http://bugs.winehq.org/show_bug.cgi?id=3262
ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Doom 3 fails to install |Doom 3 fails to install
|(1628: failed to complete |(crashes with backtrace)
|installation) [ OLE ] |[MSI]
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http://bugs.winehq.org/show_bug.cgi?id=2369
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-02-10 14:07 -------
Reporter says it's fixed and config file issues aren't valid anymore anyway
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http://bugs.winehq.org/show_bug.cgi?id=2277
lionel.ulmer(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From lionel.ulmer(a)free.fr 2005-02-10 13:48 -------
I will do some test cases on Windows when I find the time to check what it does
when the locking rectangle is corrupt.
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http://bugs.winehq.org/show_bug.cgi?id=1198
------- Additional Comments From titan.costa(a)wanadoo.fr 2005-02-10 12:59 -------
The game runs fine but requires native amstream and quartz dlls.
Builtin ones are not in a state to play videos correctly.
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http://bugs.winehq.org/show_bug.cgi?id=3435
------- Additional Comments From tomasx(a)hotmail.com 2005-02-10 12:58 -------
Here is what i got. :)
(gdb) run MaxPayne.exe
Starting program: /usr/local/bin/wine-pthread MaxPayne.exe
[Thread debugging using libthread_db enabled]
[New Thread -1209509184 (LWP 8150)]
fixme:quartz:Filtergraph_QueryInterface unknown interface
{56a868b2-0ad4-11ce-b03a-0020af0ba770}
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1209509184 (LWP 8150)]
call_catch_block (rec=0x7b9af920, frame=0x7b9afc98, descr=0x8068b0,
nested_trylevel=5, info=0x8068a0) at cppexcept.c:295
295 TRACE( "done, continuing at %p\n", addr );
(gdb) quit
The program is running. Exit anyway? (y or n) y
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------- Additional Comments From lama(a)lamamail.de 2005-02-10 12:53 -------
Component should be wine-directx-ddraw instead of wine-misc I think, but I'm not
allowed to change it.
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------- Additional Comments From lama(a)lamamail.de 2005-02-10 12:51 -------
> err:ddraw:Main_DirectDrawSurface_Lock Invalid values in LPRECT !!!
The same error sometimes occurs in Icewind Dale II, making at least one area
impassable. I found a hack on your mailing list, but it hasn't been accepted
because it probably isn't what DirectX would do:
http://www.winehq.com/hypermail/wine-devel/2005/02/0506.html
Would it be possible to make this error at least non-fatal, so that the
aplication doesn't crash?
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http://bugs.winehq.org/show_bug.cgi?id=761
lionel.ulmer(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From lionel.ulmer(a)free.fr 2005-02-10 12:39 -------
Jason you are right. Last time I checked (about 2 / 3 years back) the game
entered the event loop and was waiting for events (thus taking 0 % of CPU time).
Now (on my slow PC) I have the menu screen appear so we can at least close the
previous bug (except if we change the title to 'rendering is awfully slow' :-) ).
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http://bugs.winehq.org/show_bug.cgi?id=2123
------- Additional Comments From vitaliy(a)kievinfo.com 2005-02-10 12:37 -------
I would say it is fixed. I had some work done on that part of tab controls.
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