http://bugs.winehq.org/show_bug.cgi?id=16854
Summary: Prince of Persia 2008 malloc failed
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
In the Temple (after Elica's father defeat) game crashes:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:dsound:IDirectSoundBufferImpl_AcquireResources
(0x21ed98,00000000,0,(nil)): stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2547:
"Vertex info\n-----------\n(0) : error C9008: malloc failed in
\"mem_Alloc\"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed
in \"mem_Alloc\"\n"
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 3423
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3437
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawArrays @ drawprim.c / 278
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_OUT_OF_MEMORY (0x505) from glCopyTexSubImage2D @ surface.c / 986
(0) : fatal error C9008: out of memory - malloc failed
My configuration:
OS: Xubuntu 8.10 x86; Nvidia Driver 177.82; GeForce 88G00T
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http://bugs.winehq.org/show_bug.cgi?id=9771
Summary: Steam Friends doesn't work
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xoxion(a)gmail.com
Steam Friends doesn't work.
When I type a message nothing pops up.
When I close the chat screen steam will say the message is send...
But my friends ain't receiving it!
System:
Dell Dimension E521
AMD Athlon X2 4000+ (64-bit)
Ubuntu Feisty AMD64
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http://bugs.winehq.org/show_bug.cgi?id=13375
Summary: Falcon 4 AF crash with wine 1.0RC1 not with
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flyzone(a)technologist.com
Created an attachment (id=13276)
--> (http://bugs.winehq.org/attachment.cgi?id=13276)
backtrace running falcon4 with wine 1.0RC1
I'm trying to run Flacon 4.0 Allied Force version 1.0.1.50613.
The installation works, but when running it crash.
The problem is with wine 1.0RC1, but wasn't present in wine 0.9.58 (but
attention, with RC1 crash before to see the first screen, with wine 0.9.58 che
first screen is seen but crash after, trying to play the game).
I tried settings wine as windows xp, windows 2000 and windows 98...same result.
I didn't try to install the patch of Falcon4.0 cause all people tell it give
more problems in wine (don't finish the installation or more).
The fixme GL_INVALID_OPERATION don't seem to create problem cause I get the
same in wine 0.9.58 but it doesn't stop the running.
I tried with a clean installation, installing also the directx but the problem
persist.
Seems a problem with amstream.dll, so I have tried to copy that file of a
windows xp installation setting the dll as native, but it crash however.
Reading on the web in same forums, tell to install windows media player to get
that library in wine...I have tried with wmp9 and wmp10 successfully but the
library is not installed.
I attach the log/backtrace
Sorry if I have missed some data but is my first bugreport, hope it's all ok.
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http://bugs.winehq.org/show_bug.cgi?id=13128
Summary: Unhandled privileged instruction at address
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: higuita(a)gmx.net
Created an attachment (id=12925)
--> (http://bugs.winehq.org/attachment.cgi?id=12925)
crash log
i'm testing medieval total war and the latest version (git or 1.0rc) crash very
early, when in the past it work longer... so this is a regression.
the crash log will be attached, but the error was:
wine: Unhandled privileged instruction at address 0x7c02edd8 (thread 0026),
starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x7c02edd8).
i tried to pin-point the patch that broke this and found this one:
653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6 is first bad commit
commit 653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6
Author: David Adam <david.adam.cnrs(a)gmail.com>
Date: Sun Apr 27 12:10:32 2008 +0200
amstream: Fix the condition of existence of the IMediaStream interface.
:040000 040000 93801c98208e6fd29aff759a12bbee6b02241de9
339a6b671e82ef9c29cb5627b7b2d24ef26f8df1 M dlls
before this patch, the game didnt crashed on start, after this patch, the game
crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=17541
Summary: Revelations OpenInsight locks up on opening.
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabextreme(a)gmail.com
Running the program Revelations OpenInsight 8.0.7, a very important company
product (and a few other programs of its ilk) does not work, and locks up
showing this error message in terminal: "fixme:ntdll:NtLockFile I/O completion
on lock not implemented yet" and "fixme:heap:RtlCompactHeap (0x5790000, 0x0)
stub."
This is upon entering a valid trial serial. The program behaves normally
(aborts complaining of registration) if trial serial is expired.
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http://bugs.winehq.org/show_bug.cgi?id=10563
Summary: Wine 64-bit build error in ole32 on x86_64 GNU/Linux
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devel.sjanki(a)gmail.com
Created an attachment (id=9325)
--> (http://bugs.winehq.org/attachment.cgi?id=9325)
Build error message
I'm getting this error building 64-bit Wine on x86_64 on Bluewhite64 Linux
12.0:
irot_c.c:638:2: error: #error Invalid build platform for this stub.
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http://bugs.winehq.org/show_bug.cgi?id=11506
Summary: Poor performance in
d3d_surface:fb_copy_to_texture_direct
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
When I create an area, the program draws a graphical area and everything else
on the window becomes black, including menu's and buttons. If I move cursor
over items, they clip nicely so they are there and useable, but for some reason
black. If I click picture and menu's, there is significant lag on switching
them. The following error is displayed on this:
d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=15899
Summary: EVE Online: some objects flicker when calling context
menu
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.eve-online.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Created an attachment (id=17062)
--> (http://bugs.winehq.org/attachment.cgi?id=17062)
System profile where issue has been observed
Repro steps:
1) Get into station (issue seems to reproduce not for all stations; some
doesn't contain bugged objects); i've used 'Gallente 5' station
2) Click using RMB on your ship to call context menu
Result:
For a short duration (couple of frames) projector's platform change its
location. Just small visual glitch.
Expected:
They should keep their location (checked on windows)
Attachments:
gallente_5.jpg - station interior, notice where platforms are located
contexted.jpg - platforms moved for a short time when i called context menu
hardinfo_report.html - my system profile
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http://bugs.winehq.org/show_bug.cgi?id=12431
Summary: programs window moves down when clicking in a menu
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gentosaker(a)gmail.com
Created an attachment (id=11968)
--> (http://bugs.winehq.org/attachment.cgi?id=11968)
The console output of the command wine .wine/drive_c/Program\ Files/E/E.exe
With wine 0.9.59 I get a strange problem with a specific program. A program
that only I have access to, and unfortunatly cant send to you. But I will
explain the problem to see if it can help to find any bugs in any way.
The program is written in Delphi and it works in wine, but with wine 0.9.59 it
starts to behave strange. When clicking in a menu (like, edit, file.. etc) the
window moves down a bit and the bottom is outside of the screen. Maximizing the
window makes it the correct size, but it is draged to the lower part of the
screen, and there is space left at the top, with a height equal to the desktops
statusbar below.
Repeated clicking in file menu makes the window go down even more.
The pgoram notepad++ works as it should.
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