http://bugs.winehq.org/show_bug.cgi?id=29646
Bug #: 29646
Summary: Microsoft Wine Guide crashes after playing one video
clip
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 38424
--> http://bugs.winehq.org/attachment.cgi?id=38424
+mci log
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995.
There are various video clips which should play when the user clicks the
appropriate icon. The clips are AVI files with names ending .CP, e.g.
ACIDITY.CP, ALLABOUT.CP, INTRO.CP. Wine MCI (or msvfw32?) refuses to play them,
since the file extension is not .avi. On Windows the videos play as they
should.
After adding a registry key to associate the .cp extension with AVI files (in
HKLM\Software\Microsoft\Windows NT\CurrentVersion\MCI Extensions), it is
possible to play one video clip. However, after doing that, clicking on any
link causes the program to crash. Navigating between links/pages works fine
before playing a video clip.
The attached +mci log was created (after adding the registry key mentioned
above) like this:
- Start Microsoft Wine Guide
- Click on icon to play introductory video clip
- Click again on the video to stop it playing
- Click "Wine tasting with Oz"
An extract from the log:
trace:mci:MCIWndProc MCIWNDM_SENDSTRINGA (invalid)
wine: Unhandled page fault on read access to 0x12772fce at address 0xf7559bc6
(thread 0026), starting debugger...
...
Backtrace:
=>0 0xf7559bc6 in libc.so.6 (+0x7cbc6) (0x007bcfa8)
1 0x7bc687fc RtlInitAnsiString+0x2b(target=0x7bcfc8, source="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:105] in ntdll (0x007bcfa8)
2 0x7bc69ce9 RtlCreateUnicodeStringFromAsciiz+0x28(target=0x7bd50c, src="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:301] in ntdll (0x007bcfd8)
3 0x7e1fddd8 MCIWndProc+0xbd7(hWnd=0x2002a, wMsg=0x465, wParam=0,
lParam=0x12772fc6) [/build/buildd/wine1.3-1.3.37/dlls/msvfw32/mciwnd.c:980] in
msvfw32 (0x007bd578)
4 0x7ecc776a WINPROC_wrapper+0x19() in user32 (0x007bd5a8)
...
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https://bugs.winehq.org/show_bug.cgi?id=39321
Bug ID: 39321
Summary: Unrest doesn't play audio with built-in Xaudio2 (needs
xaudio2_7)
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/292400
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The game runs without audio, installing native xaudio2_7.dll (winetricks
xact_jun2010) works around the problem.
Plain terminal output doesn't show anything related.
Can be reproduced with Unrest demo on Steam.
System Shock:Enhanced Edition from gog.com also has this problem (sound
effects, voices are missing, cutscene is playing without audio).Only in-game
music works, because music is played through midi (needs timidity).
FWIW, both games played audio with built-in xaudio until
commit 7a23b9f0f85f652c8d01a0296455e07322268dac
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu Aug 20 15:02:52 2015 -0500
xaudio2: Implement IXAudio27::Initialize.
Not sure if this is the same as bug #39021: AFAIK, audio has never worked in
Valkyria without native xaudio2.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
Alsa 1.0.29 (pulseaudio is not running)
Openal-soft 1.16.0
~/.alsoftrc contains:
drivers = alsa
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https://bugs.winehq.org/show_bug.cgi?id=38397
Bug ID: 38397
Summary: World of Warcraft 3.3.5a in D3D mode does not launch
after wine 1.7.40
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 51250
--> https://bugs.winehq.org/attachment.cgi?id=51250
Visible output when attempting to launch the program.
After updating to wine 1.7.40 from 1.7.39, I no longer seem to be able to
launch World of Warcraft's client version 3.3.5a (Wrath of the Lich King)
successfully in D3D mode.
Using OpenGL works, but playing in OpenGL lacks hardware mouse support and
hence is not a viable option.
Older versions of World of Warcraft (1.12.1 and 2.4.3, Vanilla and TBC
respectively) still run fine. Did not try clients above 3.3.5a.
The old clients, including the 3.3.5a client this report concerns, are used on
playing and developing emulated versions of earlier versions game (private
servers).
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https://bugs.winehq.org/show_bug.cgi?id=37301
Bug ID: 37301
Summary: Fail during installation. Fault on read access
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49612
--> https://bugs.winehq.org/attachment.cgi?id=49612
Error log
Crash during installation.
According to MyPhoneExplorer it should work on Ubuntu but seems not to work og
Mint 16
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http://bugs.winehq.org/show_bug.cgi?id=32582
Bug #: 32582
Summary: WideCharToMultiByte: incorrectly handling of user
specified DBCS "default character"
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thtfpcuser(a)126.com
Classification: Unclassified
for function WideCharToMultiByte,
when there are unmapped uncode characters in target codepage,
and the user specified lpDefaultChar is DBCS character,
the default characters occured in conversion result is incorrect.
the problem is in this function:
wctomb.c
/* slow version of wcstombs_dbcs that handles the various flags */
static int wcstombs_dbcs_slow( const struct dbcs_table *table, int flags,
const WCHAR *src, unsigned int srclen,
char *dst, unsigned int dstlen,
const char *defchar, int *used )
{
const unsigned short * const uni2cp_low = table->uni2cp_low;
const unsigned short * const uni2cp_high = table->uni2cp_high;
WCHAR defchar_value = table->info.def_char;
WCHAR composed;
int len, tmp;
if (defchar) defchar_value = defchar[1] ? ((defchar[0] << 8) | defchar[1])
: defchar[0];
defchar[0] has only 8 bits. left shifts 8 bits, its value is lost.
