https://bugs.winehq.org/show_bug.cgi?id=3599
super_man(a)post.com changed:
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CC| |focht(a)gmx.net,
| |super_man(a)post.com
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https://bugs.winehq.org/show_bug.cgi?id=1201
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
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See Also| |https://bugs.winehq.org/sho
| |w_bug.cgi?id=19153
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https://bugs.winehq.org/show_bug.cgi?id=36419
Bug ID: 36419
Summary: valgrind shows a possible leak in oleacc/tests/main.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4391== 28 bytes in 1 blocks are possibly lost in loss record 58 of 262
==4391== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==4391== by 0x4C32BB8: apartment_getclassobject (compobj.c:526)
==4391== by 0x4C35FC6: get_inproc_class_object (compobj.c:2894)
==4391== by 0x4C38D2F: CoGetClassObject (compobj.c:3032)
==4391== by 0x4C587E0: unmarshal_object (marshal.c:114)
==4391== by 0x4C58C3C: proxy_manager_get_remunknown.part.8 (marshal.c:1063)
==4391== by 0x4C578B7: ifproxy_release_public_refs (marshal.c:652)
==4391== by 0x4C57AA4: ifproxy_destroy (marshal.c:710)
==4391== by 0x4C5A34E: ClientIdentity_Release (marshal.c:1111)
==4391== by 0x482B256: func_main (main.c:432)
==4391== by 0x482D360: run_test (test.h:584)
==4391== by 0x482D74E: main (test.h:654)
==4391==
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Michael Müller <michael(a)fds-team.de> changed:
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CC| |michael(a)fds-team.de
--- Comment #38 from Michael Müller <michael(a)fds-team.de> ---
(In reply to Markus from comment #20)
> To make it short: Golf 99 relies on IDirect3D::EnumDevices to return at
> least two devices for the requested Direct 3D Version 1. Wine
> IDirect3DImpl_3_EnumDevices only returns Direct3D HAL and so the game cleans
> up the Direct 3D environment. Nevertheless it will go on and somewhere later
> it wants to access a surface that is no longer usable.
>
> A solution could be to additionally advertise Wine RGB device for Direct3D
> Versions less than 7.
I think this very similar to the issue described in
https://bugs.winehq.org/show_bug.cgi?id=19153#c23
According to the provided information in the comment, you would get:
* Microsoft Direct3D Mono(Ramp) Software Emulation
* Microsoft Direct3D RGB Software Emulation
* HAL device
Returning the RGB device should therefore be correct, but you need to pay
attention to not violate any of the other constraints mentioned in the linked
comment.
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https://bugs.winehq.org/show_bug.cgi?id=425
Jeff D. Hanson <jhansonxi(a)gmail.com> changed:
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CC| |jhansonxi(a)gmail.com
--- Comment #41 from Jeff D. Hanson <jhansonxi(a)gmail.com> ---
It's been about 13 years now. Is any more debate on this needed? Either this
bug or bug #14501 needs to be fixed. I was going to file bugs regarding
xplorer2 and Double Commander encountering this problem before a forum member
pointed out this bug to me:
https://forum.winehq.org/viewtopic.php?f=8&t=25875
But I had trouble coming up with a valid use case that couldn't be covered by
drive mapping or the use of native Linux tools. I didn't want to create more
work for the devs by requesting an unneeded feature so I asked on Reddit:
https://www.reddit.com/r/sysadmin/comments/3x0qe2/unc_vs_drive_mapping_know…
They couldn't come up with a good example that wasn't a bug workaround,
administration simplification, ease-of-use. Other than the examples from 2009,
which may have been fixed or deprecated by now, there doesn't seem to be much
demand or need for UNC support.
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http://bugs.winehq.org/show_bug.cgi?id=14614
Summary: Devil Mary Cry 4 : Unable to check compatibility for
Format
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bellegueulle.damien(a)neuf.fr
CC: bellegueulle.damien(a)neuf.fr
Game will now execute, but displays a black screen.
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_A16B16G16R16F
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https://bugs.winehq.org/show_bug.cgi?id=39771
Bug ID: 39771
Summary: No support for CListCtrl groups
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uub21iec(a)yahoo.com
Distribution: ---
Hello all!
I am using CListCtrl groups in my MFC application. Are you planning to support
this feature?
Thanks for your great work!
Yours
Weissman Simon
uub21iec(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=22107
Summary: Civilization 4 Total Realism Mod Crashes on Play Now
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)xnode.org
Created an attachment (id=26948)
--> (http://bugs.winehq.org/attachment.cgi?id=26948)
Log from start up till the crash
Civilization 4 with the "Total Realism" mod crashes the moment you click the
Play menu option. The standard game and Warlords addon work at this point so
the mod must be doing something different to cause the crash.
The backtrace seems to get stuck at step 1 and Wine has to be killed.
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