http://bugs.winehq.org/show_bug.cgi?id=22646
Summary: Modern Warfare 2: Fog and smoke rendered incorrectly
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knaprigt(a)gmail.com
Fog and smoke seems to be rendered incorrectly in Modern Warfare 2 when using
Wine 1.1.38 - 1.1.44. While fog used to be rendered correctly with Wine 1.1.37
something happened after that version, in other words, this is a regression
(yes, I've downgraded and tested with multiple versions).
To test this bug, start Modern Warfare 2 - Single player with Steam, select
"Special Ops" from the main menu, then "Solo play", "Alpha" and "The Pit" (this
is the first level which should be available to everyone). When the actual game
starts one can notice a significant difference in the rendering of fog. While
smooth in Wine 1.1.37, it flickers a lot and sometimes seem to "get stuck" in
later versions. The same goes for smoke if the player shoots into the ground,
etc.
Also, this bug should not be confused with bug "16641" (Call of Duty 4 - Depth
of field and soften smoke edges broken), since the rendering issues in this bug
looks just the same with soften edges turned off (or on for that matter).
I'm not sure what component is causing this, but a good place to start might be
any Direct3D changes done between Wine version 1.1.37 and 1.1.38. I'll try to
find out exactly what's the problem when I get some free time but, in the mean
time feel free to help out! =)
Some system specs:
===========================
CPU: Intel Quad Core @ 3Ghz
RAM: 8Gb DDR2
GFX: GeForce GTS 250 / 1Gb
Nvidia driver: 195.36.24 (32bit)
Xorg server: 1.6.5
===========================
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http://bugs.winehq.org/show_bug.cgi?id=22625
Summary: No card selector available for GL vendor 3 and card
vendor 8086
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.duff(a)gmail.com
Hi,
With an eeepc 1005, we have no graphic card. The graphic chipset is integrate
with N450 processor.
It is named GMA 3150.
When I try to load DAOC with it, I have the message "No card selector available
for GL vendor 3 and card vendor 8086".
I have search in code and found that it come from the fact that in
dlls/wined3d/directx.c, we have a table :
static const struct vendor_card_selection vendor_card_select_table[] =
{
{GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver",
select_card_nvidia_binary},
{GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver",
select_card_nvidia_binary},
{GL_VENDOR_APPLE, HW_VENDOR_ATI, "Apple OSX AMD/ATI binary driver",
select_card_ati_binary},
{GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver",
select_card_intel_binary},
{GL_VENDOR_FGLRX, HW_VENDOR_ATI, "AMD/ATI binary driver",
select_card_ati_binary},
{GL_VENDOR_MESA, HW_VENDOR_ATI, "Mesa AMD/ATI driver",
select_card_ati_mesa},
{GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver",
select_card_nvidia_mesa},
{GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver",
select_card_intel_mesa}
};
I found the enum in dlls/wined3d/wined3d_private.h:
GL vendor 3 mean GL_VENDOR_INTEL
card vendor 8086 mean HW_VENDOR_INTEL
So I think, we have to add
{GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver",
select_card_intel_mesa}
or made a new select_card_intel_intel...
and intel card have to been added in struct driver_version_information
driver_version_table.
So we have some work to do to add other netbook graphic card here!
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http://bugs.winehq.org/show_bug.cgi?id=22624
Summary: multithread app using GDI and directx may cause
deadlock
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drangon.mail(a)gmail.com
multithread app using GDI and directx may cause deadlock
suppose thread A calling StretchDIBits() while thread B calling
DirectDrawCreateEx().
In thread A, StrentchDIBits() will first call GDI_GetObjPtr() in which enter
critical section "gdi_section", then call the X11DRV function in which enter
critical section "X11DRV_CritSection".
In thread B, DirectDrawCreateEx() will call test_pbo_functionality(), in this
function, first call ENTER_GL() which enter critical section
"X11DRV_CritSection",
then call wglFinish() ( actuall function is X11DRV_wglFinish() ), then call
ExtEscape(), then call get_dc_ptr(), in which enter critical section
"gdi_section".
Then this two thread may hold one critical section and wait for another, then
cause deadlock.
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http://bugs.winehq.org/show_bug.cgi?id=22543
Summary: winedbg crashes on startup in combination with crysis
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=27650)
--> (http://bugs.winehq.org/attachment.cgi?id=27650)
crash log while starting winedbg
While trying to debug a problem in wined3d in combination with crysis, I found
a regression in dbghelp. Winedbg doesn't start anymore, it gets an unhandled
exception on read access on line 197
(http://source.winehq.org/git/wine.git/?a=blob;f=dlls/dbghelp/pe_module.c;h=…).
The crash happens only in combination with crysis, "wine winedbg notepad" works
as expected.
Attached is a crash log from wine-1.1.43-408-g3317fc3.
fb169502a57b0c90570ebdb3dfed136967ed7240 is the first bad commit
commit fb169502a57b0c90570ebdb3dfed136967ed7240
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Thu Mar 18 21:30:55 2010 +0100
dbghelp: Extend the ELF image management to PE modules so we get a rather
uniform interface to image manipulation.
