LOCALE_SGROUPING's string and the `Grouping` field in NUMBERFMTW are confusingly different. The former, which is what is fixed here, treats a '0' as a repeat of the previous grouping. But a 0 at the end of the `Grouping` field prevents it from repeating (it repeats by default otherwise) so it's the opposite. Note that without a '0' in the LOCALE_SGROUPING string, it shouldn't even repeat in the first place.
This fixes the typical "3;0" default grouping, for example.
See: https://learn.microsoft.com/en-us/windows/win32/intl/locale-sgrouping
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v5: kernelbase: Fix grouping repeat for number formatting.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1937
`EM_GETSEL` fills a `DWORD` only, so using a `SIZE_T` would leave upper bits to contain random values. We could initialize it to 0, but instead, just get rid of all the pointer cast hacks and use a proper pointer to check if it was found or not. In fact, this removes the duplication with setting pos to ~0, too.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1982
LOCALE_SGROUPING's string and the `Grouping` field in NUMBERFMTW are confusingly different. The former, which is what is fixed here, treats a '0' as a repeat of the previous grouping. But a 0 at the end of the `Grouping` field prevents it from repeating (it repeats by default otherwise) so it's the opposite. Note that without a '0' in the LOCALE_SGROUPING string, it shouldn't even repeat in the first place.
This fixes the typical "3;0" default grouping, for example.
See: https://learn.microsoft.com/en-us/windows/win32/intl/locale-sgrouping
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v3: kernelbase: Fix grouping repeat for number formatting.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1937
LOCALE_SGROUPING's string and the `Grouping` field in NUMBERFMTW are confusingly different. The former, which is what is fixed here, treats a '0' as a repeat of the previous grouping. But a 0 at the end of the `Grouping` field prevents it from repeating (it repeats by default otherwise) so it's the opposite. Note that without a '0' in the LOCALE_SGROUPING string, it shouldn't even repeat in the first place.
This fixes the typical "3;0" default grouping, for example.
See: https://learn.microsoft.com/en-us/windows/win32/intl/locale-sgrouping
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v4: kernelbase: Fix grouping repeat for number formatting.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1937
Relax some order of debug events in kernel32:debugger tests.
This reduces a bunch of failures when run on Windows.
Unfortunately, this is not sufficient to get rid of all of them
(still timeout in some cases, BZ 53144, wrong exit codes...).
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1980
Second part of !50.
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v3: vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope.
vkd3d-shader/hlsl: Add field-level documentation to function structs.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_buffer.
vkd3d-shader/hlsl: Add documentation to small hlsl.h structs.
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_deref.
vkd3d-shader/hlsl: Add documentation to struct hlsl_reg.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/61