http://bugs.winehq.org/show_bug.cgi?id=17028
Summary: F.E.A.R. Perseus Mandate Demo crashes when sound is
enabled
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://files.filefront.com/fearxp2+spdemo+enexe/;8758550
;/fileinfo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=18830)
--> (http://bugs.winehq.org/attachment.cgi?id=18830)
output of wine-1.1.13
Game crashes when sound is enabled.
OS: Ubuntu 8.10
Pulseaudio has been killed before testing.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15449
Summary: WoW WotLK crashes when entering the world on ati graphic
cards
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gwydion.dot(a)morrigan.ch
Created an attachment (id=16333)
--> (http://bugs.winehq.org/attachment.cgi?id=16333)
Wine log
WoW WotLK crashes when entering the world on ati graphic cards.
This happens when using opengl mode or directx mode.
System:
AMD64 Phenom
ATI 4870 with Catalyst 8.9
Debian Lenny AMD64
OpenGL:
Game crash cause of minimap error.
Played with config file and xorg.conf there is no solution to fix it.
Please check attachment 1, 2, 3 and 4 for more details.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5349
--- Comment #21 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-01-26 02:20:25 ---
I should note that my patch is a stopgap measure, since it stops the app from
crashing, but playback doesn't occur for reasons I'm still trying to identify.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #13 from joaopa <jeremielapuree(a)yahoo.fr> 2009-01-26 01:11:29 ---
This patch makes the application crashes.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=8357
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
--- Comment #44 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-01-26 00:40:11 ---
A patch has just been submitted to Wine-patches claiming to fix bug 6955, and
probably fixing bug 8357, and I've tested it as fixing bug 14608
http://article.gmane.org/gmane.comp.emulators.wine.patches/63187
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=6955
Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Paul.Hampson(a)Pobox.com
--- Comment #12 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-01-26 00:39:28 ---
A patch has just been submitted to Wine-patches claiming to fix bug 6955, and
probably fixing bug 8357, and I've tested it as fixing bug 14608
http://article.gmane.org/gmane.comp.emulators.wine.patches/63187
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12887
Summary: Regression: GTA san andreas too slow to be playable
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GNUtoo(a)no-log.org
Created an attachment (id=12595)
--> (http://bugs.winehq.org/attachment.cgi?id=12595)
gta san andreas log
hello,
i was on ubuntu gusty using the wine from the ubuntu repositories...i think
that was wine_0.9.46-0ubuntu1 and san andreas worked fine at resonable speed
but after the upgrade to hardy it was unplayable because when a car appeared in
the game it became too slow to be playable...so i went on irc and i have done
the following:
*i upgraded to the last wine using that:
http://www.winehq.org/site/download-deb
*i used this fix:
http://wiki.winehq.org/FAQ#head-f008d57967dd5f8aa3f374c27540c1b5f4815947
*and this one:
http://wiki.winehq.org/FAQ#head-51e2c09a43f0ac997f818617bec098e97170c503
(obviously not used in the bugreport trace)
*and i removed compiz from ubuntu and desactivated composite from Xorg like
this:
Section "Extensions"
Option "Composite" "Disable"
EndSection
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17126
Summary: Command and Conquer Generals (Zero Hour) doesn't draw
ground textures (possible shader issue)
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 35shikoku(a)gmail.com
+++ This bug was initially created as a clone of Bug #5829 +++
The ground in the game stays a particular colour rather than being the texture
it should be (I have a feeling this is a shader related issue). i.e. the island
in the intro the ground is just white (with light effects still added) and
starting another skirmish map where the ground should also be desert it starts
out white then changes to an off shade of pale green. All units and buildings
etc are textured fine. The build menu items are slightly off though, they
should
be greyed out when not buildable but instead they turn black and white (as if
someone has tried to fax them).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=5829
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |35shikoku(a)gmail.com
--- Comment #5 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-01-25 22:50:12 ---
*** Bug 17126 has been marked as a duplicate of this bug. ***
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17122
Summary: GetEnvironmentVariable not returning same as
MSVCRT_environ
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
a simple test of GetEnvironmentVariableA("COMSPEC") returns 0
but getenv("COMSPEC") succeeds.
more on this one later, stub bugreport for now.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.