On Tue Sep 16 19:53:02 2025 +0000, Dmitry Timoshkov wrote:
We do use floating point to scale font metrics everywhere in gdi32/win32u, why should we stop doing that and make scaling results worse just because rotated font metrics scaling is bad in Windows? The test application attached to https://bugs.winehq.org/show_bug.cgi?id=33190 demonstrates that rotated fonts match pretty closely in Windows and Wine, probably that could be a better measure of the patch quality? Besides, I have a real world application that uses rotated fonts and rotated text in it looks pretty good, and matches what I observe under Windows.
I don't know, sometimes matching Windows is seen as a good thing. I'm just trying to propose anything that might help this make progress.