http://bugs.winehq.org/show_bug.cgi?id=25345
Summary: Internet Explorer 7 loading https pages vary slow
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Clean wine drive using wine 1.3.8 using install method of (Tom Wickline) IE7
now takes two to three minutes to load https pages.
I also set up clean wine drive using winetricks method with same results.
OS Open Suse 11.3 x86_64 using wine 32 bit 1.3.8
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http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=24748
Summary: Dangerous Waters: crashes when loading 688i platform
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgsuarez(a)gmail.com
Created an attachment (id=31273)
--> (http://bugs.winehq.org/attachment.cgi?id=31273)
Backtrace
Wine crashes when I try to load any mission that uses the 688i class submarine.
I have not tested every other platform yet, but all the other ones I tried work
fine. It certainly seems that this crash is being caused by the 688i platform.
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http://bugs.winehq.org/show_bug.cgi?id=28867
Bug #: 28867
Summary: Elona works not fast enough
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lain.halfbit(a)gmail.com
Classification: Unclassified
Since start of DIB engine implementation in Wine 1.3 Elona game works almost
fast enough to be playable in 800x600 on my system but uses way too much CPU
power (up to 100%). Especially when character walks around. In windows it never
requires so much processing power and always works fast.
But in higher resolutions fps drops again to almost unplayable and it isn't
really fun to play this game in default 800x600.
My CPU is AMD Athlon 64 X2 Dual Core Processor 5400+
Using up to 100% of both cores seems way too much for something as simple as
this game.
Previous similar bug: 14316
It was related to lack of DIB engine and was closed when DIB engine was added.
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http://bugs.winehq.org/show_bug.cgi?id=28256
Summary: Nook for PC (BNDReader.exe) crashes on startup
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)bkennelly.net
BNDReader.exe crashes with:
Call from 0x7b839f22 to unimplemented function msvcr90.dll.asctime_s, aborting
It worked in 1.3.26. Reading the changelog, I saw the new manifests, and
discovered that deleting the
"windows/winsxs/manifests/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest"
file fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=27835
Summary: Freespace 1 hangs on startup with a blank screen
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
This seems to be the same as bug 10979.
A git bisect pointed to this commit as the culprit:
7e3985e1fea60da73bae2b9465b94e5d110909fc is the first bad commit
commit 7e3985e1fea60da73bae2b9465b94e5d110909fc
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 8 11:50:33 2010 +0100
ddraw: Setup the device window in SetCooperativeLevel().
The problem can also be reproduced with the demo mentioned in that previous bug
report (available from
http://download.descent-network.com/shareware1/freespace1/playable/fsdemo10…
). It happens both with and without enabling direct3d in the game (via the
FreeSpace.exe launcher).
I've attached a full trace. The hang is indicated by the line
0020:err:ntdll:RtlpWaitForCriticalSection section 0x7cb318 "?" wait timed out
in thread 0020, blocked by 0009, retrying (60 sec)
git head has the same behaviour as 1.3.25 (although during configure, I now get
the message "configure: WARNING: No sound system was found. Windows
applications will be silent.").
Interestingly, applying
http://www.winehq.org/pipermail/wine-patches/2011-July/104505.html on top of
git head makes things even worse: the game no longer even switches into full
screen mode before it hangs when that patch is applied.
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http://bugs.winehq.org/show_bug.cgi?id=27869
Summary: Wile using OSSv4, any application under wine (even
winecfg when testing sound) rises vmix to maximum
volume.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
Starting from commit 2174717fbd01565f7ba1596078cf0c0ccfc02504 Author: Andrew
Eikum <aeikum(a)codeweavers.com> all application which uses audio (with OSSv4)
rises volume for vmix which it is assigned to to maximum this includes winecfg
when pressed "test audio" in audio tab.
git bisect:
2174717fbd01565f7ba1596078cf0c0ccfc02504 is the first bad commit
commit 2174717fbd01565f7ba1596078cf0c0ccfc02504
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Jul 13 14:30:45 2011 -0500
mmdevapi: Only enumerate devices that can be opened during initialization.
:040000 040000 7ba6ff2d501dfb5f8b3a41fdb67335994e1f3f80
593102cee1e2d56d6f7c5f4fb7ce1dbd2c362f3a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27816
Summary: GoToMyPC: launch/download now fails
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clayt055(a)umn.edu
CC: jacek(a)codeweavers.com
Created an attachment (id=35575)
--> (http://bugs.winehq.org/attachment.cgi?id=35575)
log of working on prior commit (WINEDEBUG=+wininet)
Trying to launch the GoToMyPC viewer, which last worked in 1.3.20, now fails by
blocking a few seconds after running at Verifying Viewer. Logs show it is stuck
trying to download the actual viewer executable, as the initial one is just
some sort of downloader and launcher.
Bisect points to:
commit 193da884ad9b982d9b740b15453aa8d3c19b054f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon May 23 16:10:09 2011 +0200
wininet: Correctly handle closed socket in HTTP_ReceiveRequestData.
:040000 040000 f70b89253b2fc4caf8cde11b8a9718e37863a0fb
8af2c3e3544dda62805544067d36e8c6f1f8e017 Makedlls
This makes sense as comparing working and failing logs shows that it fails
shortly after
warn:wininet:HTTP_ReceiveRequestData res 0 read 0, closing connection
Attaching a log of it working on the prior commit and failing on 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=25515
Summary: Microsoft Word 2003 crashes (or freezes) printing
Document with OTF
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Created an attachment (id=32487)
--> (http://bugs.winehq.org/attachment.cgi?id=32487)
Messages which occur when Word 2003 crashes trying to print a Document which
uses OpenTypeFont
Every time I try to print a Document in Word 2003 it will crash or freeze when
in the document a OpenTypeFont (OTF) is used instead or together with
TrueTypeFont (TTF). The Error occurs only in combination with OpenTypeFont and
does not occur in Word 2007.
Maybe this error has something to do with Bug 16121. I got the same issue as
described in bug 16121 using OTF. And sometimes Word shows normal text as bold
and bold text as normal. I "fixed" this issue deleting the bold edition of the
affected OTF.
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