http://bugs.winehq.org/show_bug.cgi?id=12444
Summary: Serious Sam TFE lockups and input delays
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
Serious Sam TFE will frequently freeze for a short time for no apparent reason,
after which all user input is severely delayed (feels like the time of the
freeze approximately). So you end up pressing a key or moving the mouse and one
or three seconds later Sam moves. In between the freezes, the game is
completely smooth with no hints of stress. Strangely enough, loading such a
game will continue with the delayed input. Sometimes the game appears to catch
up again (I think prolongued time in the console is what does the trick), but
not for long. Resolution doesn't have anything to do with it, the same thing
happens in 640x480 and besides I've played Far Cry and Prey on this machine (in
my standard resolution of 1600x1200) without problems, so I doubt the machine
is too weak. I tried using native dinput.dll and msvcrt.dll, but that didn't
change anything. The game states it uses OpenGL for GeForce2 on my GeForce7900,
could this be a problem? I also tried disabling sound or using other network
devices, but to no avail either. Anything else I can try?
I'm aware of the native Linux ports, but these are highly beta and it doesn't
look like they'll finally be finished one day. They only work in 640x480, you
frequently fall out of the level and need console cheats to get back in, and
other stuff doesn't work at all (like the end fight). I was hoping to finally
be able to play the game as it was meant to be played...
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http://bugs.winehq.org/show_bug.cgi?id=5264
Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mike.kaplinskiy(a)gmail.com
--- Comment #23 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2009-02-03 23:16:53 ---
Set USP10.DLL to native. All equations work, except the equation pane with the
equation symbols doesn't work (doesn't think its been clicked?). You can still
use shorthands to type the symbols, ie \lambda, \lfloor .
The log that I saw when it crashed:
warn:keyboard:X11DRV_ToUnicodeEx Unknown virtual key 12 !!!
fixme:hook:IsWinEventHookInstalled (32778)-stub!
warn:module:load_builtin_dll failed to load .so lib for builtin L"C:\\Program
Files\\Microsoft Office 2007\\Office12\\USP10.DLL":
/home/mike/.wine/dosdevices/c:/Program Files/Microsoft Office
2007/Office12/USP10.DLL: invalid ELF header
Apparently office comes with its own USP10.dll. On Kubuntu Intrepid, wine
1.1.14.
Hope this helps!
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http://bugs.winehq.org/show_bug.cgi?id=17246
Summary: Corrupted font in other apps after running WINE
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diaasami(a)gmail.com
Created an attachment (id=19226)
--> (http://bugs.winehq.org/attachment.cgi?id=19226)
Shows font corruption
This bug is new to this release, it didn't happen with 1.1.14, after running
WINE apps(Steam and Team Fortress 2 in my case), several(but not all) apps
render blurry fonts that can hardly be read.
I'm using KDE 4.2 RC if this is relevant by any means.
This happens with kickoff(start menu), dolphin, ksnapshot and others, looks
like all Qt apps, but it doesn't happen with Mozilla Thunderbird for example.
I'll do more testing and come back with more info.
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Daniel <horsemen10(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |horsemen10(a)gmail.com
--- Comment #3 from Daniel <horsemen10(a)gmail.com> 2009-02-03 15:22:30 ---
(In reply to comment #0)
> GTA2 doesn't work fullscreen although it is configured to do so.
> Gameplay is very slow, though -opengl is used.
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http://bugs.winehq.org/show_bug.cgi?id=17194
Summary: [PATCH] simple WineD3D installer
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Created an attachment (id=19095)
--> (http://bugs.winehq.org/attachment.cgi?id=19095)
patch
A simple installer for WineD3D on native Windows, when built as described in
http://wiki.winehq.org/WineD3DOnWindows
It displays the wine license, installs the DLLs to system32 and removes the MS
ones from dllcache.
Usage:
makensis -Dsrcdir=${srcdir} -Dobjdir=${objdir}
${srcdir}/dlls/wined3d/wined3d.nsi
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http://bugs.winehq.org/show_bug.cgi?id=3467
--- Comment #24 from MPaskuda(a)web.de 2009-02-03 14:03:38 ---
Then the question probably should be why exactly the error ist triggered.
Why is (Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) false? Does Seven
Kingdoms really try to attach a non Z buffer surface - and what has to be done
to make the application's operation succeed?
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Adrian <adrian_przybyla(a)yahoo.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adrian_przybyla(a)yahoo.de
--- Comment #48 from Adrian <adrian_przybyla(a)yahoo.de> 2009-02-03 11:26:30 ---
Latest Git Version 1.1.14
With OffscreenRenderingMode=fbo the Game its looks like the Attachment in
previous Comment.
With OffscreenRenderingMode=backbuffer the Game looks like the same Attachment
but with black Sky. If you look up the Sky looks perfect but if you look down
all will change to black.
The Ground texture will gone when you spawn again or have nearly an explosion.
When an explosion occoured nearly you and you didnt die for seconds the
graphics are perfect. When youre normal again the graphics will be bad like
before.
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http://bugs.winehq.org/show_bug.cgi?id=16932
Summary: GTA:SA - Models have strange colours
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: stefan(a)codeweavers.com
Created an attachment (id=18695)
--> (http://bugs.winehq.org/attachment.cgi?id=18695)
Screenshot from the coloured models
Models in GTA:SA have strange colours. This is regression caused by the
following patch. This happens with vertexshader enabled. If they are disabled
the models are looking fine.
1deafcb5a758ba7c88e498718a3186d6b526fe71 is first bad commit
commit 1deafcb5a758ba7c88e498718a3186d6b526fe71
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Dec 15 19:37:36 2008 +0100
wined3d: Split the remains of state_fog.
:040000 040000 39455d30afadc1d21664e6730064c5028aa2c3eb
91e5b3d98e7cd72aa61dd8eac1058792d5fce9a7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17241
Summary: Winecfg: Drive mapping a directory with utf-8 characters
fails
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cybolic(a)gmail.com
When mapping a directory containing utf-8 characters, the symbolic link in
.dosdevices will contain '?''s instead of the proper characters.
F.x. mapping "/media/dævice" will result in a link to "/media/d?vice".
The registry is written correctly though.
Removing the link and replacing it with a correct one will make the drive
mapping work, making this a bug in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=8796
--- Comment #27 from TomaszD <dominikowski(a)gmail.com> 2009-02-03 08:15:26 ---
This also happens in 1.1.14 with identical trace as in 1.1.13.
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