This fixes some upside-down videos in Secret of Mana. The game plays a NV12 video using MF session and EVR, then calls GetCurrentImage to get the frame RGB data and display it itself.
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v2: evr: Respect RGB format stride in GetCurrentImage.
evr/tests: Test IMFVideoDisplayControl_GetCurrentImage orientation.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2883
> There is noting abort wine. But on wine-ce, Every thread should manages life by self. Because there are two types of threads: Native thread and Emulate thread. a thread can't manage other threads which are different type.
That sounds like the wrong approach. I'm not quite sure why you are doing it that way, but it's not something we'd want to do it in upstream Wine.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2814#note_33905
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v5: wineoss: Use mmdevapi's AudioClient (4/4).
winecoreaudio: Use mmdevapi's AudioClient (4/4).
winealsa: Use mmdevapi's AudioClient (4/4).
winepulse: Move AudioClient into mmdevapi (4/4).
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2855