:040000 040000 4376cb084c688ce7686ee0c7be299a47223b585e
d7bf0aceeddb18f64adf86ea8d5ebfaa495aa1ff M dlls
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http://bugs.winehq.org/show_bug.cgi?id=22535
Summary: King's Bounty Armored Princess graphics glitches
(regression)
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
CC: stefan(a)codeweavers.com
Hi,
This game shows some graphics glitches on some scenarios and on the main menu
since wine 1.1.38, todays git still shows this bug.
Wine 1.1.37 was ok.
The regression test shows:
224043d6cf8b56e9ff2537358646700211d54d1f is the first bad commit
commit 224043d6cf8b56e9ff2537358646700211d54d1f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Jan 28 20:51:06 2010 +0100
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
:040000 040000 1f55d5e837f1d9a7d2b4611f2de3e02dbcd8fafe
c189de355870e1812adce96432f42a16967e2b2c M dlls
Trying to revert this patch on the current git shows 3 chunks failed so i
couldn't try to revert it.
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http://bugs.winehq.org/show_bug.cgi?id=22444
Summary: AutoCAD 2008: No icons in drop down menu
Product: Wine
Version: 1.1.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27487)
--> (http://bugs.winehq.org/attachment.cgi?id=27487)
Image showing the problem
The problem is shown in attachment. It concerns drop down menu. On the left
there is incorrect appearance and on the right there is correct appearance. The
image on the left was done with built-in gdiplus and the image on the right
with native gdiplus.
In terminal there is many
fixme:gdiplus:GdipCreateHICONFromBitmap
Additional info:
-Fedora 12 32 bit
-self-compiled wine 1.1.43
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http://bugs.winehq.org/show_bug.cgi?id=22443
Summary: AutoCAD 2008: Icons have pinky background in "filter
applied" drop down menu
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27485)
--> (http://bugs.winehq.org/attachment.cgi?id=27485)
Image showing the problem
The problem is shown in attachment. It concerns drop down menu. There should be
no pink in this image. Instead of it the background should be white.
It's easy to fix by using native gdiplus.
Additional info:
-Fedora 12 32 bit
-self-compiled wine 1.1.43
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http://bugs.winehq.org/show_bug.cgi?id=22353
Summary: Application written in VB6 crashes when setting the
.colwidth property of a msflexgrid
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamvietnam(a)hotmail.com
We have an app written in VB6 that worked fine in v1.1.38 and now breaks in
v1.1.41.
It fails during initialisation when trying to set the colwidth property of an
msflexgrid grid common control with the error:
Runtime error 451
Property let procedure not defined and property get procedure did not return an
object.
Setting other properties of the grid e.g. width at the same point in the code
is fine.
As I say it works fine in v1.1.38 - I haven't tested the intervening versions
as I couldn't find the binaries but if someone can point me to them I'll see
exactly which version breaks it.
This is my first bug report so apologies if I haven't conformed to any posting
protocols.
Best,
Adam
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http://bugs.winehq.org/show_bug.cgi?id=22284
Summary: Osmos: mouse pointer disappears in the menus
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.hemispheregames.com/latest_osmos_demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Since Wine-1.1.42: in Osmos, the mouse pointer is invisible in the game menus.
Howto reproduce the bug:
Start the demo, chances are good that the pointer is already invisible. After
you start a new game press <ESC> (brings up the menu) >> mouse pointer can not
be seen. You can switch between fullscreen and windowed mode in the game which
brings back the pointer in the menu...but as soon as you return to the game and
press <ESC> again, the mouse pointer is invisible again. Tried with both Wine's
fullscreen and virtual desktop mode.
Bisecting between 1.1.41 and 1.1.42 resulted the following:
49de5ca39f6474ed15dc22e4b8ffa53bedb4acf7 is the first bad commit
commit 49de5ca39f6474ed15dc22e4b8ffa53bedb4acf7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Mar 22 17:54:21 2010 +0100
user32: Store the current cursor and show count in the server.
:040000 040000 ed0a7d9862609dd44315dce1567c21f752c3d451
8983c0ff2f7b05259eeba13613ee27fc30118c25 M dlls
Reverting the patch on top of 1.1.42 was successful and fixed the issue.
Link to the demo added to url.
Author of the patch added to CC.
p.s: the issue exists in the current git (wine-1.1.42-30-ga7d000e), too.
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http://bugs.winehq.org/show_bug.cgi?id=22114
Summary: Supreme Commander 2: User interfaces flickers and some
UI elements are missing
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Enrico_m(a)gmx.de
CC: stefandoesinger(a)gmx.at
In Supreme Commander 2 (Demo and retail) and also Supreme Commander Forged
Alliance the in-game UI flickers and some UI elements are not visible, but you
can click on it.
1. The start up videos play fine
2. The game lobby: The whole screen flickers and you are able to distinguish
between different parts/layers of the lobby. It looks like its caused by the
background video.
3. In game: The UI flickers, build icons are invisible or flicker into
existence for a very short time - to short to recognize them.
The flickering seems to be timing related, because it stops if I add debug
channels (like +d3d). For a log of Supreme Commander Forged Alliance with
flickering see Bug 21707.
Regression test blames the following commit and reverting it from wine-1.1.40
fixes the flickering:
224043d6cf8b56e9ff2537358646700211d54d1f is the first bad commit
commit 224043d6cf8b56e9ff2537358646700211d54d1f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Jan 28 20:51:06 2010 +0100
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
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