http://bugs.winehq.org/show_bug.cgi?id=15899
Summary: EVE Online: some objects flicker when calling context
menu
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.eve-online.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Created an attachment (id=17062)
--> (http://bugs.winehq.org/attachment.cgi?id=17062)
System profile where issue has been observed
Repro steps:
1) Get into station (issue seems to reproduce not for all stations; some
doesn't contain bugged objects); i've used 'Gallente 5' station
2) Click using RMB on your ship to call context menu
Result:
For a short duration (couple of frames) projector's platform change its
location. Just small visual glitch.
Expected:
They should keep their location (checked on windows)
Attachments:
gallente_5.jpg - station interior, notice where platforms are located
contexted.jpg - platforms moved for a short time when i called context menu
hardinfo_report.html - my system profile
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http://bugs.winehq.org/show_bug.cgi?id=12431
Summary: programs window moves down when clicking in a menu
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gentosaker(a)gmail.com
Created an attachment (id=11968)
--> (http://bugs.winehq.org/attachment.cgi?id=11968)
The console output of the command wine .wine/drive_c/Program\ Files/E/E.exe
With wine 0.9.59 I get a strange problem with a specific program. A program
that only I have access to, and unfortunatly cant send to you. But I will
explain the problem to see if it can help to find any bugs in any way.
The program is written in Delphi and it works in wine, but with wine 0.9.59 it
starts to behave strange. When clicking in a menu (like, edit, file.. etc) the
window moves down a bit and the bottom is outside of the screen. Maximizing the
window makes it the correct size, but it is draged to the lower part of the
screen, and there is space left at the top, with a height equal to the desktops
statusbar below.
Repeated clicking in file menu makes the window go down even more.
The pgoram notepad++ works as it should.
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http://bugs.winehq.org/show_bug.cgi?id=16536
Summary: EVE Online: incorrect object selection size, regression
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Current wine version re-introduced issue #14245. Refer to its description for
additional info on bug. Commit that broke correct selection size:
0dc0444c14c34cf90aba8b8a1af401571c959ccd is first bad commit
commit 0dc0444c14c34cf90aba8b8a1af401571c959ccd
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Dec 15 19:14:15 2008 +0100
wined3d: Reinstall the G16R16F format surface load fixup.
We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
:040000 040000 e480f62a88bf8f22b400c9bcafd63ba0da9e1227
0929cdef27cdc2d41c140ce52d6d09d65799a940 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12143
Summary: Black halos surround NPCs in Fable
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
Created an attachment (id=11540)
--> (http://bugs.winehq.org/attachment.cgi?id=11540)
Screenshot of the symptoms
In Fable: The Lost Chapters (Version 1.0), a graphical issue was introduced as
of 0.9.57. Unsightly black, halo-like artifacts surround NPC characters. I've
attached a screenshot to illustrate. I was able to reproduce the issue on two
different systems. Additionally, I've tried rolling back to 0.9.56 and 0.9.55,
and was unable to reproduce the issue on either version across the same two
test systems. I'm fairly sure this is a regression introduced in 0.9.57.
Best regards,
-Chris
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http://bugs.winehq.org/show_bug.cgi?id=16402
Summary: Counter Strike Condition Zero get Frozen
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
CSCZ get frozen when I'm starting a local game:
The game loads correctly, but it gets frozen when i try to click "OK", and i
must force closing the game.
Ubuntu 8.04
GNOME 2.22
GBU
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http://bugs.winehq.org/show_bug.cgi?id=16937
Summary: Regression: Invisible text in Autocad LT 97
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curiousdannii(a)gmail.com
There has been a regression between 1.1.11 and 1.1.12 for Autocad LT 97, the
text in the drop down boxes (like for the list of layers) is invisible.
Additionally, tool tip text is invisible too.
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http://bugs.winehq.org/show_bug.cgi?id=16838
Summary: 'make install' broken on BSD
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
/usr/bin/install -c acledit.dll.so /usr/local/lib/wine/acledit.dll.so
/usr/bin/install -c activeds.dll.so /usr/local/lib/wine/activeds.dll.so
/usr/bin/install -c -m 644 libactiveds.$(IMPLIBEXT)
/usr/local/lib/wine/libactiveds.$(IMPLIBEXT)
/bin/sh: IMPLIBEXT: not found
/bin/sh: IMPLIBEXT: not found
install: libactiveds.: No such file or directory
*** Error code 71
Stop in /home/austin/wine-git/dlls/activeds (line 435 of Makefile).
*** Error code 1
Stop in /home/austin/wine-git/dlls (line 614 of Makefile).
*** Error code 1
Stop in /home/austin/wine-git (line 326 of Makefile).
I see this in both OpenBSD and PC-BSD.
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http://bugs.winehq.org/show_bug.cgi?id=16023
Summary: PC-BSD fails to launch majority of applcations, 'Invalid
address'
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: download, regression
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Tried running the conformance tests today on PC-BSD, but got a strange error:
wine: could not load L"Z:\\usr\\home\\pcbsd\\winetest-latest.exe": Invalid
address
googling around, seems it's a regression from 1.1.7 in 1.1.8:
http://fixunix.com/freebsd/557241-wine-1-1-8-regression-wine-could-not-load…http://unix.derkeiler.com/Mailing-Lists/FreeBSD/questions/2008-11/msg00585.…
I can get notepad to run, but that's about it. Seems to affect all but the most
basic of apps.
I've started the regression test, but this is a vm, so it's going to be a bit.
I've got a feeling it's one of Alexander's recent ntdll/kernel32 changes, but
we'll see soon.
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http://bugs.winehq.org/show_bug.cgi?id=15798
Summary: 3D Game Studio text objects newline characters
mistranslated
Product: Wine
Version: 1.1.7
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdirk(a)sympatico.ca
Until recently, I was sure that 3D Game Studio version A6.40.5 worked. But a
specific 3DGS game, which is really a tool to build shaders, could not be
tested earlier, because the built-in compilation of .fx files was not yet
implemented. This compiler-DLL is not the cause of the bug, but being able to
run SMEE2, which is this tool, only compiled with 3DGS as if it was a game,
shows a subtle glitch in the handling of strings of text.
3D Game Studio has its own system for displaying 3D sprites, 2D panels, text
objects and other 2D objects, which may not translate well into OpenGL.
But when displaying text objects, some internal form of newline characters are
interpreted by 3DGS running under Windows, by allowing a single string to
continue on the next line. The way this translates when running under Wine, the
next line overstrikes the previous line, without shifting downward.
This results in somewhat amusing display in the settings of SMEE2, where text
is supposed to be superimposed on a multi-colored background panel, to fit into
tabular form. But only a first line with superimposed characters displays
instead of each table of settings.
It makes the selection of shader parameters impossible from within this tool,
even though the shaders themselves may render well by now.
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