http://bugs.winehq.org/show_bug.cgi?id=7670
Summary: No battle sounds in Guild Wars
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
In Guild Wars there is no battle sounds
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http://bugs.winehq.org/show_bug.cgi?id=7452
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|test |wine-misc
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http://bugs.winehq.org/show_bug.cgi?id=7669
------- Additional Comments From thestig(a)google.com 2007-09-03 15:32 -------
What happens when you do this on Windows? Does the error dialog appear in front
of the splash dialog?
Is there a downloadable version of Eudora that has this problem?
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http://bugs.winehq.org/show_bug.cgi?id=4672
------- Additional Comments From matthias_berndt(a)gmx.de 2007-09-03 13:45 -------
This *is* a WINE bug, since it doesn't happen on Windows and therefore it's
*not* a bug in Diablo II.
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http://bugs.winehq.org/show_bug.cgi?id=7663
------- Additional Comments From rmh(a)aybabtu.com 2007-09-03 13:08 -------
By full win32 path, did you mean "wine c:/Program\ Files/War\ of\ the\ Ring
Demo/Rings_Demo.exe" ? That doesn't seem to work. Would you like a
WINEDEBUG=+relay,+file log of that, or maybe I'm doing something wrong here?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=7669
Summary: Splash dialog hides error dialog, Eudora v4.2 & 5.1
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davem(a)mich.com
When Eudora is starting, it displays a splash dialog with the logo, version etc.
If there is an error, the error dialog is hidden behind the splash and can not
be seen. Makes it look like Eudora crashed but actually it is waiting for a user
response to the hidden dialog. Sometime the error dialog is large enough that
you can catch the edge and pull it out from behind the splash.
To simulate an error, make a filter that moves mail to a new mailbox. Close
Eudora and delete the new mailbox files (.mbx and .toc files). Restart Eudora
and, while starting, it will display a warning that the filter points to a
non-existant mailbox. The warning will be hidden behind the splash screen.
I found this with wine v0.9.9 and v0.9.32 on Ubuntu v6.06
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http://bugs.winehq.org/show_bug.cgi?id=7668
next_ghost(a)quick.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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http://bugs.winehq.org/show_bug.cgi?id=7668
Summary: WINE crashes in ALSA on free()ing invalid pointer
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: next_ghost(a)quick.cz
I can start C&C:Red Alert fine, I can even try to start a new game but it will
always crash in the intro cutscene with the following error:
*** glibc detected *** ra95.dat: free(): invalid pointer: 0x7c312d70 ***
======= Backtrace: =========
/lib/libc.so.6[0xb7cf038b]
/lib/libc.so.6(__libc_free+0x7e)[0xb7cf18f5]
/usr/lib/libasound.so.2(snd_pcm_munmap+0x286)[0x7d8208f0]
/usr/lib/libasound.so.2(snd_pcm_hw_free+0x31)[0x7d81679c]
/usr/lib/libasound.so.2[0x7d82fcec]
/usr/lib/libasound.so.2(snd_pcm_hw_free+0x49)[0x7d8167b4]
/usr/lib/libasound.so.2(snd_pcm_close+0xae)[0x7d817347]
/usr/bin/../lib/wine/winealsa.drv.so(ALSA_wodMessage+0xebe)[0x7d8c47f8]
/usr/bin/../lib/wine/winmm.dll.so(MMDRV_Message+0x47e)[0x7e7fa1df]
/usr/bin/../lib/wine/winmm.dll.so(MMDRV_Close+0x79)[0x7e7fa761]
/usr/bin/../lib/wine/winmm.dll.so(waveOutClose+0x53)[0x7e80adad]
/usr/bin/../lib/wine/dsound.dll.so(DSOUND_PrimarySetFormat+0x123)[0x7e63a5b2]
/usr/bin/../lib/wine/dsound.dll.so[0x7e63a99a]
[0x5cb750]
[0x5622]
I'm not sure whether it's internal ALSA library bug or WINE ALSA driver bug.
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