Currently, trying to play any game with a rotated display leads to basically every game trying to run in the wrong orientation. This fixes that by switching the width and height for each display mode when using 90 and 270 degree rotations. When I messed around with trying to report the correct rotation via `dmDisplayOrientation` to the game but not switching the width and height, the game still opened in the wrong orientation. So, I am currently not reporting the proper `dmDisplayOrientation`.