https://bugs.winehq.org/show_bug.cgi?id=38556
Bug ID: 38556
Summary: AsystentCRM installer needs Shell folder object
FolderItem::Verbs method implemented
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Next problem when 34351. Installer shows runtime error at them end. Terminal
gets a line:
---
fixme:shell:FolderItemImpl_Verbs (0x764c78,0x33ecc0)
---
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https://bugs.winehq.org/show_bug.cgi?id=38532
Bug ID: 38532
Summary: Uru: Ages Beyond Myst demo (Myst Online: Uru Live)
hangs with a black screen
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://www.fileplanet.com/133011/130000/fileinfo/Uru:-
Ages-Beyond-MYST-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 978fe23218c98ef695e6d9999797dd959e56a9ba
Distribution: ---
To reproduce the problem:
Install the demo, start UruSetup.exe and create a new player then start the
game. The Ubisoft and Cyan Worlds logos are shown but the game hangs after the
loading screen. UruExplorer.exe is constantly using 100% CPU but the next
screen never loads.
Affects Myst Online: Uru Live and URU: Complete Chronicles as well.
Nothing obvious in the terminal.
Regression introduced by
978fe23218c98ef695e6d9999797dd959e56a9ba is the first bad commit
commit 978fe23218c98ef695e6d9999797dd959e56a9ba
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Fri Apr 24 22:25:45 2015 +0200
wined3d: Don't use the builtin FFP uniforms for the material.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=25892
Summary: Mini Racing Online: Cars are invisible
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Game loads and appears to be functioning properly now, except the cars appear
as shadows and have no texture.
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https://bugs.winehq.org/show_bug.cgi?id=38454
Bug ID: 38454
Summary: valgrind shows several uninitialized variables in
dlls/winmm/tests/wave.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==17456== Thread 1 winmm_test.exe.so:
==17456== Syscall param write(buf) points to uninitialised byte(s)
==17456== at 0x421B97B: ??? (syscall-template.S:81)
==17456== by 0x7BC4477D: NtWriteFile (file.c:1147)
==17456== by 0x7B83C28B: WriteFile (file.c:570)
==17456== by 0x7B83C5C2: _hwrite (file.c:719)
==17456== by 0x48CB625: mmioDosIOProc (mmio.c:119)
==17456== by 0x48CBCDE: send_message (mmio.c:359)
==17456== by 0x48CC158: MMIO_Flush (mmio.c:500)
==17456== by 0x48CD263: mmioSeek (mmio.c:914)
==17456== by 0x48CE2EE: mmioCreateChunk (mmio.c:1277)
==17456== by 0x48958C1: create_wav_file (wave.c:1628)
==17456== by 0x4895C19: test_PlaySound (wave.c:1664)
==17456== by 0x4895DE0: func_wave (wave.c:1695)
==17456== by 0x4896B19: run_test (test.h:584)
==17456== by 0x4896F53: main (test.h:666)
==17456== Address 0x7f789e44 is 4 bytes inside a recently re-allocated block
of size 8,192 alloc'd
==17456== at 0x7BC49E0E: notify_alloc (heap.c:254)
==17456== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==17456== by 0x48CC3F0: MMIO_SetBuffer (mmio.c:564)
==17456== by 0x48CC7B1: MMIO_Open (mmio.c:652)
==17456== by 0x48CCA3F: mmioOpenA (mmio.c:718)
==17456== by 0x489581A: create_wav_file (wave.c:1620)
==17456== by 0x4895C19: test_PlaySound (wave.c:1664)
==17456== by 0x4895DE0: func_wave (wave.c:1695)
==17456== by 0x4896B19: run_test (test.h:584)
==17456== by 0x4896F53: main (test.h:666)
==17456== Uninitialised value was created by a stack allocation
==17456== at 0x48957B1: create_wav_file (wave.c:1603)
==17456==
==17456== Conditional jump or move depends on uninitialised value(s)
==17456== at 0x48CE18E: mmioAscend (mmio.c:1246)
==17456== by 0x489595D: create_wav_file (wave.c:1632)
==17456== by 0x4895C19: test_PlaySound (wave.c:1664)
==17456== by 0x4895DE0: func_wave (wave.c:1695)
==17456== by 0x4896B19: run_test (test.h:584)
==17456== by 0x4896F53: main (test.h:666)
==17456== Uninitialised value was created by a stack allocation
==17456== at 0x48957B1: create_wav_file (wave.c:1603)
==17456==
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http://bugs.winehq.org/show_bug.cgi?id=34862
Bug #: 34862
Summary: Mars: War Logs crashes at start
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46468
--> http://bugs.winehq.org/attachment.cgi?id=46468
log+backtrace
Crashes after launching.
