http://bugs.winehq.org/show_bug.cgi?id=10142
Summary: Window Management Bug
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbleonardo(a)hotmail.com
Created an attachment (id=8723)
--> (http://bugs.winehq.org/attachment.cgi?id=8723)
Back traces
Warcraft III Window disappear for taskbar and screen when changing between
Desktops (but sound still plays). I think it can happen to other applications
too.
Already Reported: BNET doesn't connect anymore
PS: Application was still running at the point of back traces. Only killing the
process works.
SO: Ubuntu Gutsy 7.10
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http://bugs.winehq.org/show_bug.cgi?id=10558
Summary: Srim 2006 does not work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.srim.org/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted garbage test results for this app. Quote: Clicking either
"Stopping/Range Tables" or "TRIM Calcuation" in the main window, the
application crashes. Clicking the former, a window pops up saying "Run-time
error '62': Input past end of file".
I was able to track this down to a file being empty, namely Data\VERSION in the
app's directory. After installation on windows this files contains some version
info about srim. Copying this to wine solved the problem.
So the bug is that the installer fails to create that file Data\VERSION with
proper content in wine, whereas on windows it does.
(I had a look at the installer log but couldn't really find where the bug is,
if anyone else could have a look, great)
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http://bugs.winehq.org/show_bug.cgi?id=9579
Summary: Window doesnt redraw after restoring
Product: Wine
Version: 0.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkside83(a)yandex.ru
Good day time!
I use internet trading system Aton-Line.
When I launch it it starts and works finely. But when i minimize it and restore
the window does not redraw, it become transparent, so i see a part of desktop
under the window. Sometimes it restoring normally.
When I disable support of window manager it works normally, i can minimize an
restore window so i want. I think it is a bug of window management.
I try wine 0.9.36-0.9.44
This is a link for demo version
http://www.aton-line.ru/alfiles/demo.exe
Login: tr3011418
Password: 924320
I use Slackware 12.0, KDE 3.5.8, wine-0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9300
Summary: Master of Orion 2: intro movie video stops when moving
mouse cursor into window
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
Wine 0.9.42 and 0.9.43 have the following regression (up to 0.9.41 it works
fine):
The intro movie video starts normally.
It runs until I move the mouse cursor into the Wine window for the first time.
After this the video no longer runs, and it doesn't run again when leaving the
Wine window with the mouse cursor.
The Wine window contains a freeze image of what was shown when the mouse first
entered the Wine window, and after switching in FVWM to a different virtual
desktop and back it isn't redrawn.
When also enabling sound in winecfg the sound of the intro movie continues
running normally although the video has stopped.
Clicking on the left mouse button inside the Wine window for aborting the intro
movie and getting into the main menu of the game still works.
How to reproduce:
$ wine --version
wine-0.9.43
$ rm -rf ~/.wine
$ winecfg
Graphics
[x] Emulate a virtual desktop # due to #7174
$ cd /mnt/Misc/Orion2
$ wine orion95.exe
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglCreatePbufferARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetPbufferDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglReleasePbufferDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglDestroyPbufferARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglQueryPbufferARB) - not found
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x164c20) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1632c8)->(0x40024,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 16 to
8
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x1632c8)->(1,(nil)): Stub
# intro movie starts playing
# no additional messages when moving the mouse cursor into the Wine window
resulting in the stopped video
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http://bugs.winehq.org/show_bug.cgi?id=10307
Summary: mono-1.2.5 quoting problem somewhere...
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found this while trying http://www.mono-project.com/GtkSharp:_Hello_World
$ wget http://kegel.com/wine/winetricks
$ sh winetricks mono12
$ cd ~/".wine/drive_c/Program Files/Mono-1.2.5.2"
$ rm -f x.cs
$ touch x.cs
$ wine cmd /c bin/mcs.bat x.cs -pkg:gtk-sharp-2.0
fails with
error CS2001: Source file
`Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll' could not be found
(On Windows, it correctly complains that there's no entry point.)
The file "~/.wine/drive_c/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll"
exists.
+relay shows a few clues.
000e:Call msvcrt.fopen(00153588 "C:\\Program
Files\\Mono-1.2.5.2\\lib\\pkgconfig\\gtk-sharp-2.0.pc",004059fa "r")
ret=00405ae3
...
000e:Call ntdll.strlen(001510e8 "Libs:
-r:${libdir}/mono/gtk-sharp-2.0/pango-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/atk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gdk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00403d73
...
