https://bugs.winehq.org/show_bug.cgi?id=38519
Bug ID: 38519
Summary: Some letters are cut in winecfg
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
In the register "Drives" the columns "Letter" and "Target folder" are cutting
the last letter and in the register "Applications" the entry "Default Settings"
does cut the last letter too in the german translation if this register is
reentered.
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https://bugs.winehq.org/show_bug.cgi?id=38518
Bug ID: 38518
Summary: Making the complete drive entry clickable in winecfg
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
In winecfg in the register "Drives" it is not possible to select drives on
columns other than "Letter". Maybe this could be enhanced so that clicking a
drive at any position in the row would select it.
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https://bugs.winehq.org/show_bug.cgi?id=38514
Bug ID: 38514
Summary: Guild Wars: Mouse gets stuck in a small area
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If I'm minimizing the game and opening and closing winecfg the mouse gets stuck
in a small area in the upper left corner of the screen. Clicking with the mouse
solves this issue but the next time Guild Wars is maximized the mouse clicks
are always forwarded very close to the upper left corner of the screen while
hovering ingame elements doesn't trigger the related action.
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http://bugs.winehq.org/show_bug.cgi?id=28905
Bug #: 28905
Summary: DeusEx: Invisible War npc voices not played
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: haleykd(a)users.sf.net
Classification: Unclassified
This is a long standing bug mentioned on the appdb page that was apparently
never filed.
The voices not being played are overheard conversations and responses when they
have no conversation options. These voices provide atmosphere, clues, and help
locate npc's you're trying to avoid. All other sounds appear to play including
the voices in cut scenes.
Currently the only fix is to use the native dsound.dll from windows. However
this has the problem of noise in the audio which appears to be related to
environmental effects since the intensity changes depending upon which environ
you're currentyy in.
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https://bugs.winehq.org/show_bug.cgi?id=38049
Bug ID: 38049
Summary: NFS 11 crash
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 50681
--> https://bugs.winehq.org/attachment.cgi?id=50681
wine terminal output
Hello,
the need for speed Hot pursuit (NFS 11) from steam
(http://store.steampowered.com/app/47870/) crash on my computer with all wine
version.
It crashes after the into, when it asks to "Press a key to continue", if I
press a keyboard or gamepad key, it crashes.
I joined you my terminal and backtrace logs.
Thank you for your help.
LGDN
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http://bugs.winehq.org/show_bug.cgi?id=36374
Bug ID: 36374
Summary: Israel timezone handled incorrectly
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ori(a)avtalion.name
Running Wine with the environment variable "TZ=Asia/Jerusalem" yields the
following warning:
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias -120, std (d/m/y): 26/10/2014, dlt (d/m/y): 28/03/2014
The warning is produced, for example, while running "TZ=Asia/Jerusalem wine
clock".
I have found that it prevents some applications from working correctly. For
example, the Unity3D app at <http://www.fantasystrike.com/game/index.php> while
running using the Pipelight plugin wrapper.
Using "TZ=America/New_York" the app run correctly.
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http://bugs.winehq.org/show_bug.cgi?id=37014
Bug ID: 37014
Summary: Evernote tray icon popup menu appears on random
locations on screen
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49182
--> http://bugs.winehq.org/attachment.cgi?id=49182
Screenshot - tray icon is at the bottom left but the popup menu appears at the
top
When clicking the Evernote tray icon the popup menu appears on random locations
on screen, rather than next to the click area.
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http://bugs.winehq.org/show_bug.cgi?id=31628
Bug #: 31628
Summary: Guild Wars 2 Low Performance/Not using all CPU cores
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
Classification: Unclassified
Created attachment 41590
--> http://bugs.winehq.org/attachment.cgi?id=41590
terminal output which might be the cause of the problem
it seems to use only 1 core. while on windows with same hardware it uses all 4
cores.
amd x4 phenom 2 955 3,4ghz
fixme:heap:HeapSetInformation 0x1ca8000 0 0x33fd98 4
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x33f294,0x33f8c0): stub
fixme:gameux:GameExplorerImpl_VerifyAccess (0x18ebf8,
L"Z:\\home\\xpander\\Games\\Guild Wars 2\\Gw2.exe", 0x33f628)
fixme:thread:SetThreadStackGuarantee (0x348be9d0): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x350bdd0c): stub
fixme:process:GetLogicalProcessorInformation (0x350bdd34,0x350bdd0c): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x350bdd14): stub
fixme:process:GetLogicalProcessorInformation (0x350bdd3c,0x350bdd14): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x350bdd08): stub
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http://bugs.winehq.org/show_bug.cgi?id=23403
Summary: X11 mouse pointer sometimes hidden, sometimes visible
in Anarchy Online
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.anarchyonline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=29168)
--> (http://bugs.winehq.org/attachment.cgi?id=29168)
Terminal output when X11 pointer hidden correctly
Nvidia drivers version 195.36.24
Xorg server version 1.7.7
Anarchy Online has its own mouse pointer and is supposed to hide the system's
mouse pointer.
Most of the time in Wine, the X11 pointer is hidden correctly, leaving only the
game's pointer visible. Sometimes, the X11 pointer remains visible, and stays
on top of the game's pointer.
When starting the first instance of the game, the X11 pointer is usually
hidden, but sometimes isn't. When starting consecutive instances of the game,
the X11 pointer is hidden about 50% of the time.
This seems to be different to similar bugs such as bug 20362 and bug 22711, in
which the X11 cursor stays in one place. In this case, the X11 cursor moves
with the game's cursor.
Terminal output in both cases appears to be the same, but I'll attach anyway in
cae I have missed something.
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http://bugs.winehq.org/show_bug.cgi?id=22840
Summary: Screen resolution changes when it shouldn't in Anarchy
Online
Product: Wine
Version: 1.2-rc1
Platform: x86-64
URL: http://www.anarchyonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=28202)
--> (http://bugs.winehq.org/attachment.cgi?id=28202)
Terminal output when opening the settings window - wine-1.2-rc1
When using Nvidia TwinView and Anarchy Online, the screen resolution is changed
in at least two places where it shouldn't be.
The two places are:
1) When hitting the settings button in the launcher. This has options to set
the resolution and to change the display device, so presumably it is doing some
available resolution or device enumeration.
2) When launching the game itself, from the launcher.
My desktop resolution is 2560x1024, which is made up of two 1280x1024 screens,
using TwinView. The game is set to use 1280x1024 windowed mode, so shouldn't
be changing the resolution (especially when just opening the launcher settings
window in the launcher).
It isn't that the game is incorrectly using fullscreen mode - it correctly
launches in a 1280x1024 window (plus that wouldn't explain the launcher
settings window).
Video driver: Nvidia binary 195.36.24
X server: Xorg 1.7.6
Window manager: Fluxbox 1.1.1
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