http://bugs.winehq.org/show_bug.cgi?id=3292
------- Additional Comments From stefandoesinger(a)gmx.at 2006-23-07 14:55 -------
Interestingly now all fonts are broken: I just entered the game and checked the
console, and all the text was blocks. I don't know what changed, but this
worked 2 days ago, and I don't think that there were new git patches since
then. To be sure I will run a git bisect from wine-0.9.17 to the current
version. Maybe we have now a d3d bug on top of the other bug
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http://bugs.winehq.org/show_bug.cgi?id=3292
stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |wine-gdi-(printing)
------- Additional Comments From stefandoesinger(a)gmx.at 2006-23-07 14:44 -------
Sadly this is not a direct3d bug, otherwise I would know how to debug it.
My d3d-site investigation shows this: BF1942 draws the text with a user pointer
drawprim call, with one texture activated. The texture is a 128x128 DXTN5
texture, which is apparently supposed to hold the fonts. There is nothing
special about this surface d3d wise, it is just created, locked and unlocked,
then used for drawing.
I suspected a DXTn loading bug and wrote a small function which dumps the
unmodified surface content into a .dds file, which can be read by the dxtex.exe
utility in the DirectX sdk and quite a few Linux applications too(like
kuickshow). Interestingly Battlefield 1942 only fills the surface with a dark
gray instead of the text, so I think I can say that the missing fonts are not a
problem in the direct3d surface or drawing code.
I suspect that bf1942 generates the font textures at startup and that this
fails. I looked at a +font,+gdi,+bitmap trace but I couldn't find anything
obvious. I set the bug to wine-gdi as this isn't a binary specific problem.
BTW, I couldn't find any font files in the installation directory of the full
version. Interestingly, some in-game fonts work, like the player names when you
look at them, or the console (°) or the fps counter('fps 1' in the console).
Those fonts are not drawn from the same texture, but the broken in-game fonts
are.
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http://bugs.winehq.org/show_bug.cgi?id=4406
------- Additional Comments From wine.dev(a)web.de 2006-23-07 14:39 -------
Another Step to get PDFCreator working.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=4406
wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From wine.dev(a)web.de 2006-23-07 14:37 -------
Thanks for the fix.
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http://bugs.winehq.org/show_bug.cgi?id=5730
------- Additional Comments From felix(a)compsoc.nuigalway.ie 2006-23-07 14:15 -------
Tested using wine built from cvs, same problem still exists.
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