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http://bugs.winehq.org/show_bug.cgi?id=27513
Summary: Lord of the Rings launcher: 'Log in' button corrupted
without native gdiplus
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.lotro.com/support/download-lotro
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35180)
--> (http://bugs.winehq.org/attachment.cgi?id=35180)
bad screenshot
http://content.turbine.com/sites/clientdl/lotro/lotrohigh.exe
eabd5e282036f7864981534e4f23177b3995ebcd lotrohigh.exe
(I used the high graphics version, though it's quite likely the regular version
has the same problem).
Download, install, wait hours for it to finish (14 GB). Run, let it patch, then
you'll get a login prompt. The text of the button to login is corrupted. Native
gdiplus fixes it.
When comparing the screenshots, I also noticed that the text at the top of the
window 'Community', 'Account', 'Support' are nearly solid white with builtin,
but have a thicker black border with native gdiplus. Looks like a similar
issue..
+gdiplus trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=39320
Bug ID: 39320
Summary: Unrest doesn't exit properly (hangs on exit) with
built-in Xaudio2
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/292400
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The game remains in the process list after exiting the game.
'winetricks xact_jun2010' is a workaround (the game loads xaudio2_7.dll).
Plain terminal output doesn't show anything related.
Can be reproduced with Unrest demo on Steam.
The same problem occurs in System Shock:Enhanced Edition (released a few days
ago on gog.com). After pressing alt-x to quit the game, the game freezes.
FWIW, both games quit properly with built-in xaudio previously, this was the
commit which changed the behaviour:
commit a4fd0a7080f7ad32126c864389ab05d91b2f25fe
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu Aug 27 09:31:12 2015 -0500
xaudio2: Implement the audio mixing thread.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
Alsa 1.0.29 (pulseaudio is not running)
Openal-soft 1.16.0
~/.alsoftrc contains:
drivers = alsa
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http://bugs.winehq.org/show_bug.cgi?id=36110
Bug ID: 36110
Summary: Drakan: screen flickers and graphics are distorted
(Mac OS X only bug)
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Created attachment 48292
--> http://bugs.winehq.org/attachment.cgi?id=48292
Drakan Log
The problem doesn't occur in Wine 1.7.11. Could it be a regression? I have
problems doing regression tests on Mac OS X, can a more advanced user look at
this, please?
On Ubuntu everything works fine. A demo is available. Attaching logs.
Mac OS X 10.9.2, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=18265
Summary: Argentinian Soft
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pmac.itservices(a)gmail.com
Hi, I'm from Argentina and happy about WINE.
I'm trying to run 2 things with no luck.
Compumap 3 and SIAP 3.1
Both programs give error when entering menus, saving data or trying to exit a
module. i give you the url where u can get SIAP so to make necessary tests.
http://www.afip.gov.ar/Aplicativos/http://www.afip.gov.ar/Aplicativos/AplicativoDetalle.aspx?jqx%2fpWcOAt8HUdd…
Thanks in advance
Regards,
Pablo Alonso
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https://bugs.winehq.org/show_bug.cgi?id=39361
Bug ID: 39361
Summary: WildStar Launcher2 crashes immediately after startup
Product: Wine-staging
Version: 1.7.51
Hardware: x86
URL: http://wildstar.patcher.ncsoft.com/Wildstar.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xomachiner(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 52461
--> https://bugs.winehq.org/attachment.cgi?id=52461
Application calls
WildStar Launcher2 crashes without any error message right after start. The
problem probably in shell32.dll component. There is some results of
investigation:
1. System calls
The application before being crashed done two important calls (application
related call log attached below):
CreateActCtxW(structure) and GetLastError()
The first of them returns 0xffffffff (-1) and the second returns 0x715
The mentioned "structure" have following data:
typedef struct tagACTCTX {
ULONG cbSize = 0x20;
DWORD dwFlags = ACTCTX_FLAG_SET_PROCESS_DEFAULT |
ACTCTX_FLAG_RESOURCE_NAME_VALID | ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID;
LPCWSTR lpSource = (by pointer) "shell32.dll";
USHORT wProcessorArchitecture = 0x0;
LANGID wLangId = 0x0;
LPCTSTR lpAssemblyDirectory = (by pointer) "c:\windows\system32";
LPCTSTR lpResourceName = (instead of pointer) 0x0000007c;
LPCTSTR lpApplicationName = NULL;
HMODULE hModule = NULL;
}
A quick check of MSDN showed that return value -1(INVALID_HANDLE_VALUE) from
first call means that function failed to create a handle, and errorcode
obtained from GetLastError function related to resource problem
(ERROR_RESOURCE_TYPE_NOT_FOUND)
2. Dirty hack
Moreover if the returnvalue of CreateActCtxW will be replaced on the fly (using
winedbg), the application runs further and shows launcher window. (Not always,
there are some other problems which can crash application before window
drawing)
If shell32.dll will be replaced by original one from WinXP, the application
also passes this call but crashes in another place.
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