On Thu Sep 18 17:46:20 2025 +0000, Anton Baskanov wrote:
Yes, I have this implemented in the [development branch](https://gitlab.winehq.org/baskanov/wine/-/tree/dmsynth?ref_type=heads).
WOW, impressive! Looks like you have a lot in the pipeline.
`dmusic: Handle GUID_DMUS_PROP_Volume.` looks like you're reimplement the KsProperty(). Based on how that port stuff passes through to the synth I would just forward everything to the synth IKsControl. And if apps require some extras not implemented in the synth iface only then handle that in the port IKsControl.
As Rémi implemented the synth using fluidsynth I'll let him first review the MR.\ I see nothing obviously wrong and I'll test it with the game demo I have.