https://bugs.winehq.org/show_bug.cgi?id=38330
Bug ID: 38330
Summary: DraftSight registration submission causes page fault
(fixme:wbemprox:client_security_SetBlanket)
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://dl-ak.solidworks.com/nonsecure/draftsight/V1R6.
1/DraftSight32.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 51169
--> https://bugs.winehq.org/attachment.cgi?id=51169
backtrace from Wine debugger
DraftSight 2015 SP1 on Wine 1.7.38 on Xubuntu 14.04.2 x86_64. Tested on
multiple systems. Uses Qt 5.
32-bit download in URL field. 64-bit download:
http://dl-ak.solidworks.com/nonsecure/draftsight/V1R6.1/DraftSight64.exe
(note that the 64-bit version requires Windows 7 be set via winecfg)
Freeware (with optional paid features) but requires license activation to use
else it stops functioning after 30 days. Normally the user chooses to activate
the DraftSight free license when prompted at start-up, enters contact info into
a "Draftsight Activation" dialog, receives another dialog instructing them to
check their email for a confirmation message, then clicks a link in the
received email. DraftSight checks the server for license activation upon
subsequent executions.
However, upon submitting the contact info it aborts with an unhandled page
fault. Backtrace from Wine attached.
Installing WMI with winetricks (winetricks -q wmi) resolves the problem, but
only for the 32-bit version since it is using the Windows 9x version of WMI.
Note that due to a bug or license server problem the app often fails to send
the registration info even with the native Windows/OS X/Linux versions. This
is indicated by the lack of the "check email" dialog after submission is
attempted. Restarting and making another attempt is required and it can take a
dozen tries. The WMI crash happens before this dialog so the activation
problem does not affect it.
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https://bugs.winehq.org/show_bug.cgi?id=38297
Bug ID: 38297
Summary: Prince of Persia: Warrior Within: rendering issues
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.gamershell.com/download_7262.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 002713de6d6afed8f1483316fd32fbfc0956b338
Distribution: ---
Created attachment 51129
--> https://bugs.winehq.org/attachment.cgi?id=51129
screenshot (comparison)
This regression is causing rendering issues in several games.
In PoP:Warrior Within the deck of the ship is too bright in the tutorial fight.
In Prince of Persia: Two Thrones many textures are black/missing.
In 'Sid Meier's Pirates!' terrain in rendered incorrectly.
Regression introduced by
002713de6d6afed8f1483316fd32fbfc0956b338 is the first bad commit
commit 002713de6d6afed8f1483316fd32fbfc0956b338
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 23 09:17:13 2015 +0100
wined3d: Store shader input signatures as a wined3d_shader_signature
structure.
The problem is present with disabled GLSL too.
Steps to reproduce the problem in PoP:Warrior Within demo:
1. download and install the demo
2. you may want to rename the directory 'Video' to get rid of the intro
videos/loading screen.
3. start the game with PrinceofPersia.exe, create a new profile
4. go to <Options> - <Graphics> and disable fog effect
5. start a new game and see how bright the deck of the ship is
wine-1.7.39-173-gf6a341c
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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http://bugs.winehq.org/show_bug.cgi?id=23481
Summary: Network in Heroes 3
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vis(a)211.ru
I'm using the 'winetricks directplay' for playing in 'Heroes of Might and Magic
III' on a network.
But this way has a bug:
When I create a game and other player will join, game hangs at loading of
percent.
But if I join, and the user from Windows creates that all is normally created.
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http://bugs.winehq.org/show_bug.cgi?id=34820
Bug #: 34820
Summary: Path of Exile crashes on resize
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Path of Exile crashes on mac when resizing (does not matter if it is via
in-game menu or dragging the window's corner) with "Failed resetting Direct3D
device objects" popup and fixme:d3d_texture:texture_init Failed to create
surface 0x2be113c0, hr 0x8876086c
(happens with and without winemac driver)
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https://bugs.winehq.org/show_bug.cgi?id=37103
Bug ID: 37103
Summary: Wine incorrectly handles UNIX group permissions
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Here's a very simple testcase.
You've got (userid/groupid = me) a directory which belongs to a different user
(userid/groupid = otheruser). This directory user is "otheruser". This
directory group is "me". Permissions are 770.
$ ls -la
drwxrwx--- 2 otheruser me 4096 Aug 14 00:30 TestFolder
When I'm using native UNIX applications, I can create new files and erase any
files from this folder (the sticky bit is not set).
$ cd TestFolder
$ touch testfile
$ echo $?
0
$ ls -la anotherfile
-rw-r--r-- 1 otheruser otheruser 1111 May 1 11:11 anotherfile
$ rm anotherfile
$ echo $?
0
When I'm using Wine applications, I cannNOT create new files or erase existing
files in this folder. The error is "Permission denied".
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https://bugs.winehq.org/show_bug.cgi?id=37851
Bug ID: 37851
Summary: Call of Duty 4: colors and textures are not rendered
correctly
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Distribution: ---
Created attachment 50412
--> https://bugs.winehq.org/attachment.cgi?id=50412
Console output from COD4
Game "Call of Duty 4" reports all the time the following two lines on the
console output;
err:d3d:wined3d_debug_callback 0x131d37a8: "GL_INVALID_VALUE error generated.
Size and/or offset out of range.".
err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage3D @ volume.c / 114
Within the game some textures only look black (e.g.: grass, trees).
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https://bugs.winehq.org/show_bug.cgi?id=38041
Bug ID: 38041
Summary: GTAVC abruptly switches sound from left speaker to
right when steering a car
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
After wine upgrade I've noticed that when I e.g. drive a car and steer it
right, the sound from its engine abruptly switches to the right speaker, and
steering left switches the sound to left speaker. I'm not sure whether the full
sound is gone in such cases, but the switch is easily audible. This sounds
quite unpleasant and wasn't there with previous wine versions. Bisecting gives
me this commit:
02f9edfd77302eabc0a8a6e45a9423ebe2b1acef is the first bad commit
commit 02f9edfd77302eabc0a8a6e45a9423ebe2b1acef
Author: Mark Harmstone <hellas(a)burntcomma.com>
Date: Tue Jan 6 19:27:00 2015 +0000
dsound: Do not use panning to set sound position.
:040000 040000 03150d0f8efa7cbd91b17fdb40c6a1f96ff75ca1
7b1eb0070dcc0d92b3bb216a12727407f891fe28 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=28754
Bug #: 28754
Summary: In comdl32/tests/itemdlg.ok, update_layout() uses
uninitialized window rect
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make itemdlg.ok" in comdlg32/tests, valgrind complains
Conditional jump or move depends on uninitialised value(s)
at update_layout (itemdlg.c:1114)
by IFileDialog2_fnSetFileNameLabel (itemdlg.c:1968)
by IFileOpenDialog_fnSetFileNameLabel (itemdlg.c:2231)
by func_itemdlg (itemdlg.c:714)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at update_layout (itemdlg.c:1098)
and a cascade of uninitialized values ensues that would be hard to
write a suppression for. The uninitilialized value happens because
update_layout() calls GetClientRect on This->dlg_hwnd, which is NULL,
and doesn't check whether it succeeded.
The attached patch makes all the warnings go away, but I don't know if it's
the right thing to do.
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