http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #215 from Forest Hale <lordhavoc(a)ghdigital.com> 2009-01-17 09:22:04 ---
I reiterate my point that winecfg should have a checkbox for DGA Mouse Grab, if
it doesn't work for some people, then they'll have to wait for Input2, if it
does work, they're happy. It does not make it WORSE for anyone.
XF86DGADirectVideo(display, screen, XF86DGADirectMouse);
It reports relative motion and freezes the mouse pointer in place (this is
unfortunate, but it does prevent it from leaving the window).
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #214 from Reyn <alexispospelov(a)ya.ru> 2009-01-17 07:51:25 ---
(In reply to comment #213)
> (In reply to comment #212)
>
> And what with patch from Daniel Scharrer 2009-01-13? Have someone tested it? It
> seems it doesn't wrap mouse.
>
If it doesn't wrap mouse and nothing else happens it probably means that
reading right on /dev/input/mice is not set.
But with correct rights it still does not work for me in Mount an Blade.
The patch leads to 60 sec freeze after any mouse movement. It seems something
blocks a thread that tries to read directly from mice.
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--- Comment #4 from Saulius K. <saulius2(a)gmail.com> 2009-01-17 07:39:24 ---
In reply to Anastasius Focht:
> I know WMI isnt in focus, implementing wmi.dll (core) itself seems to be
> somewhat tedious task.
> Due to undocumented/internal nature of this api i dont expect help/progress,
> just added this entry for sake of completeness (and to remember myself).
> Maybe i come up with a solution one day, but it takes time
> investigating/researching that stuff (even true for getting api prototypes)
...
> marking this fixed because I went another route while dealing with .NET 3.x
> installers.
I disagree. The installer fails and this IMHO should be fixed in the far
future. Lets mark it as LATER (or REMIND, whichever matches more).
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http://bugs.winehq.org/show_bug.cgi?id=16349
Summary: Text is garbled in Teach 2000
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://teach2000.memtrain.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17663)
--> (http://bugs.winehq.org/attachment.cgi?id=17663)
+richedit builtin
Screenshot says it all, but to summarize:
type:
"foo = bar" in main window (no quotes)
Comes out as:
{\rtf1\aransi\ansicpg1252\deff0\deflang1043{\fonttbl{\f0\froman\fprq2\fcharset1
Tahoma;}{\f1\fswiss\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset1 Tahoma;}}
{\colortbl ;\red0\green0\blue255;\red255\green0\blue0;}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs24 \'7B\'5Crtf
b1\'5Cansi\'5Cansicpg1252\'5Cdeff0\'5Cdeflang1043\'7B\'5Cfonttbl\'7B\'5Cf0\'5Cfroman\'5Cfprq2\'5Cfcharset1
Tahoma\cf1 ;\cf0 \'7D\'7B\'5Cf1\'5Cfswiss\'5Cfcharset0 Arial\cf1 ;\cf0
\'7D\'7B\'5Cf2\'5Cfswiss\'5Cfprq2\'5Cfcharset1 Tahoma\cf1 ;\cf0 \'7D
Unless you use native riched20.
+richedit under native and builtin attached
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--- Comment #213 from Tomasz Sałaciński <tsalacinski(a)gmail.com> 2009-01-17 06:40:51 ---
(In reply to comment #212)
I think he meant creating a bigger window that is located on -200, 200 and have
size of fullscreen width + 200, fullscreen height + 200.
And, you're right and we totally agree - there should be no mouse warping at
all. Mouse pointer stay on the edge of the window, but it must give us mouse
events - I think this should be done by reading /dev/input/mice or from X mouse
driver (if it's possible).
And what with patch from Daniel Scharrer 2009-01-13? Have someone tested it? It
seems it doesn't wrap mouse.
And for ppl posting patched that are warping the mouse:
There is no real difference between mouse mode in menu and mouse mode in game
(for games like KOTOR, Pariah or Fallout 3).
WINE should NOT warp the mouse, because the mouse will be stuck on the middle
of the screen in menu. It should allow mouse pointer to travel across the
screen (so it will work in menus) and after reaching edge - pointer should stay
there and not move at all, but WINE should get mouse move events. In the menu
game will ignore it, but in game (if the game is FPP type) it will just move
the character properly (the cursor is hidden so there is no real difference for
the user if it stays on the middle or it's on the edge).
The real problem is - how to get mouse stop moving away from the window and
read mouse events if it's on the edge of the screen.
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http://bugs.winehq.org/show_bug.cgi?id=8499
--- Comment #22 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 06:37:00 ---
Hello,
again: why is this one still open?
Regards
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http://bugs.winehq.org/show_bug.cgi?id=7920
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Version|unspecified |0.9.34.
--- Comment #3 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 05:28:58 ---
Hello,
marking this fixed because I went another route while dealing with .NET 3.x
installers.
Immediate showstoppers are covered by bug 7187 and bug 16882
Regards
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http://bugs.winehq.org/show_bug.cgi?id=4654
--- Comment #18 from Anastasius Focht <focht(a)gmx.net> 2009-01-17 05:19:37 ---
Hello,
there is nothing to retest because I can say out of my head this still an issue
:-)
Regarding the version ... the bug reporter stated it:
--- quote ---
* WINE CVS 20060223 compiled with GCC 3.2
* WINE 0.9.7 RPM
* Fedora Core 4
--- quote ---
Just pick a version.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=8287
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.36.
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http://bugs.winehq.org/show_bug.cgi?id=6682
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.25.
--- Comment #18 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-17 05:13:42 ---
(In reply to comment #17)
> > Removing deprecated CVS/GIT version tag.
>
> What version is relevant nowadays?
>
The earliest known version that had this bug, ie the one you were using when
you reported the bug.
Going by the date, 0.9.25 was current.
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