http://bugs.winehq.org/show_bug.cgi?id=8754
--- Comment #45 from AL3X <alex_vip_1(a)hotmail.com> 2010-05-22 19:45:11 ---
If this patch doesn't cause any regressions, could some dev merge it with main
branch?
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http://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #58 from Michael <michael-a-matthews(a)live.com> 2010-05-22 16:51:15 ---
> Anytime I hit ESC key to go back to menu from in-game (e.g. training mission)
> or after a mission completes, the game crashes.
The crashes only occur when all these conditions are met:
(a) [xorg.conf] the X11 display mode depth != 16
(b) [registry] OffscreenRenderingMode == fbo
(c) [game's cam.cfg] game_hardware 1
(d) [game's cam.cfg] game_screen_size W H (!= 640 480)
In other words, if you have (a)+(b)+(c), then, to avoid the ESC/menu crashes,
the in-game resolution must match the hard-coded menu resolution (640x480).
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http://bugs.winehq.org/show_bug.cgi?id=22827
Summary: Upgrade lost anti-aliasing settings
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=28188)
--> (http://bugs.winehq.org/attachment.cgi?id=28188)
aliased fonts
I had previously set up anti aliasing in fonts for wine.
Since the upgrade this has been lost
This is particularly noticeable in Word 2007 (see screenshot)
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http://bugs.winehq.org/show_bug.cgi?id=421
max(a)veneto.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #27879|0 |1
is obsolete| |
--- Comment #357 from max(a)veneto.com 2010-05-22 13:21:42 ---
Created an attachment (id=28187)
--> (http://bugs.winehq.org/attachment.cgi?id=28187)
DIB Engine - Fixed for wine-1.2-rc1
Quick-and-dirty fix for wine 1.2-rc1.
Don't know why but some patches in gdi/winex11 code make some SetDIBits() calls
with "numlines" parameter negative.... No time to look if it's a correct
behaviour or not, but the fix works changing sign of it if negative.
If somebody has a better hint, he's wellcome....
Max
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--- Comment #57 from Michael <michael-a-matthews(a)live.com> 2010-05-22 13:17:05 ---
I gave up on regression testing for the moment. Current git (1.2 rc1) compiled
and ran fine; I rm .wine and reinstalled the game, the game crashes on load.
1.2 rc1 from the PPA (with its .wine restored) works fine. :confused:
Reverting to 1.2 rc1 from the PPA (with its old .wine), I switched the registry
key OffscreenRenderingMode to backbuffer. This fixed the crashes when accessing
the menus.
Output:
$ bash run-thief
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f508,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f280,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f49c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f494,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:swapchain_setup_fullscreen_window Changing the window style for window
0x50084, but another style (90000000, 00000008) is already stored.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:swapchain_setup_fullscreen_window Changing the window style for window
0x50084, but another style (90080000, 00000008) is already stored.
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
Either the opengl or gdi renderer works now, but opengl+backbuffer drops to < 1
fps in-game whereas gdi+backbuffer seems playable in-game.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #356 from Gustavo <gugamilare(a)gmail.com> 2010-05-22 13:06:04 ---
Oh, sorry, nevermind, now I got what you mean. I can try it again on Monday.
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--- Comment #355 from Gustavo <gugamilare(a)gmail.com> 2010-05-22 13:04:48 ---
(In reply to comment #353)
> It's not the offending patch.... I guess you made some mistake on regression.
>
> Max
Well, I didn't look for which patch of yours makes current wine crash, but
which change in wine patches made your patches stop working. I'm sorry if it
was more useful if I had done the opposite.
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dufoli <olivier.duff(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #28153|0 |1
is obsolete| |
--- Comment #354 from dufoli <olivier.duff(a)gmail.com> 2010-05-22 12:54:48 ---
Created an attachment (id=28186)
--> (http://bugs.winehq.org/attachment.cgi?id=28186)
test patch 5
Ok, I have fixed a shamy bug that make draw only first point ;(((.
must be ok this time ;)))
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--- Comment #353 from max(a)veneto.com 2010-05-22 12:22:56 ---
(In reply to comment #351)
> (In reply to comment #348)
> > > Unrelated to your patch:
> > > Something between 1.1.44 and current git has completely broken the engine for
> > > me. If winedib is enabled it crashes immediately.
> >
> > Sigh... again ?
>
> Here, I made a regression test with DIB engine:
>
> 3915cfbd02faabc7eac1b4ca147a663779987722 is the first bad commit
> commit 3915cfbd02faabc7eac1b4ca147a663779987722
> Author: Alexandre Julliard <julliard(a)winehq.org>
> Date: Mon May 17 12:42:25 2010 +0200
>
> comctl32/imagelist: Fix the allocated size of the has_alpha array.
>
> :040000 040000 e128ea6099db2b1560604c008f3ef56f33e902e4
> 208dda7ad786b35697e9a7226dcb8d93dd826f8c M dlls
>
> Hope it helps :)
It's not the offending patch.... I guess you made some mistake on regression.
Max
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