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http://bugs.winehq.org/show_bug.cgi?id=34814
Bug #: 34814
Summary: wineconsole truncates argument string in 256 bytes
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ohkawa.hiroki(a)shift.gr.jp
Classification: Unclassified
wineconsole truncates command-line argument string (without switches, like
`--backend=...') in 256 bytes, whereas wine command does not.
It looks too short in practical use. 4096 bytes or more would be better.
(It would surely be much better to calculate buffer length dynamically from
system-wide limitation, or in same way as wine command does, though...)
FIY. I've tried to apply a ad-hoc, workaround patch to
programs/wineconsole/wineconsole.c, just to widen `WCHAR buffer[256]', and it
seems to be working.
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http://bugs.winehq.org/show_bug.cgi?id=34560
Bug #: 34560
Summary: regression: Operations in Finale/Finale Notepad 2012
are painfully slow
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 81d9ffa041129a9394e05ccdb564d7149884135b
This bug appeared after the following commit:
gdiplus: Always use AlphaBlend to draw to 32-bit DIB's
commit: 81d9ffa041129a9394e05ccdb564d7149884135b
After the above commit, editing operations in Finale are painfully slow,
especially when editing pages containing a lot of notes.
Reproducing the bug:
1) Download and install Finale NotePad 2012. You can also use the full retail
version of Finale 2012 if you have it, as this bug affects both products. NOTE:
you'll probably run into Wine bug #34406, in which case you will either need to
install the application first using Wine 1.4 or copy/create the missing user
files yourself (untested).
2) Download this Finale music file:
https://dl.dropboxusercontent.com/u/8126161/scc-ponies.mus
2) Run the Finale Notepad 2012 application.
3) Click "OK" or "Continue" on all the dialogs, and then you'll get to a
registration dialog. Click "Remind Me Later". Cancel out of the document setup
wizard.
4) Go to "File" -> "Open" and browse to find the music file you downloaded in
step 2.
5) Click the "mF" tool from the toolbar above, and then click on the handle
(small square) for the text "Not too fast".
Result: The mouse cursor disappears and Finale freezes for several seconds (11
on my system). You can tell when Finale regains "consciousness" by moving your
mouse over the toolbar. The toolbar buttons should light up as the mouse passes
over them.
You can use almost any of the other tools to get Finale to freeze up as well.
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http://bugs.winehq.org/show_bug.cgi?id=34566
Bug #: 34566
Summary: qq international 2.0 crashes with native riched20 and
builtin ctf
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With qq international 2.0, I had to do 'winetricks riched20'
to see the 'enter a username' text.
It then displayed that text, but crashed within a few seconds, before I could
try entering a username or password.
The log showed
fixme:msctf:TextStoreACPSink_OnTextChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0x139b58)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.ATL" (8.0.50727.4053)
...
but no backtrace. Using winedbg on the minidump in
c:/users/$LOGNAME/Temp/Tencent showed a backtrace in native riched20.
'winetricks msctf' worked around the crash, and let me enter a username.
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http://bugs.winehq.org/show_bug.cgi?id=31489
Bug #: 31489
Summary: C&C - Red Alert 2 can not enter campaign when
fullscreen
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fpemud(a)sina.com
Classification: Unclassified
When I enter the campaign menu, I can't select soviet or allied.
When the mouse is on the big icon, nothing happens. (the icon should turn
bright or flash)
If I runs Ra2 in virtual desktop, this problem is gone.
If I upgrade to wine-1.5.9, there's a regression so the Ra2 can't be start, so
I went back to wine-1.5.2
I would like to solve it, can anyone give me some guide?
It's not a crash, so I don't know what info to collect.
Is there any doc describes what's different between fullscreen and
virtual-desktop?
Or how should I start to look at the relavent code?
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https://bugs.winehq.org/show_bug.cgi?id=9033
--- Comment #6 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Dreamweaver 3 still hangs after pressing the Try button so it can't be tested
now.
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