http://bugs.winehq.org/show_bug.cgi?id=4949
------- Additional Comments From etatto(a)club-internet.fr 2006-16-05 03:44 -------
As stated with my testing results, with version 0.9.13, the full version of
Armada II is playable in Single Player mode. I haven't tested it in Multi.
And the intro movie doesn't play : no picture, just sound.
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http://bugs.winehq.org/show_bug.cgi?id=5138
------- Additional Comments From mike(a)codeweavers.com 2006-16-05 01:04 -------
gcc -m32 -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_SHLWAPI_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+
-Wdeclaration-after-statement -Wpointer-arith -g -O2 -o thread.o thread.c
For the same file, I have -g -O2 in there too ... these should be added by
default by ./configure. (Ignore the -m32, I'm using AMD64 now...)
If you can't get it to work with the CVS, maybe it's time to try GIT...? :)
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http://bugs.winehq.org/show_bug.cgi?id=5138
------- Additional Comments From david.ronis(a)mcgill.ca 2006-15-05 20:22 -------
I'm compiling with whatever default CFLAGS/CXXFLAGS configure sets up. As far
as I can tell, these are:
-c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_SHLWAPI_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+
-Wdeclaration-after-statement -Wpointer-arith -o thread.o thread.c
/usr/bin/gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_SHLWAPI_ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+
-Wdeclaration-after-statement -Wpointer-arith
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http://bugs.winehq.org/show_bug.cgi?id=1293
------- Additional Comments From blizzi(a)wp.pl 2006-15-05 20:11 -------
huh maybe i found resolv to this. Ive just done 'wine regsvr32.exe inseng.dll'
in c:/windows/system32 and download start with no errors. Try this it can help
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http://bugs.winehq.org/show_bug.cgi?id=5247
------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-05 19:19 -------
Created an attachment (id=2465)
--> (http://bugs.winehq.org/attachment.cgi?id=2465&action=view)
Simple fix for upside skybox
This one line change will fix the upside down skybox. It basically disables the
"UpsideDown" flip. If anyone can prove what needs the flip code someone please
tell so we can analyze how to make a better fix.
I wonder if this problem was caused by wined3d merges a while back.
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http://bugs.winehq.org/show_bug.cgi?id=5247
Summary: Star Wars Battlefront sky box drawn upside down
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the3dfxdude(a)gmail.com
In Star Wars Battlefront, the sky box is drawn upside down.
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http://bugs.winehq.org/show_bug.cgi?id=5071
dmoufarrege(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.12. |0.9.13.
------- Additional Comments From dmoufarrege(a)gmail.com 2006-15-05 18:53 -------
Error persists under version 0.9.13
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http://bugs.winehq.org/show_bug.cgi?id=5133
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-15-05 18:24 -------
Jon:
what I wrote was some prefix for the command line you mention in the first
message ("wine RubiesLauncher.exe") so the whole command would be:
WINEDLLOVERRIDES="msvcrtd=b;dinput=n" WINEDEBUG=+msvcrt,+relay wine Rubies.exe
Sorry for not noticing you're novice here :) and thanks for a bug reporting.
Louis:
well, the game log says exception occures in ntdll:
| [***Unknown exception type***]
| in module ntdll.dll at 0073:7ffa711c.
| Exception handler called in main thread.
... so IMHO ntdll relays (before err:msvcrt:MSVCRTD_operator_new_dbg) are still
interesting to look at. Thanks.
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