http://bugs.winehq.org/show_bug.cgi?id=23336
Summary: Sonic Cd trivial error at end of install
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi, at the end of the succeful install i click close and a message pops up
saying "please do not close by program manager, close using the install
program". It´s trivial because game was installed as it should like said
before.
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http://bugs.winehq.org/show_bug.cgi?id=8854
Felipe Moraes <felipemoraesbr(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |felipemoraesbr(a)gmail.com
--- Comment #63 from Felipe Moraes <felipemoraesbr(a)gmail.com> 2010-06-23 18:06:48 ---
*** Bug 23338 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=4286
--- Comment #37 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-06-23 14:25:40 ---
First problem is in XPath evaluation or maybe expected MS-only called
XSLPattern. A position predicate starts with invalid index like:
---
001d:trace:msxml:xmlnode_selectSingleNode (0x174698)->(L"Tips/Tip[0]"
0x1fac820)
001d:trace:msxml:xmlnode_selectNodes (0x174698)->(L"Tips/Tip[0]" 0x1fac7d0)
001d:trace:msxml:queryresult_create (0x7c102fc0, L"Tips/Tip[0]", 0x1fac7d0)
001d:trace:msxml:xmldoc_add_ref (0x7c102fc0)->(3)
001d:trace:msxml:queryresult_create found 0 matches
---
<Tips> does indeed contain a list of <Tip> nodes (about 30 of them), but in
terms of XPath a starting index for first node is 1
(http://www.w3.org/TR/xpath/#predicates).
This needs some tests, for XPath vs XSLPattern switch. Anyway we need pre-parse
query string before passing it to libxml2 it seems.
Next problem is similar to bug 20223 - additional node expected for "<?xml"
declaration, attached patch doesn't work though (I need to study libxml2 code
more to hack it properly).
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http://bugs.winehq.org/show_bug.cgi?id=21451
Summary: EVE Online Dominion 1.1 audio loops/client hangs
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.eveonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmaster(a)thw-theorie.de
Since EVE Online Dominion 1.1 (Version: 6.21.126344), running with wine-1.1.36,
audio starts to loop during character load, and after a few seconds, it hangs
completely. Turning audio off (in the client's options) fixes the problem.
Enabling audio after loading the character results in an immediate crash.
Steps to reproduce:
- If you don't have an EVE Online subscription, get a free 14-day trial account
and download the client at eveonline.com
- Make sure you have ANY wine sound API selected and working
- Run EVE, log in, and load a character. To recognize the begin of the sound
loop, enable ingame music.
- While the loading bar is shown, audio output begins to loop
- After a few seconds, the client hangs. CPU output remains at a high level.
Alternatively:
- Disable audio completely at the login screen
- Log in and load a character
- Play a while if you like, EVE will run stable
- Open the options screen, and re-enable audio
- The client hangs immediately
Remarks:
It makes no difference which audio driver wine uses. The bug occurs for all
APIs (OSS, ALSA, Pulseaudio).
It makes no difference whether EVE Voice is enabled or not.
CCP told me in reply to a petition, that they "changed the audio subsystem to
fix some bugs". According to the patch notes, these changes apply to EVE Voice.
I didn't test older wine versions. According to posts in the EVE forums, those
are also affected, at least down to 1.1.33:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1254681
When using a native dsound.dll/dsound3d.dll from DX 9c, audio additionally
crackles, but the loop/hang still occurs.
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--- Comment #36 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-06-23 12:15:22 ---
I was wrong. File is created properly on install, it fails on some XPath on
first run I guess. Needed to reinstall each try, cause files are removed.
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--- Comment #35 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-06-23 11:58:33 ---
After a commit 15720f8141231459138f1a0df7cafdc5b308cec9 a document will be
created.
The real problem is installer - with native msxml3 file Site000.xml is created
during installation and is used on first start, then deleted.
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http://bugs.winehq.org/show_bug.cgi?id=23303
Summary: Reducing window size fails to generate WM_MESSAGE when
complete
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon(a)jonshouse.co.uk
When reducing the size of a window on X11 wine fails to generate a WM_PAINT
message when the mouse button is released.
Cant tell if this is fixed in versions >1.1.38 - if so can somebody kick fedora
into updating their package :-)
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=23233
Summary: New modal dialog windows are displayed behind active
window
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
In latest versions, several times (not always) new modal dialogs are created
and showed behind the active window of the application, so the application
becomes unresponsive.
Tested in Ubuntu Lucid (gnome) with wine 1.2 rc3.
In same machine with wine 1.1.42 (the ones that is in the repositories, the
problem doesn't happen)
Tested with different application:
Radmin
Ibexpert
Other delphi applications
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http://bugs.winehq.org/show_bug.cgi?id=4286
--- Comment #34 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-06-22 15:46:16 ---
Actually I can't get it running in wine-1.2-rc4-70-g802c4de with native
msxml3/msxml4. It seems to close a thread when Site000.xml isn't found in
Update dir from "Users/Public/eBay/Turbo Lister 2". Adding empty file with such
name allows it to crash in some app module.
P.S. I have a tiny patch that lets it to get at this point with builtin msxml3
too.
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