http://bugs.winehq.org/show_bug.cgi?id=17882
Summary: Photoshop doesn't see the Internet.
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinex2017(a)neostrada.pl
Photoshop CS2 does not see internet.
I am connected by ppp0 (modem USB ADSL).
During update software PS doesn't see internet connection
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http://bugs.winehq.org/show_bug.cgi?id=24276
Summary: Max Payne 2 - early crash when running with mesa
driver
Product: Wine
Version: 1.3.2
Platform: x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: hverbeet(a)gmail.com
Created an attachment (id=30574)
--> (http://bugs.winehq.org/attachment.cgi?id=30574)
i965 classic crash
Hi there,
like I already feared in bug #12051 the game 'Max Payne 2' never worked when
wined3d runs on a mesa driver.
I somehow knew this problem, because back then when I still had my Intel i915
it wouldn't run as well. However I always blamed it on limited hardware support
of the integrated Intel GPU. I'm now back with a i965-based GPU (Arrandale, IGP
in a Core i5 M450) and this problem still occurs. The Arrandale has DX10
features, so something can't be right here.
Testing the game with swrast (both classic and gallium, powered by LLVM) yields
exactly the same results.
What to do?
Fetch the MP2 demo and launch it. Finish config (it shouldn't matter what gfx
settings you select) and let the launcher start the game. After the short intro
movie a loading screen appears. Shortly after the progress bar advances for the
first time, the game crashes.
I'm going to attach some logs from the crashes:
(i) i965 with classic driver (gallium doesn't work, crashes somewhere else but
in mesa code)
(ii) swrast gallium
(iii) swrast classic
All segfault at the exact same position:
Backtrace:
0x00370265: movl 0x8(%esi),%eax
Using winedbg and disasm yields this:
0x00370250: movl %ecx,0x00000000
0x00370256: addl $0xc8,%esp
0x0037025c: ret $0x24
0x0037025f: int $3
0x00370260 ??4P_TextureFormat@@QAEAAV0@ABV0@@Z in e2mfc: pushl %esi
0x00370261: movl 0x8(%esp),%esi
0x00370265: movl 0x8(%esi),%eax
0x00370268: movl %eax,0x8(%ecx)
0x0037026b: movl 0xc(%esi),%edx
0x0037026e: movl %edx,0xc(%ecx)
So there is some sort of texture format (checking?) function in e2mfc that
freaks out when mesa is used. I suspect that wine doesn't advertise certain
texture formats (that are _always_ available on native Windows) when running on
a mesa driver, or the mesa driver doesn't advertise them - no idea?
Any idea how to procede with the debugging? I still have to check the game on
my r700 card, also with mesa drivers (no fglrx installed, does this even work
with the latest xserver?)
Adding Henri and Stefan because they likely know what to do next (especially
Henri, since he's also working on mesa - great job anyway!)
Greets,
Tobias
EDIT:
uname -a:
Linux leena 2.6.35.4 #3 SMP PREEMPT Mon Aug 30 22:55:57 CEST 2010 x86_64
Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz GenuineIntel GNU/Linux
i965 and swrast gallium are built from git master, swrast classic is older. And
yes, these are the 32bit compiles :)
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http://bugs.winehq.org/show_bug.cgi?id=24832
Summary: Typing of the Dead Demo Installer dies before Finished
dialog(but game gets installed anyway)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=31409)
--> (http://bugs.winehq.org/attachment.cgi?id=31409)
output from starting the installer with the wine from the Terminal
When installing Typing of the Dead Demo from
http://www.fileplanet.com/54947/50000/fileinfo/The-Typing-of-the-Dead-Demo ,
the installer installs the game but crashes before the "Finished" dialog with
several errors like "err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002" displayed. See
attached error log for further detail.
Note: This demo installs and works good other than the "Finished" screen not
appearing.
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http://bugs.winehq.org/show_bug.cgi?id=20207
Summary: NFS SHIFT: Game hangs on loading
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23829)
--> (http://bugs.winehq.org/attachment.cgi?id=23829)
Menu appearance
I'm using Wine-1.1.30 on Fedora 11 32 bit on NVIDIA 9xxx with drivers version
190.32
Steps to reproduce:
1) delete ~/.wine directory
2) sh winetricks dotnet20 , because installer hangs on DirectX installation
3) install game
4) sh winetricks directx9 , because it speeds up navigating through first menus
otherwise it's very slow
5) patch game to 1.01
6) wine shift.exe
7) watch intro, choose language, type your name
8) get to main menu screen which I showed in attachment
The problem is that background doesn't look like it should. I tested full
version of this game and don't know if the same is in demo version.
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http://bugs.winehq.org/show_bug.cgi?id=22442
Summary: Sega Rally Revo - direct2drive version: will not
launch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: limited_choice(a)hotmail.com
Created an attachment (id=27484)
--> (http://bugs.winehq.org/attachment.cgi?id=27484)
Output of 'wine "SEGA Rally Revo Launcher.exe" &> log'
AFAICT one needs to launch "SEGA Rally Revo Launcher.exe" to configure the game
for the current hardware set ; without the data created by the launcher exe,
the
main game executable ("Sega Rally Revo.exe") crashes upon start.
Note: the launcher crash here spawns the microsoft .NET error reporting GUI..
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http://bugs.winehq.org/show_bug.cgi?id=12893
Summary: GTA2 doesn't work on the eeepc but works fine on an
nvidia card
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GNUtoo(a)no-log.org
when i start GTA2 i have a screen that is mostly black...then i press esc and i
have the normal screen but it has green lines on it and is too slow to be
playable...
i attach the log file
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http://bugs.winehq.org/show_bug.cgi?id=22011
Summary: Symantec Antivirus 10.x installation fails when
starting services
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=26754)
--> (http://bugs.winehq.org/attachment.cgi?id=26754)
Wine 1.1.40 console output
Under Wine 1.1.39, SAV 10.x installers fail when trying to start the services.
The same exception occurs with every Wine run thereafter, until the WINEPREFIX
is cleared.
Workaround for Bug 22009 required to get this far.
Also need to workaround Bug 18719 for version 10.2 (Vista).
Same with Wine 1.1.40.
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http://bugs.winehq.org/show_bug.cgi?id=20979
Summary: ./wine wrapper script broken when --with-wine64 is
used
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ cd $HOME/wine64
./configure --enable-win64 --disable-tests
$ make
$ cd $HOME/wine32
$ ./configure --with-wine64=$HOME//wine64 --disable-tests --without-mpg123
$ make
$ ./wine notepad
./wine: could not locate Wine source tree
$ loader/wine notepad
wine: created the configuration directory '/home/austin/.wine'
wine: configuration in '/home/austin/.wine' has been updated.
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