https://bugs.winehq.org/show_bug.cgi?id=1201
Michael Müller <michael(a)fds-team.de> changed:
What |Removed |Added
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CC| |michael(a)fds-team.de
--- Comment #38 from Michael Müller <michael(a)fds-team.de> ---
(In reply to Markus from comment #20)
> To make it short: Golf 99 relies on IDirect3D::EnumDevices to return at
> least two devices for the requested Direct 3D Version 1. Wine
> IDirect3DImpl_3_EnumDevices only returns Direct3D HAL and so the game cleans
> up the Direct 3D environment. Nevertheless it will go on and somewhere later
> it wants to access a surface that is no longer usable.
>
> A solution could be to additionally advertise Wine RGB device for Direct3D
> Versions less than 7.
I think this very similar to the issue described in
https://bugs.winehq.org/show_bug.cgi?id=19153#c23
According to the provided information in the comment, you would get:
* Microsoft Direct3D Mono(Ramp) Software Emulation
* Microsoft Direct3D RGB Software Emulation
* HAL device
Returning the RGB device should therefore be correct, but you need to pay
attention to not violate any of the other constraints mentioned in the linked
comment.
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https://bugs.winehq.org/show_bug.cgi?id=425
Jeff D. Hanson <jhansonxi(a)gmail.com> changed:
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CC| |jhansonxi(a)gmail.com
--- Comment #41 from Jeff D. Hanson <jhansonxi(a)gmail.com> ---
It's been about 13 years now. Is any more debate on this needed? Either this
bug or bug #14501 needs to be fixed. I was going to file bugs regarding
xplorer2 and Double Commander encountering this problem before a forum member
pointed out this bug to me:
https://forum.winehq.org/viewtopic.php?f=8&t=25875
But I had trouble coming up with a valid use case that couldn't be covered by
drive mapping or the use of native Linux tools. I didn't want to create more
work for the devs by requesting an unneeded feature so I asked on Reddit:
https://www.reddit.com/r/sysadmin/comments/3x0qe2/unc_vs_drive_mapping_know…
They couldn't come up with a good example that wasn't a bug workaround,
administration simplification, ease-of-use. Other than the examples from 2009,
which may have been fixed or deprecated by now, there doesn't seem to be much
demand or need for UNC support.
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http://bugs.winehq.org/show_bug.cgi?id=14614
Summary: Devil Mary Cry 4 : Unable to check compatibility for
Format
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bellegueulle.damien(a)neuf.fr
CC: bellegueulle.damien(a)neuf.fr
Game will now execute, but displays a black screen.
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_A16B16G16R16F
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https://bugs.winehq.org/show_bug.cgi?id=39771
Bug ID: 39771
Summary: No support for CListCtrl groups
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uub21iec(a)yahoo.com
Distribution: ---
Hello all!
I am using CListCtrl groups in my MFC application. Are you planning to support
this feature?
Thanks for your great work!
Yours
Weissman Simon
uub21iec(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=22107
Summary: Civilization 4 Total Realism Mod Crashes on Play Now
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)xnode.org
Created an attachment (id=26948)
--> (http://bugs.winehq.org/attachment.cgi?id=26948)
Log from start up till the crash
Civilization 4 with the "Total Realism" mod crashes the moment you click the
Play menu option. The standard game and Warlords addon work at this point so
the mod must be doing something different to cause the crash.
The backtrace seems to get stuck at step 1 and Wine has to be killed.
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https://bugs.winehq.org/show_bug.cgi?id=39794
Bug ID: 39794
Summary: incorrect GetICMProfileA() implementation
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: temnota.am(a)gmail.com
Distribution: ---
Created attachment 53095
--> https://bugs.winehq.org/attachment.cgi?id=53095
Fix GetICMProfile implementation
When digging problem with Nikon Capture NX2 I found incorrect implementation of
GetICMProfileA().
Attached patch fixed problem with "bluish" Capture NX2 screen images and all
other program that use GetICMProfileA() to acquire buffer-size before call
GetICMProfileW().
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https://bugs.winehq.org/show_bug.cgi?id=39776
Bug ID: 39776
Summary: wine interact badly with window manager on modal
dialogs
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This might be be a dupe of bug 37052.
I've seen many times with various apps a case where a modal dialog has been
opened *under* the window it's supposed to be transient for and (sometimes) not
getting raised by Alt-Tab.
This effectively forces the user to kill the app.
One outstanding example is Space Empires 4, which due to its design triggers
this bug on most of user interactions.
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http://bugs.winehq.org/show_bug.cgi?id=34380
Bug #: 34380
Summary: When using the PPSSPP emulator for mac, and playing
persona 3 portable up to the fight scene, the game
always stops and says it has encountered a serious
problem and needs to close.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jm_grier(a)hotmail.com
Classification: Unclassified
I've tried and tried but it's always the same spot that the problem happens.
Other games like Kingdom Hearts Birth by Sleep and Monster Hunter Freedom Unite
run perfectly fine. And really Persona 3 Portable worked on my mac about a
month ago. But now i'm not sure if there was an update that caused this
problem.
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http://bugs.winehq.org/show_bug.cgi?id=17129
Summary: Alchemy Mindworks 3D Effects Animation Plugin: Total
three-eyed mutant fridge fungus
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.mindworkshop.com/alchemy/animplugins-
3d1.html
OS/Version: other
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Seen via http://wiki.winehq.org/AppsThatSupportWine
In http://www.mindworkshop.com/alchemy/linux.html
the author has a list of all his software and how well it works on Wine.
He says all of it seems fine except for this 3D plugin.
I haven't tested this myself, but I laughed so hard at the problem
description I figured it deserved a bug report. I'll ask him
to provide more details.
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