http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #96 from Stanly Ibkis <bloodyiron(a)shaw.ca> 2009-01-27 10:20:51 ---
This issue has been around for 4 years, how about we get a milestone for this
bug?
I have no reason to play starcraft with the menus not working, single player is
a drag. Multiplayer is the only thing keeping starcraft interesting.
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Igor Tarasov <tarasov.igor(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tarasov.igor(a)gmail.com
--- Comment #16 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-01-27 10:04:52 ---
*** Bug 17151 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7098
--- Comment #17 from Austin English <austinenglish(a)gmail.com> 2009-01-27 09:42:58 ---
(In reply to comment #16)
> Adding keyword 'patch' (even though we don't have one) because
> the analysis is so clear...
>
Perhaps we need an 'Anastasius' keyword ;-).
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2009-01-27 05:37:09 ---
Adding keyword 'patch' (even though we don't have one) because
the analysis is so clear...
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--- Comment #15 from Anastasius Focht <focht(a)gmx.net> 2009-01-27 01:57:43 ---
Hello,
revisiting ...
The affected assemblies are already extracted/copied from temporarily written
cab files into "C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\" before
the MsiPublishAssemblies stage.
This looks like a temporary GAC location until it comes to
MsiPublishAssemblies.
In MsiPublishAssemblies most of the assemblies are temp extracted from primary
cab "netfx1.cab" and directly installed into system GAC.
Unfortunately the assemblies from previous install step which are also members
of MsiAssembly table have their assembly->file->IsCompressed set and hence the
install_assembly() stage is skipped.
I resolved the source of these assemblies to their original target location
"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\" and made them valid
install_assembly() targets.
For these assemblies the original target must be removed after this step.
It seems useless to keep them in
"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\" - they will never be
visible as GAC assemblies from this (temp) location.
With ACTION_MsiPublishAssemblies properly fixed, all assemblies get correctly
installed into system wide GAC (added additional trace msg to track the state)
--- snip ---
...
0024:trace:msi:msi_check_file_install_states file
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8" is
named L"Microsoft.VisualBasic.dll"
0024:trace:msi:msi_check_file_install_states file
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
resolves to
L"C:\\windows\\Microsoft.NET\\Framework\\URTInstallPath\\GAC\\Microsoft.VisualBasic.dll"
0024:trace:msi:resolve_folder Working to resolve
L"URTInstallPath.3643236F_FC70_11D3_A536_0090278A1BB8"
0024:trace:msi:resolve_folder already resolved to
L"C:\\windows\\Microsoft.NET\\Framework\\URTInstallPath\\"
...
0024:trace:msi:ACTION_MsiPublishAssemblies
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
assembly->installed: 0
0024:trace:msi:ACTION_MsiPublishAssemblies
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
assembly->file->IsCompressed: 1
0024:trace:msi:resolve_file_source Working to resolve source of file
L"Microsoft_VisualBasic_dll_3_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
0024:trace:msi:resolve_folder Working to resolve
L"GAC.3643236F_FC70_11D3_A536_0090278A1BB8"
0024:trace:msi:resolve_folder already resolved to
L"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\"
0024:trace:msi:install_assembly installing assembly:
L"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\GAC\\Microsoft.VisualBasic.dll"
0024:fixme:msi:install_assembly Manifest unhandled
...
--- snip ---
The app which uses the VB.NET assembly then starts and runs successfully - with
native gdiplus and riched20 overrides to work around other insufficiencies.
Regards
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--- Comment #20 from Victor <DjSpiker(a)Yandex.ru> 2009-01-26 23:44:42 ---
For run this games, need copy msvcp60.dll in /system32 , and do regsvr32.
My OS: Madriva 2009.0, ATI RADEON 1350, Drivers: Ati Catalyst 8.12.
wine 1.1.13. Conpiz - Off.
When i' run the game, music play, but screen black. if i press Alt+F4, exit
the game, resolution on the desktop to set 800*640, and run the game, vse
normalno.
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Victor <DjSpiker(a)Yandex.ru> changed:
What |Removed |Added
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CC| |DjSpiker(a)Yandex.ru
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--- Comment #43 from Austin English <austinenglish(a)gmail.com> 2009-01-26 16:23:51 ---
(In reply to comment #42)
> i just meant it is hard for one not to look at code available :)
> i think you would agree with me.
Technically, the windows source code was made available for a while, but that
doesn't mean it's allowed to use it.
Some universities/companies have legal access to windows source code for
research, but again, those people can't contribute to wine.
So no matter how tempting it is, if you'd like to contribute to wine, don't
look at ReactOS code. Wine has to be squeaky clean.
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--- Comment #42 from ricardo filipe <ricardo_barbano(a)hotmail.com> 2009-01-26 13:40:57 ---
i just meant it is hard for one not to look at code available :)
i think you would agree with me.
i have read before on the reactos conflict, so i obviously know one cannot copy
from there if he wants to remain in devel. as you can see that i've submitted a
very raw stub, not even the code reactos had on the function.
so now i won't even look at it :) i think that suffices for this discussion...
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