http://bugs.winehq.org/show_bug.cgi?id=8051
Steven V. Wilson <funmaker_11(a)att.net> changed:
What |Removed |Added
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CC| |funmaker_11(a)att.net
--- Comment #19 from Steven V. Wilson <funmaker_11(a)att.net> 2007-11-29 20:38:34 ---
I just tried the demo and the installer seems to be hung:
wine TS2Sampler_Install.exe
fixme:shell:SHAutoComplete SHAutoComplete stub
using wine version 0.9.49 Distro=Ultima Linux 8.2b (I am also one of this
distro's developers). I just ran the test and posted the results at
http://appdb.winehq.org/
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http://bugs.winehq.org/show_bug.cgi?id=8936
--- Comment #19 from Konstantin Svist <fry.kun(a)gmail.com> 2007-11-29 13:30:59 ---
Are there any updates? Is anyone working on this?
Let me know if further information is needed/etc.
I'd be glad to help but I don't know how to debug these linking issues.
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http://bugs.winehq.org/show_bug.cgi?id=7695
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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CC|vitaliy(a)kievinfo.com |
--- Comment #3 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-11-29 08:52:34 ---
WHY DID YOU ADDED MY E-MAIL HERE? DID I ASKED YOU?
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http://bugs.winehq.org/show_bug.cgi?id=8776
--- Comment #9 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-11-29 07:10:49 ---
Created an attachment (id=9398)
--> (http://bugs.winehq.org/attachment.cgi?id=9398)
screenshot
>you might try attached patch which implements kernel32.ReadFileScatter based
>off what I found in MSDN documentation.
Yip, the crash is gone! The app now enters into the menu fine, but probably due
to my crappy graphics card/driver it looks messed up like in the screenshot.
Gregor, could you try if it comes up better for you?
So Anastasius, thanks for yet another quick fix, anyone (or you) could pick
this up and send it to wine-patches (guess it will get quicker into git when
one of them developers picked this up)
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http://bugs.winehq.org/show_bug.cgi?id=6500
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
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CC| |ben(a)atomnet.co.uk
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #9 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2007-11-29 06:00:14 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=4792
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #5 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2007-11-29 05:31:21 ---
This appears to have been fixed as the game now gets further, BUT it fails
claiming that it needs DirectX 6.1 or higher, so I'll open a new bug for that.
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http://bugs.winehq.org/show_bug.cgi?id=5955
--- Comment #48 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-11-29 05:23:32 ---
Stefan said on IRC that it's worth to retest this with current Wine git.
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http://bugs.winehq.org/show_bug.cgi?id=8776
--- Comment #8 from Anastasius Focht <focht(a)gmx.net> 2007-11-29 05:15:03 ---
Created an attachment (id=9397)
--> (http://bugs.winehq.org/attachment.cgi?id=9397)
patch which implements kernel32.ReadFileScatter
Hello,
you might try attached patch which implements kernel32.ReadFileScatter based
off what I found in MSDN documentation.
For easier handling, I made the call fully synchronous to external caller (all
segments are read before returning).
True asynchronous operation "scattered reads" is a lot more complex but I think
the synchronous handling should be sufficient for now, without introducing
performance penalties.
Regards
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unggnu <unggnu(a)googlemail.com> changed:
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CC| |vitaliy(a)kievinfo.com
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