http://bugs.winehq.org/show_bug.cgi?id=5747
Summary: Dinput crash in judge dredd demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.fileshack.com/file.x?fid=3693
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
When lauching the demo of Jude game, game crashes immediately. It appears to be
an dinput error.
I use the cvs dated of 2006-07-24. I attached the console output.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=922
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/appv|http://www.fileplanet.com/16
|iew.php?appId=272 |4134/download/Baldur's-Gate-
| |II-Demo-%5BFull-Install%5D
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-24-07 07:45 -------
Bug is also present in demo. Added download link
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http://bugs.winehq.org/show_bug.cgi?id=5303
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-24-07 07:44 -------
This error: Error Number: 0x80040706, Description: Object reference
not set, Setup will now terminate"."
is also present in bug 922, for which there _is_ a free download.
I'm not sure if it's an exact duplicate of that bug though.
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http://bugs.winehq.org/show_bug.cgi?id=5303
------- Additional Comments From jonathlela(a)gmail.com 2006-24-07 07:14 -------
I've installed DCOM98 as follows :
WINEDLLOVERRIDES="ole32=n" /usr/bin/wine DCOM98.EXE
and it wents fine.
Then I've ran the setup with the following command :
LC_ALL=ja_JP WINEDLLOVERRIDES="ole32,oleaut32,rpcrt4=n" /usr/bin/wine
/media/cdrom0/setup.exe
And it quicly crashed on launch.
I've tried various changes of dll's override but it always crash. And I don't
understand the error messages.
I've also tried the setup with wine 9.11 9.13 9.15 and 9.17 and the setup crashs
at the same time (when copying files to the system). The output from wine is the
same as posted before.
Unfortunately, I don't think here is a demo for this game
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http://bugs.winehq.org/show_bug.cgi?id=5387
dave(a)landlordhat.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dave(a)landlordhat.com
------- Additional Comments From dave(a)landlordhat.com 2006-24-07 06:40 -------
This is fixed for me in CVS right now.
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http://bugs.winehq.org/show_bug.cgi?id=5746
------- Additional Comments From docbill+bugzilla(a)freeshell.org 2006-24-07 06:24 -------
Created an attachment (id=3015)
--> (http://bugs.winehq.org/attachment.cgi?id=3015&action=view)
backtrace
Opps that should have been strtod, not strtol. The fact that the crash occurs
in libgui.so and not libgl.so is what leads me to suspect the cause is bogus
input values as a result of ignoring an error return value.
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http://bugs.winehq.org/show_bug.cgi?id=5746
Summary: Mesa OpenGL crashes neverwinters night
Product: Wine
Version: 0.9.11.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: docbill+bugzilla(a)freeshell.org
When evoking Neverwinters Night with Mesa OpenGL, Neverwinters Night crashes
durring the startup sequence. i.e. When nwmain.exe is invoked. A crash does
not occur at this location if the ATI OpenGL libraries are used. Based on the
trackback report, it looks like a NULL or undefined value is being passed to
strtol. Chances are there is an error return value which is ignored.
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