http://bugs.winehq.org/show_bug.cgi?id=25768
Summary: Intel App Store doesn't run in wine
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.appup.com/applications/applications-Angry+B
irds
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
So apparently Angry Birds is available for PC, if you use Intel's new App Store
thing:
http://www.appup.com/applications/applications-Angry+Birds
$ wget
http://downloadmirror.intel.com/19332/eng/IntelAppUpcenter-windows-installe…
$ wine IntelAppUpcenter-windows-installer.exe
installs fine.
running it though, fails, saying it needs mono/dotnet. If you install mono28
with winetricks, still fails:
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"appSettings" in
state 1
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"system.diagnostics" in state 1
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"trace" in state
3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"listeners" in
state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"system.web" in
state 1
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"membership" in
state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"providers" in
state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"roleManager" in
state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"providers" in
state 3
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 3
Could not load file or assembly 'PresentationFramework, Version=3.0.0.0,
Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
The entry point method could not be loaded
so, I tried dotnet30. It then wants dotnet35:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or
assembly 'System.Core, Version=3.5.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089' or one of its dependencies. Exception from
HRESULT: 0x80070002
File name: 'System.Core, Version=3.5.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089'
giving it dotnet35 gets it still further, but not enough:
fixme:psapi:GetProcessImageFileNameA (0x27c, 0x3918768, 260) stub
fixme:exec:SHELL_execute flags ignored: 0x00000100
Another instance of this application is already running
Aborting...
then it just repeats this until you wineserver -k it.
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http://bugs.winehq.org/show_bug.cgi?id=34997
Bug #: 34997
Summary: Sims 3 Won't Start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dadras99(a)outlook.com
Classification: Unclassified
Created attachment 46635
--> http://bugs.winehq.org/attachment.cgi?id=46635
The error log
I installed The Sims 3 with PlayOnLinux, but when I try to start it I get an
error message, I attached the the log below.
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http://bugs.winehq.org/show_bug.cgi?id=26562
Summary: Assassin's Creed: Brotherhood jerky, has lip synch
problems
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok from dvd, and even plays, but
it suffers from a lot of jerkiness and lip synch problems.
http://www.youtube.com/watch?v=ma4AIinaS3k shows how the
opening bits should look (that video seems to be a console, but
gameplay appears identical).
The "matrix" scenes and when your character walks into the second
room (the arena with the falling floor) are very jerky, rather
like how mass effect 2 was slow on first use of shaders.
And the lips of the two guys struggling with a dagger,
and your character talking to the hologram of Princess Leia,
both seem to be out of synch with the sound. There was a jerkiness
during that last bit for me, and it seemed the sound kept going
but the animation dropped out of sync by just exactly the duration of
the jerk.
Rumor has it that disabling glsl might help, but I haven't been able to
verify that yet.
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http://bugs.winehq.org/show_bug.cgi?id=31773
Bug #: 31773
Summary: Torchlight 2 shadows are rendered incorrectly on some
areas
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Classification: Unclassified
Torchlight 2 shadows are renderer incorrectly on some areas. As a workaround
disabling shadows works fine everywhere. On certain areas the shadows at very
high setting are working well, but on other areas they look really bad.
There's a screenshot about the bug attached.
This bug has been reported to occur at least as early version as 1.5.0, but I
tested this with 1.5.13. I was using NVIDIA binary drivers.
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http://bugs.winehq.org/show_bug.cgi?id=5852
--- Comment #17 from Matthew D'Asaro <medasaro(a)comcast.net> 2013-11-25 12:36:36 CST ---
I just tested it and it is indeed still in an issue in 1.7.6 (1.7.7 is not yet
out in package form for Ubuntu).
-Matthew
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http://bugs.winehq.org/show_bug.cgi?id=5436
Georg Wolff <boeser.wolff(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #24 from Georg Wolff <boeser.wolff(a)web.de> 2013-11-24 13:39:49 CST ---
Would need to be re-tested with a current version of Wine. Since I no longer
have an account with Mankind.net Im not able to continue working on this one.
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http://bugs.winehq.org/show_bug.cgi?id=5852
--- Comment #16 from butraxz(a)gmail.com 2013-11-24 12:16:35 CST ---
This ticket has not been updated for over 900 days. Development recommends
to check the status on your bug every release or two and let to be known if the
bug is still present. If not, mark it fixed. If you are no longer able to put
effort to this ticket, you can abandon it.
Is this still an issue with 1.7.7 or higher ?
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http://bugs.winehq.org/show_bug.cgi?id=5436
--- Comment #23 from butraxz(a)gmail.com 2013-11-24 12:00:22 CST ---
This ticket has not been updated for over 900 days. Development recommends
to check the status on your bug every release or two and let to be known if the
bug is still present. If not, mark it fixed. If you are no longer able to put
effort to this ticket, you can abandon it.
Is this still an issue with 1.7.7 or higher ?
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http://bugs.winehq.org/show_bug.cgi?id=7661
vitalijs <lenovo403(a)inbox.lv> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lenovo403(a)inbox.lv
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http://bugs.winehq.org/show_bug.cgi?id=34975
Bug #: 34975
Summary: 3DMark2000 does not show d3d rendering
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 46604
--> http://bugs.winehq.org/attachment.cgi?id=46604
FBO errors
3DMark2000 does not show its d3d rendering. The benchmark runs and completes
successfully, but while it is running it is only showing the last screen
contents before the benchmark was started.
This is a regression, regression test result is:
7e8897b7b84af07b7722911d2269daca79e3dd49 is the first bad commit
commit 7e8897b7b84af07b7722911d2269daca79e3dd49
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 20 10:04:32 2013 +0100
wined3d: Get rid of the redundant texture_name and texture_name_srgb fields
in struct wined3d_surface.
:040000 040000 9bb2dfdcec16cba91c1548d8de7fc30c79986bea
6499c069a69547684daae9eb440bb373a3cf6c30 M dlls
FBO errors are written during the test run, see attachment fbo-bad.txt.bz2.
These errors may not have anything to do with the regression. There are FBO
errors before this patch with rendering working.
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