https://bugs.winehq.org/show_bug.cgi?id=40989
Bug ID: 40989
Summary: Adventure Lamp needs ntdll.NtSuspendProcess
Product: Wine
Version: 1.9.14
Hardware: x86
URL: https://ryguy.itch.io/adventurelamp
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Adventure Lamp, from https://ryguy.itch.io/adventurelamp, does a GetProcAddress
call to look up NtSuspendProcess, then calls the result. Wine's ntdll doesn't
export this function, so currently it crashes on NULL pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=39541
Bug ID: 39541
Summary: Rollercoaster Tycoon - X Error of failed request:
BadValue (integer parameter out of range for
operation)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52692
--> https://bugs.winehq.org/attachment.cgi?id=52692
Error published on game start
Rollercoaster Tycoon Deluxe (the first RCT) won't start. Upon running the game
(`wine RCT.EXE`), the attached error appears in the console.
When running the game, nothing happens. The resolution doesn't change, the
screen doesn't flicker, the error just appears in the console.
This is with the GOG version of Rollercoaster Tycoon Deluxe
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https://bugs.winehq.org/show_bug.cgi?id=41067
Bug ID: 41067
Summary: Spellforce 2 - Demons of the Past needs
d3dx9_34.dll.D3DXFillVolumeTextureTX
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55247
--> https://bugs.winehq.org/attachment.cgi?id=55247
terminal output
Follow-up to bug #37919.
When I start a new campaign or shortly after a skirmish map is loaded, the game
crashes with "An access violation occurred and the program must quit." error
message.
In the terminal:
wine: Call from 0x7b43b3ac to unimplemented function
d3dx9_34.dll.D3DXFillVolumeTextureTX, aborting
Obviously, native d3dx9_34 works around the problem.
Spellforce 2 - Demons of the Past (GOG.com)
Fedora 24
wine-1.9.15-240-ga65718a
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https://bugs.winehq.org/show_bug.cgi?id=41025
Bug ID: 41025
Summary: Worms 2 in-game audio no longer works
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After testing bug 41002 I noticed that Worms 2 does no longer have in-game
audio. By using PoL versions of Wine (quicker than regression testing for me) I
was able to identify that it stopped working after 1.9.10. Compiling wine (even
with ccache) takes a long time here so if anyone could help pinpoint a specific
dll/commits it would make my life easier. I will attach a log in wine-git and
1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=41061
Bug ID: 41061
Summary: Unimplemented function msvcp140.dll._Mtx_init_in_situ
needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://us.battle.net/en/app/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Distribution: ---
Tested with a65718a3e7b95443a82dafd5d2c9cded961404a6 (master as of 20160804)
Battle.net crashes on launch:
wine: Unimplemented function msvcp140.dll._Mtx_init_in_situ called at address
0x7b43d7ee (thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41128
Bug ID: 41128
Summary: Art of Murder: Hunt for the Puppeteer (AoM: Cards of
Destiny) doesn't stretch fullscreen properly
Product: Wine
Version: 1.9.16
Hardware: x86
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: cad279449c62a965a70a712a91b11ba52c4ff4f7
Distribution: ---
Created attachment 55334
--> https://bugs.winehq.org/attachment.cgi?id=55334
cropped menu screen
I usually run games using virtual desktop mode at 1440x900 resolution.
The games in question have a graphical option 'Save the screen ratio'. When
this option is enabled the game should automatically switch to 1440x900 after
started (by default the game is opened in a 1024x768 window).
This stretching feature doesn't work properly in Wine 1.9.16, resulting in a
cropped game screen. The lower and right part of the screen is not visible.
The same problem happens when I start the game in Wine's fullscreen mode.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33e808,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1c4a00,
software 0 stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Regression introduced by
commit cad279449c62a965a70a712a91b11ba52c4ff4f7
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Aug 1 22:28:35 2016 +0200
wined3d: Extract wined3d_swapchain_set_fullscreen() from
wined3d_device_reset().
The problem can be reproduced in the (Polish) demo version too.
AoM2_HuntForThePuppeteer_Demo.zip
sha1: 36525f5bc30a16dbe7b145610636e2b9171ab296
wine-1.9.16-161-gd6d0d96
Fedora 24
XFCE 4.12
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
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https://bugs.winehq.org/show_bug.cgi?id=41084
Bug ID: 41084
Summary: Unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW needed by
Battle.net
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
With the new version of Battle.net which needed msvcp140, there is a function
not implemented and this caused an error during the launching:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateSemaphoreExW called at
address 0x7b43bfac (thread 00c2), starting debugger...
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