000e:Call ntdll.strlen(00151698 "-r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/atk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00409aa7
...
000e:Call ntdll.strlen(001518c0 "-r:C:/Program") ret=00403d73
...
000e:Call ntdll.strlen(001518ce
"Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll") ret=00403d73
Somehow when ${libdir} was expanded, some quotes were left off,
or something.
It kind of looks like the variable expansion is happening inside mono.
+all shows
000e:Call ntdll.strcmp(00155a30 "libdir",00155b78 "libdir") ret=672f5c28
000e:Ret ntdll.strcmp() retval=00000000 ret=672f5c28
000e:RET libglib-2.0-0.g_str_equal() retval=00000001 ret=672d181e
000e:RET libglib-2.0-0.g_hash_table_lookup() retval=00155bd0 ret=004033bf
000e:CALL libglib-2.0-0.g_strdup() ret=004033c7
000e:Call ntdll.strlen(00155bd0 "C:/Program Files/Mono-1.2.5.2/lib")
ret=672f3670
so presumably it's mono that is screwing up here.
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http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://openzelda.thegaminguniverse.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7813)
--> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG
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http://bugs.winehq.org/show_bug.cgi?id=10251
Summary: 1cv77 on platform 25 page fault
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtualprotoss(a)yahoo.com
Created an attachment (id=8878)
--> (http://bugs.winehq.org/attachment.cgi?id=8878)
1cv77_platform25
When start the 1cv7s.exe, normally starting, then open any configs - 1-3
seconds, and crash with Unhandled exception: page fault on read access to
0x0fa43720 in 32-bit code (0x0041d2b7).
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http://bugs.winehq.org/show_bug.cgi?id=9657
Summary: Framemaker 8 setup requires setting Window version to
Vista even if XP and 2000 should also work
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
But when the version is set to 2000 or XP there is a dialog that saying that
Framemaker requires 2000 SP4, XP SP2 or Vista. GetVersionEx returns these
service packs. For Win2000 the build number is invalid (it corresponds to SP0,
not SP4) but for WinXP all the data seems correct.
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http://bugs.winehq.org/show_bug.cgi?id=10583
Summary: Fonts: Subpixel hinting, No RGB or BGR
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
Created an attachment (id=9386)
--> (http://bugs.winehq.org/attachment.cgi?id=9386)
Screenshot showing kwrite and Notepad doing font antialiasing.
As you can see in the attached file, while wine does a good job in antialiasing
and hinting fonts, subpixel rendering, using RGB (but i tested BGR too), is not
present.
I tried with ClientSideAntialiasWithCore=Y (ClientSideWithRender=N) and
ClientSideAntialiasWithRended=Y (ClientSideWithRender=Y), disabled any library
override, but it didn't help.
---------------------------------------------
Zool ~ # cat ~/.fonts.conf
<?xml version="1.0"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<fontconfig>
<match target="font" >
<edit mode="assign" name="rgba" >
<const>rgb</const>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="hinting" >
<bool>true</bool>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="hintstyle" >
<const>hintfull</const>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="antialias" >
<bool>true</bool>
</edit>
</match>
</fontconfig>
---------------------------------------------
Zool ~ # xrdb -q|grep Xft
Xft.antialias: 1
Xft.autohint: 0
Xft.dpi: 96.000000
Xft.hinting: 1
Xft.hintstyle: hintfull
Xft.rgba: rgb
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http://bugs.winehq.org/show_bug.cgi?id=9252
Summary: Far Cry: Segmentation fault on startup when using
Direct3D
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=7509)
--> (http://bugs.winehq.org/attachment.cgi?id=7509)
Terminal output
Wine version: 0.9.43
Distro: Gentoo Linux 2007.0
GCC version: gcc (GCC) 4.1.2 (Gentoo 4.1.2)
Program: Far Cry
No-cd patch applied.
By default Far Cry uses Direct3D9, this causes a segmentation fault upon
starting the game. As a work around, `r_Driver = "Direct3D9"` can be changed to
`r_Driver = "OpenGL"` in Program Files/Ubisoft/Crytek/Far Cry/system.cfg,
though it would of course be better if it worked out of the box.
I am attaching the terminal output (30kB->2.0kB bz2), the output with
WINEDEBUG=+relay (920MB->519kB), and the output with WINEDEBUG=+d3d
(40kB->2.6kB).
Note that this issue isn't present in the demo version.
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