http://bugs.winehq.org/show_bug.cgi?id=5661
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-15-07 10:13 -------
Created an attachment (id=2919)
--> (http://bugs.winehq.org/attachment.cgi?id=2919&action=view)
git/master without mentioned patch
However if you rip that patch you will have wrong colors on 'interactive'
objects. But I can confirm that with it flashlight textures doesn't work so
good.
Tested on hl2 demo dx70
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http://bugs.winehq.org/show_bug.cgi?id=4247
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.5. |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-15-07 08:47 -------
This is still a problem in Wine 0.9.17.
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http://bugs.winehq.org/show_bug.cgi?id=5641
------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-07 07:45 -------
Nick, open new bug reports for the other issues, so not to confuse this one.
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http://bugs.winehq.org/show_bug.cgi?id=5682
------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-07 07:39 -------
Unable to change the screen depth is not the bug. Please post the actual crash.
Probably from ddraw rewrite seeing the flip errors.
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http://bugs.winehq.org/show_bug.cgi?id=4767
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2006-15-07 07:28 -------
It turned out the problem was fixed after all. Newer Wine versions create
registry entries for DirectPlay8, which was what stopped this application from
starting.
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http://bugs.winehq.org/show_bug.cgi?id=5584
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-15-07 06:46 -------
Created an attachment (id=2918)
--> (http://bugs.winehq.org/attachment.cgi?id=2918&action=view)
Rayman 3 hoodlum havoc in 640x480x16 (almost ok)
I have downloaded Rayman 3 demo (should be in appdb in a while). There is a
R3_Setup_DX8.exe program. It shows something silly as 640x480x0 resolutions.
Into screens looks better in 640x480x16 It looks that d3d code assume 640x480
sometimes incorrectly.
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http://bugs.winehq.org/show_bug.cgi?id=5384
lukas.middendorf(a)freenet.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukas.middendorf(a)freenet.de
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http://bugs.winehq.org/show_bug.cgi?id=5384
------- Additional Comments From lukas.middendorf(a)freenet.de 2006-15-07 06:42 -------
Created an attachment (id=2917)
--> (http://bugs.winehq.org/attachment.cgi?id=2917&action=view)
debug output of the crash
I can confirm this bug with wine 0.9.17 (compiled from source).
InstallShield loads and seems to create a splash-screen (at least there is an
area in the middle of the screen which looks exactly like the windows it
covers, but which does not update). Then the window with the error-message
described in the original bug report is shown and the last line in the debug
output is
"err:variant:SafeArrayPutElement Invalid pvData would crash under Win32!"
The lines following after this message appear, when I click the OK-button in
the above mentioned window. The installer then terminates.
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http://bugs.winehq.org/show_bug.cgi?id=5670
------- Additional Comments From matthias_berndt(a)gmx.de 2006-15-07 06:11 -------
I don't think that this is a duplicate of Bug 4445. Bug 4445 happens when you
host a game yourself e. g. in a LAN or something. You can't do this on
Battle.net, because every game is actually being hosted on the Battle.net
servers. This bug relates exclusively to the Closed Battle.net.
Also, CPU usage doesn't affect this bug at all, i can play the game fine even
with _very_ high CPU usage (e. g. when compiling WINE CVS versions ;))
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