This should reflect what we actually support, while still being a superset
of what native drivers actually support.
Native driver support varies, but, as the comments document, native drivers
(at least as of windows 10) support only RGB -> RGB, YUV -> RGB, and BC -> RGB
conversions. The actual formats supported are a more limited subset than exposed
(despite that the video cards should be perfectly capable of supporting more
conversions) but erring on the side of overreporting seems safer.
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v2: wined3d: Implement wined3d_check_device_format_conversion().
https://gitlab.winehq.org/wine/wine/-/merge_requests/5816
This MR adds a default implementation for `wglChoosePixelFormatARB` (in opengl32.dll) which will be used automatically if the driver populates the wgl_pixel_format ARB fields. Thus winex11 automatically uses this, and this MR removes the driver internal implementation.
The second part of this MR adds `WGL_ARB_pixel_format` support for winewayland (we can move this to a separate MR, but I wanted to have another implementation to better assess the behavior).
The `wglChoosePixelFormatARB` behavior is loosely modeled after the the AMD driver as discussed in https://gitlab.winehq.org/wine/wine/-/merge_requests/5388. I tried to keep things simple to begin with, and the results I am getting in various apps/games are sensible, but please try this out so we can refine further.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5933
This is part XI of cmd engine rewrite.
This serie moves the IF and FOR instruction into the new CMD_NODE structure.
I'm fully aware it's a large change (commit #1).
It touches simultaneously at several components:
- lexer is no longer trying to handle nested instructions; this is now
handled over to parser which will take care of it in a recursive
fashion
- moving the IF and FOR instructions into CMD_NODE; this impacts the
parser and the execution part
These three parts are so tightly linked that I can't figure out a simple
way to split first commit in smaller bits.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5942
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v4: d3d11/tests: Test UpdateSubresource() for NV12 textures.
d3d11/tests: Test NV12 textures without render target.
d3d11/tests: Do not check pitches.
d3d11/tests: Check for NV12 texture support before testing them.
d3d11/tests: Check the result of compiling HLSL shaders.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5818