http://bugs.winehq.org/show_bug.cgi?id=7908
Summary: House of the dead 2 doesn't start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
The games crashes at startup. The demo (I can't seem to find the download site
for it) also crashes.
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http://bugs.winehq.org/show_bug.cgi?id=7643
------- Additional Comments From liquitsnake(a)gmx.net 2007-31-03 08:37 -------
SupCom appears more stable with 0.9.34 even without the hack. Please confirm.
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http://bugs.winehq.org/show_bug.cgi?id=7901
------- Additional Comments From ErV2005(a)rambler.ru 2007-31-03 08:32 -------
>Is this with ARB or GLSL shaders?
Wine currently uses ARB shaders.
>If I read the sdk description of rcp correctly, those source swizzles are
>incorrect. r0.x, r0.y, r0.z, r0.w are each allowed, r0 is the same as r0.x,
>but things like r0.xy r0.xz, r0.wz, r0.xyz, etc are not allowed. Are you sure
>that these shaders work correctly in windows? With which drivers did you test
>on windows?
The shader was originally written for ATI Radeon 9100/Catalyst 3.6..3.9(don't
know exact version). I don't have access to that hardware anymore and can't be
absolutely sure that this hardware actually swapped sources and used different
channels.
However, I've just tried same shader on my current Windows configuration: WinXP
SP2/GeForce FX 7100 GS/ForceWare 93.71.
I've got some interesting results:
1) On Windows including rcp instruction with source mask doesn't kill shader.
On Wine All graphic output from that shader disappears immediatly when rcp
instruction with source mask is placed somewhere inside vertex shader. Even if
result of instruction is not used.
2) On both platforms (Wine/WinXP) shader compiles with no errors/no error
messages, even if source mask is present. (It looks like Shader Studio uses
D3DXAssembleShader)
3) On Windows rcp instruction source mask DOESN'T work, but behave in
undocumented way. If any source mask is given, rcp instruction uses last given
channel as an argument. I.e. "rcp r0.xy, r0.xy" works as "rcp r0.xy, r0.y",
"rcp r0.xyz, r0.yxz" works as "rcp r0.xyz, r0.z". You can test that yourself,
by defining some constants in shader and using rcp result to multiply texture
coordinates. For example, like this:
def c0, 0.5, 1.0, 2.0, 4.0
mad r0.xy, v7.xy, c0.zz, -c0.yy
mov oPos.x, r0.x
mov oPos.y, -r0.y
mov oPos.z, c0.x
mov oPos.w, c0.y
rcp r0.xy, c0.xy
;rcp r0.xy, c0.yx
mul oT0.xy, r0, v0
On my system texture on resulting picture have same tiling in U and V
directions, as if only last source channel was given in rcp source mask.
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http://bugs.winehq.org/show_bug.cgi?id=7907
Summary: winbench '99 fails to install
Product: Wine
Version: CVS
Platform: Other
URL: ftp://ftp.pcmag.com/benchmarks/winbench/wb9920.exe
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With current Wine, winbench '99 install aborts
near the end when it tries to prelink aka bind
the installed executables, and our stub truthfully
reports "not implemented". Since prelinking
really is just an optimization, and the apps will
work even without it, our stub should lie and
report success. This lets the install succeed.
I will send the trivial patch shortly.
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http://bugs.winehq.org/show_bug.cgi?id=4175
------- Additional Comments From rossi.f(a)inwind.it 2007-31-03 06:54 -------
(From update of attachment 5572)
trace obtained with WINEDEBUG="+message" for the schematic editor with the
builtin comctl32 (without listview patch)
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http://bugs.winehq.org/show_bug.cgi?id=7521
------- Additional Comments From florianskarten(a)web.de 2007-31-03 06:37 -------
With Wine 0.9.34 Guildwars starts allways(tested 3 times until now). The Error
message is still in the log.
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http://bugs.winehq.org/show_bug.cgi?id=7658
------- Additional Comments From sylvain.costard(a)uhb.fr 2007-31-03 06:37 -------
same for wine 0.9.34
this is a direct3d game and cursor are not animated.
Thx for help anyway.
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