http://bugs.winehq.org/show_bug.cgi?id=32859
Bug #: 32859
Summary: Mathematica 8 occasionally crashes on startup
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43395
--> http://bugs.winehq.org/attachment.cgi?id=43395
Backtrace
Start Mathematica. If it doesn't crash, try close it and start again, if still
not, try other tty or try first wineserver -k or launch with a different
LC_ALL... I couldn't find any reliable way to reproduce the bug, it happens in
~10% cases, and it *seems* manipulations above somewhat improve
reproducibility.
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https://bugs.winehq.org/show_bug.cgi?id=38058
Bug ID: 38058
Summary: Resident Evil Revelations missing scene objects
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Resident Evil Revelations have missing objects like as player charecters, doors
and other objects at intro
specs machine
Nvidia Drivers 346.35
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.13.0.24
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=37750
Bug ID: 37750
Summary: Assassin's Creed: graphical issues in the menus and
in-game
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Distribution: ---
Created attachment 50263
--> https://bugs.winehq.org/attachment.cgi?id=50263
screenshot (comparison)
Text in the menus is too bright/blurred.
There are visual glitches in the game as well, as you can see in the attached
screenshot.
These messages are filling the terminal as soon as the problem appears:
>err:d3d:wined3d_debug_callback 0x35a3538: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
>err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage3D @ volume.c / 114
I see the same messages in a couple of other games as well (Metro: Last Light,
Burnout Paradise, XCOM:Enemy Unknown).
The problem is present since
ee8a5b7dd1e554ef32229c766715f23ba17c9f6c is the first bad commit
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
:040000 040000 02dba0093d24ae89c3c4ebcb3de609d01a618614
e5bf7a4032c6c2959631cc5b49d7ba9b73a47a2b M dlls
Please let me know if you need debug logs.
wine-1.7.33-40-gca51e11
Fedora 20
Geforce 250 / Nvidia binary drivers 340.65
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https://bugs.winehq.org/show_bug.cgi?id=36809
Bug ID: 36809
Summary: valgrind shows an unitialized variable in
dlls/dmscript/tests/dmscript.c
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20119== Use of uninitialised value of size 4
==20119== at 0x427A0CD: _itoa_word (_itoa.c:180)
==20119== by 0x427D856: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427A0D3: _itoa_word (_itoa.c:180)
==20119== by 0x427D856: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427ADD7: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427AE43: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427AEC5: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x402EB3D: bcmp (vg_replace_strmem.c:965)
==20119== by 0x4BC5B2E: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x4BC5F76: winetest_vok (test.h:311)
==20119== by 0x4BC6184: winetest_ok (test.h:357)
==20119== by 0x4BC5B4C: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
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https://bugs.winehq.org/show_bug.cgi?id=38134
Bug ID: 38134
Summary: Uplay v5.x: can't log in (Uplay hangs with the login
screen)
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50830
--> https://bugs.winehq.org/attachment.cgi?id=50830
terminal output
Since the latest Uplay client update (19th Feb 2015) I can't log in to Uplay
because the client just hangs with 100% CPU usage after entering the
email/password credentials.
Tried with WinXP/Vista/Seven profiles with the same result.
(Logging in works in a Windows XP guest running in Virtualbox.)
https://ubistatic3-a.akamaihd.net/orbit/launcher_installer/UplayInstaller.e…
UPlayInstaller.exe
md5sum: df063b5902ef1b08458083f4ad63c672
Fedora 21 x86
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http://bugs.winehq.org/show_bug.cgi?id=33723
Bug #: 33723
Summary: EA Origin needs job objects
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariscop(a)gmail.com
Classification: Unclassified
It uses job objects + completion ports to determine if a game is running or has
exited. as it doesn't notice a game being closed, you cannot relaunch the game
without restarting origin.
fixme:ntdll:NtCreateJobObject stub: 0xa32e83c 1f001f <null>
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 9 0xa32e890 112
trace:ntdll:NtCreateIoCompletion (0xa32e83c, 1f0003, (nil), 0)
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 7 0xa32e934 8
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0xc70
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http://bugs.winehq.org/show_bug.cgi?id=35337
Bug ID: 35337
Summary: GOG.com installer--a small line appears on the
progress bar after some time
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47135
--> http://bugs.winehq.org/attachment.cgi?id=47135
GOG Installer Log
A small vertical line appears on the installer progress bar, you can see it by
the end of the installation process. I've marked it with the red circle in the
screenshot.
I don't know if the issue affects all versions of the GOG.com installer. You
can test it with the free Tyrian 2000 installer.
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http://bugs.winehq.org/show_bug.cgi?id=32719
Bug #: 32719
Summary: WISIS.EXE Crash on opening a db
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessio(a)dba.it
Classification: Unclassified
Created attachment 43174
--> http://bugs.winehq.org/attachment.cgi?id=43174
Backtrace of the error
Crash every we try to open a db with WISIS.EXE
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http://bugs.winehq.org/show_bug.cgi?id=36897
Bug ID: 36897
Summary: No sound recording
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineoss.drv
Assignee: wine-bugs(a)winehq.org
Reporter: abi(a)abinet.ru
I have a problem to use microphone in Teamspeak3. I tried several other simple
windows programs and got the same behavior, so I suspect something wrong
globally with microphone support for OSS.
1. I tried USB microphone and analog one.
2. Native software works.
3. I can choose correct OSS device in winecfg and in teamspeak client.
4. No visible errors generated.
5. Download link is
http://dl.4players.de/ts/releases/3.0.15/TeamSpeak3-Client-win32-3.0.15.exe
6. I tried FreeBSD 10 and PC-BSD is case I compiled something wrong.
7. Attach is USB microphone. The same (except other pcm device) applies to
analog test with rear or front panel.
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http://bugs.winehq.org/show_bug.cgi?id=26333
Summary: Star Wars GB CC 1.0x: crash on pressing
"Multiplayer"->"Show Games"
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=33552)
--> (http://bugs.winehq.org/attachment.cgi?id=33552)
crash log for Wine 1.3.15
A plain crash.
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