguably, the debug channel name should be treated as a fixed-length string and not null-terminated, but this would require changes in a number of places (`winedbg`, `taskmgr`, `ntdll`, `winecrt0`). Also, overly-long channel names would still only result in truncation and a compiler warning rather than an error.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/4743
--
v4: vkd3d-shader/spirv: Specify behavior for bit field instructions.
tests: Use a uint target for rendering uint data.
vkd3d: Specify the aspect when creating NULL UAVs.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/531