http://bugs.winehq.org/show_bug.cgi?id=7906
Summary: Silkroad Online : Game fails to draw animations
Product: Wine
Version: 0.9.33.
Platform: PC
URL: http://www.silkroadonline.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.rilk(a)gmail.com
Feisty Fawn 7.04 2.6.20-13-386 Kernel
ATI RADEON 9600 XT with fglrx (8.35.5) & kernel patch
AMD 3000XP+ ,512 MB RAM ;
Wine 0.9.34 from source
SRO runs near gold when i use "low ingame details" and
UseGLSL enabled in registry.
However all 3D Models ( Players,ships,animals) are drawn
"static" and move like chess figures with no animations at all.
I cant see a suitable error output from wine nor is there a
similiar problem in the database.
Here is a screenshot i uploaded to my testdata :
http://appdb.winehq.org/appimage.php?iId=7895
I have no clue where to look for problems ( played around with nearly all
available registry seetings , gdi<>opengl, fbo<>pbuffer, vertex<>pixelshaders
(both off and using UseGLSL works fine though)
Anyone any ideas ? SRO would be gold for Ubuntu with this fix done.
Regards,
Steffen
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-31-03 04:41 -------
does it write something like "clipping not supported with vertex shaders"?
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http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From mail(a)science.su 2007-31-03 01:13 -------
> Unfortunately, this latest patch applied to 0.9.34 does not work at all with
> the NWN Toolset.
Unfortunately I didn't find download link for this software but as far as I
undarstand (after some googling) it is freely downloadable? If so can you
provide a link?
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------- Additional Comments From mail(a)science.su 2007-31-03 01:07 -------
> But we need a lot of proof.
Please, can you be more specific? For now it is now that this patch works a lot
better than any of Ulrich hacks or anything else including alternatives like
using virtual machines (this is unrelated of course to this bug, but this is
only real-world alternative if Windows program doesn't under Wine but you
really need it). With it, most programs that uses OpenGL/Direct3D child windows
looks like under Windows and "just work" for user as they should.
What I think about this. First, it is important to specify what exatly should
be done to get this patch to be accepted. Any kind of clean up or important
redisign before submitting? Something else? And if wide testing is really
important it definitely should be accepted first (of course, after clean up,
etc., if this will be considered neccessary) otherwise wide testing is simply
impossible to accomplish.
Without answers to these questions it is very difficult to do something. For
example I have little experience with Windows/Wine API but still I'm
experienced Linux/C++/OpenGL programmer. Maybe I can help with something if I
have enough free time and knowledge? Or maybe not... I don't know because I
don't know what what is requried and neccessary to accept it and what isn't.
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------- Additional Comments From dank(a)kegel.com 2007-31-03 00:49 -------
Go ahead and write a test to illuminate each of your questions,
and contribute each test to wine-patches. Eventually all will
be clear :-)
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j-yoshida(a)kanazawakiko.co.jp changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From j-yoshida(a)kanazawakiko.co.jp 2007-30-03 23:41 -------
Hello,Lei Zhang.
Thank you for your new announcement.
I tried it with wine-0.9.33 and wine-0.9.34.
Both version are good.
So,total result is that.
[Connection of Oracle]
Instant Client 10.2.0.2
wine-0.9.29 connected
wine-0.9.30 connected
wine-0.9.31 not connected
wine-0.9.32 not connected
wine-0.9.33 connected
wine-0.9.34 connected
Thank you.
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------- Additional Comments From jbdubbs(a)gmail.com 2007-30-03 23:16 -------
Good to know, should be easy to fix that then. Like I said, I'll get to it when
I have the time to submit a patch. Hopefully soon.
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