http://bugs.winehq.org/show_bug.cgi?id=16536
Summary: EVE Online: incorrect object selection size, regression
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Current wine version re-introduced issue #14245. Refer to its description for
additional info on bug. Commit that broke correct selection size:
0dc0444c14c34cf90aba8b8a1af401571c959ccd is first bad commit
commit 0dc0444c14c34cf90aba8b8a1af401571c959ccd
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Dec 15 19:14:15 2008 +0100
wined3d: Reinstall the G16R16F format surface load fixup.
We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
:040000 040000 e480f62a88bf8f22b400c9bcafd63ba0da9e1227
0929cdef27cdc2d41c140ce52d6d09d65799a940 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12143
Summary: Black halos surround NPCs in Fable
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cwadge(a)gmail.com
Created an attachment (id=11540)
--> (http://bugs.winehq.org/attachment.cgi?id=11540)
Screenshot of the symptoms
In Fable: The Lost Chapters (Version 1.0), a graphical issue was introduced as
of 0.9.57. Unsightly black, halo-like artifacts surround NPC characters. I've
attached a screenshot to illustrate. I was able to reproduce the issue on two
different systems. Additionally, I've tried rolling back to 0.9.56 and 0.9.55,
and was unable to reproduce the issue on either version across the same two
test systems. I'm fairly sure this is a regression introduced in 0.9.57.
Best regards,
-Chris
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http://bugs.winehq.org/show_bug.cgi?id=16402
Summary: Counter Strike Condition Zero get Frozen
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
CSCZ get frozen when I'm starting a local game:
The game loads correctly, but it gets frozen when i try to click "OK", and i
must force closing the game.
Ubuntu 8.04
GNOME 2.22
GBU
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http://bugs.winehq.org/show_bug.cgi?id=17547
Summary: Powerpoint 2007: crashes when opening complex .pptx
files.
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rumirand(a)gmail.com
Created an attachment (id=19695)
--> (http://bugs.winehq.org/attachment.cgi?id=19695)
Output
Powerpoint 2007 crashes every time I try to open complex pptx files (with lots
of SmartArts, tables, various different backgrounds). With simple pptx files
and Office 97/2003 ppt files Powerpoint works ok. I attached the output and a
pptx file that shows this behavior.
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http://bugs.winehq.org/show_bug.cgi?id=17511
Summary: Keyboard producing dual events when game starts with
NumLock turned on
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jnewl(a)socal.rr.com
When starting the game Euro Truck Simulator with NumLock on, pressing any
keyboard key ingame yields a dual event: that key's action + pause. This
renders the game basically unplayable when using the keyboard, as your
simulated truck's accelerator as well as many other important functions are
mapped to the keys.
Here's the thing: while I was scouring through the bug list looking for clues
to fix the problem, I ran across this bug: 10266, which is what gave me the
idea to look to the NumLock key for a possible solution. As it turns out,
starting the game with NumLock turned off does indeed fix the problem (turning
NumLock off while ingame, however, does not work). It seems that this may be
because the pause function is mapped to NumLock in the game, but I can't know
for sure since it's not documented. In any case, pressing NumLock ingame does
pause and unpause the game properly.
The other people who have posted results for the game give it a Platinum rating
and don't mention it behaving like this.
Anyway, as I said, there is an easy, temporary fix that makes the game
perfectly playable, which is why I gave this report a Priority 4, but without
that fix it's an exercise in futility (hence, severity Major).
(I don't understand enough about this stuff to know if I'm posting about a bug
that's been reported previously or not--the reports here tend to use technical
language--but please know that I did try to research it before posting. The
person who approved my test results at WineAppDB requested that I submit a bug
report here about it, so that's what I'm doing.)
I'm running Ubuntu 8.10 ("Intrepid Ibex") with all current updates on an AMD64
Dual Core 4600 machine w/2Gb RAM, Nvidia GeForce 8800GT, and a Saitek Eclipse
II USB keyboard. My wine install is clean, but I do have winetricks installed.
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http://bugs.winehq.org/show_bug.cgi?id=17485
Summary: Non-windows apps generate an inappropriate dialog
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vperetokin(a)gmail.com
When you tell wine to run a non-windows app, it pops ups up an error dialog
that says "Success".
Not only does this make no sense to a non-technical user, it is also amusing to
technical ones.
It should instead say "This doesn't appear to be a Windows application." or
something similar.
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http://bugs.winehq.org/show_bug.cgi?id=17384
Summary: Naval units in Civilization 4 are drawn incorrectly
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Beginning with WINE 1.1.13 and up to 1.1.15 (current) some naval units in Civ4
BTS are drawn incorrectly. Some of them are drawn with incorrect background and
some are drawn partially. See attached screenshot.
Order of units on screenshot:
row 1: Work Boat, Galley, Trireme, Caravel, Carrack, Galeon
row 2: East Indiaman, Privateer, Frigate, Ship of the Line, Ironclad, Transport
row 3: Destroyer, Battleship, Missile Cruiser, Stealth Destroyer, Submarine,
Attack Submarine, Carrier
Units drawn partially (without hulls, masts and sails - only shadows and
shrouds) are Carrack, East Indiaman and Ship of the Line.
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http://bugs.winehq.org/show_bug.cgi?id=17365
Summary: AutoCAD: Buttons on the bottom don't change their
graphical state if pressed/released
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19411)
--> (http://bugs.winehq.org/attachment.cgi?id=19411)
Image that shows the problem
The bug is trivial and touches : AutoCAD 2005, AutoCAD 2008, AutoCAD Mechanical
2008 and probably other AutoCAD versions.
Steps to reproduce:
1)start AutoCAD
2)press "OSNAP" button
The problem is that the button doesn't change his graphical state instead you
must minimize AutoCAD then maximize it to see it changed. On MS Windows it
changes right after I press it.
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http://bugs.winehq.org/show_bug.cgi?id=16937
Summary: Regression: Invisible text in Autocad LT 97
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curiousdannii(a)gmail.com
There has been a regression between 1.1.11 and 1.1.12 for Autocad LT 97, the
text in the drop down boxes (like for the list of layers) is invisible.
Additionally, tool tip text is invisible too.
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http://bugs.winehq.org/show_bug.cgi?id=16838
Summary: 'make install' broken on BSD
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
/usr/bin/install -c acledit.dll.so /usr/local/lib/wine/acledit.dll.so
/usr/bin/install -c activeds.dll.so /usr/local/lib/wine/activeds.dll.so
/usr/bin/install -c -m 644 libactiveds.$(IMPLIBEXT)
/usr/local/lib/wine/libactiveds.$(IMPLIBEXT)
/bin/sh: IMPLIBEXT: not found
/bin/sh: IMPLIBEXT: not found
install: libactiveds.: No such file or directory
*** Error code 71
Stop in /home/austin/wine-git/dlls/activeds (line 435 of Makefile).
*** Error code 1
Stop in /home/austin/wine-git/dlls (line 614 of Makefile).
*** Error code 1
Stop in /home/austin/wine-git (line 326 of Makefile).
I see this in both OpenBSD and PC-BSD.
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