http://bugs.winehq.org/show_bug.cgi?id=5254
Summary: Slowness in D3D games
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Since the cvs version of wine dated of a few day until today version, games
using wined3d are very slow (<10FPS).
In instance, this happens for Jedi academy,or Judge Dredd demo.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=3611
ulrich.czekalla(a)utoronto.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From ulrich.czekalla(a)utoronto.ca 2006-17-05 10:10 -------
This isn't a duplicate of 633.
I think Roland's suspicions of StorageImpl_Commit are correct. Implementing this
function may fix this bug.
As a work around try installing dcom95 and setting WINEDLLOVERRIDES="ole32=n".
That should get you going for now.
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http://bugs.winehq.org/show_bug.cgi?id=3326
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-17-05 08:52 -------
(and i should add to that last comment: using native comctl32)
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http://bugs.winehq.org/show_bug.cgi?id=3326
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
Version|20050830 |0.9.13.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-17-05 08:03 -------
This app works in wine-20040408. Turns out that this was the patch that broke it:
http://www.winehq.org/pipermail/wine-cvs/2004-May/010375.html
Looks like quite low level stuff, so maybe one of the expert hackers could have
a look at it...
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http://bugs.winehq.org/show_bug.cgi?id=4915
------- Additional Comments From hverbeet(a)gmail.com 2006-17-05 06:05 -------
4294967295 is -1, so yes, the shader failed to compile. We do print a FIXME if
the shader fails to compile, but usually that happens long before
drawStridedFast is called, so it's not obvious the two are connected. We should
probably detect -1 shaders, print something, and perhaps just skip enabling the
relevant vertex/fragment program.
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http://bugs.winehq.org/show_bug.cgi?id=4192
------- Additional Comments From oehmes(a)de.ibm.com 2006-17-05 05:52 -------
it doesn't work with the final , nor with 7.0.1 ...
in the meantime i have installed VMware server and run it in a windows partition :-(
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http://bugs.winehq.org/show_bug.cgi?id=5241
------- Additional Comments From botta(a)pik-potsdam.de 2006-17-05 04:32 -------
Hi Louis, I have started WINEDEBUG=+relay wine StrePla.exe 2>/dev/null right
now. It seems it will take a while to get to the critical point, I'll let you
know. Best, Nicola.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-17-05 04:21 -------
Hi, i tried the app as well. It starts up here but gives the fixme's, yet with
different numbers:
fixme:bitmap:CreateCompatibleBitmap got bad width 0 or height 65388776, please
look for reason
I'll attach a log herafter. This might be same bug as
http://bugs.winehq.org/show_bug.cgi?id=3326
nicola, could try if "slowing down" the app changes anything? Like run with::
WINEDEBUG=+relay wine StrePla.exe 2>/dev/null
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