http://bugs.winehq.org/show_bug.cgi?id=4590
------- Additional Comments From ploujj(a)gmail.com 2006-27-10 20:10 -------
Created an attachment (id=3949)
--> (http://bugs.winehq.org/attachment.cgi?id=3949&action=view)
~/apps/wine_latest/wine explorer /desktop=foo,640x480 C:\\dk2demo\\DK2Demo.exe
output
I tried dungeon keeper 2 demo (version 1.0) in wine 0.9.24 and I got some
interesting results similar to the full version of the game (version 1.7).
First of all, there are much more messages printed by wine right out of the
box. Second of all, it's evident that a seh stack overflow occurs which follows
by a deadlock of some thread(s).
Attached is the output of
$ ~/apps/wine_latest/wine explorer /desktop=foo,640x480
C:\\dk2demo\\DK2Demo.exe 2>&1 | tee wine.out
plus I added some wineserver messages that got printed on the console but not
into the file (for some reason).
Also, here is another registration free download link to the demo:
http://files.filefront.com/dungeonkeeper2demo/;928719;;/fileinfo.html
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http://bugs.winehq.org/show_bug.cgi?id=4113
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Component|wine-programs |wine-x11driver
Resolution| |FIXED
Summary|world of warcraft (1.8.4) on|WoW 1.8.4: X connection
|wine 0-9-3 |killed on starting
Version|20050930 |0.9.3.
------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-10 18:27 -------
This bug does not make much sense. But comments #5 and #7 seems to describe that
is it a problem on starting the app and that the problem is fixed. (And the game
has long worked.) Resolving fixed. Other problems just file new bugs.
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http://bugs.winehq.org/show_bug.cgi?id=6016
------- Additional Comments From nlaw(a)nildram.co.uk 2006-27-10 18:18 -------
That could be the 0.9.16 patch ( see the old archives section of the Wow AppDB
page, although I'm by no means certain that is the patch or whether it got
applied to the wine tree ), however I think we are talking about two different
problems here that have been labelled with the same name 'flickering problem'.
The old ATI flickering problem was simply a flicker possibly with a frequency of
2hz or less that only appeared under the chat area located bottom left of the
screen, it really was fairly minor but annoying if you like things to be perfect.
the Nvidia flickering problem, is as I understand it the whole screen or things
in the distance ( please correct me if I'm wrong as I've never seem this first
hand ).
My apologies for not keeping strictly to the bug in question but...
All together, as of 0.9.23 there are 4 major video issues that seem to have
appeared about the time the code got moved to winex11.drv, although there may
not be a connection.
ATI 9550 cards and presumably 8500 series and upwards....
1. A loss of text or text that appears to be torn, fixed by using the
DisabledExtentions registry entry. Here's what it looks like
http://appdb.winehq.org/appimage.php?iId=3948
2. Minimap turns white ( ATI only ? )
3. Nvidia flicker
Anyway, I'm going to try out wow with 0.9.24 standard unpatched and document
everything that's wrong, then what fixes it. ( at least with an ATI 9550 ).
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http://bugs.winehq.org/show_bug.cgi?id=5842
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-10 17:58 -------
This seems to be an fglrx or hardware issue.
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http://bugs.winehq.org/show_bug.cgi?id=6016
------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-10 17:41 -------
Somebody point me to the patch committed to the wine tree here? Nick, what fixed
the flickering?
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http://bugs.winehq.org/show_bug.cgi?id=6541
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-27-10 17:39 -------
ha yeah, just figured out that it installs correctly if i copy cscript.exe and
wscript.exe from my windows partition. Sorry for the noise ;)
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