https://bugs.winehq.org/show_bug.cgi?id=41019
Bug ID: 41019
Summary: foldit-linux wine crashes after 5 min play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55185
--> https://bugs.winehq.org/attachment.cgi?id=55185
wine crash log for Foldit game
foldit-linux wine crashes after 5 min play run
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https://bugs.winehq.org/show_bug.cgi?id=40816
Bug ID: 40816
Summary: Webrotate (FREE) application hangs during installation
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54761
--> https://bugs.winehq.org/attachment.cgi?id=54761
WINEDEBUG=+relay,+seh,+tid console output (truncated)
Installation of this application hangs after pressing the INSTALL button. I've
not dug through the trace to see what's going wrong - but it's not immediately
obvious what (Wine) component is at fault.
The last few lines of the console trace repeat ad infinitum (so I've truncated
the attached version):
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000014) ret=7efeb721
000d:Ret ntdll.RtlAllocateHeap() retval=00179098 ret=7efeb721
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000016) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790b8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790d8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790f0 ret=7efeb44b
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https://bugs.winehq.org/show_bug.cgi?id=40787
Bug ID: 40787
Summary: POILoader quits right after start
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.garmin.com/us/maps/poiloader
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ladislav.laska(a)gmail.com
Distribution: ArchLinux
The Garmin POI Loader quits after start, without an error message. This might
be related to bug #22544, but it's an old bug, and I'm not really sure if it's
regression. I've tried testing this with the 1.7.11 as suggested, but the
result is the same.
Installer works (and required mono). Whenever I start the application, I get a
few messages on terminal, the POI Loader initial screen shows up for a few
seconds, but is non-responsive, and crashes promptly, without further error:
krakonos@wallaby ~/[...]/POI Loader $ wine POILoader
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
krakonos@wallaby ~/[...]/POI Loader $ wine --version
wine-1.9.12
The wine I'm using is a version from Arch repository.
I'd be glad to provide more information, but I have no idea where to look for
problems.
Download is available here: http://www.garmin.com/us/maps/poiloader
Tested with POI Loader 2.7.3 (the latest available)
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https://bugs.winehq.org/show_bug.cgi?id=5551
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #14 from winetest(a)luukku.com ---
Interesting output.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4568) - not supported.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4567) - not supported.
fixme:winspool:SetJobW Ignoring everything other than document title
https://msdn.microsoft.com/en-us/library/windows/desktop/ff686811(v=vs.85).…
I didnt get anything printed, but my printer gives an error that I should
replace some color and not being more specific about it. The error message is
quite weird since it has multiple colors in it. They cant all be empty at same
time...
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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https://bugs.winehq.org/show_bug.cgi?id=40725
Bug ID: 40725
Summary: 8-bit Armies crashes on start (32-bit prefix, Windows
7 mode)
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54631
--> https://bugs.winehq.org/attachment.cgi?id=54631
Terminal output for Wine 1.9.11 Staging no CSMT
I am attempting to run this game in a clean 32-bit prefix and it crashes while
loading.
Running the command "wine ClientG.exe" gets me a splash screen and opens up a
very tiny square which I assume is the game's window. After a few seconds the
game then crashes.
I have checked that ClientG.exe, the game's executable, is in fact a 32-bit
file:
file ClientG.exe
ClientG.exe: PE32 executable (GUI) Intel 80386, for MS Windows
I am attempting to run the game in Windows 7 mode as it does not support
Windows XP.
I have attached the terminal output as the game loads then crashes. I am using
Wine 1.9.11 Staging.
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https://bugs.winehq.org/show_bug.cgi?id=41129
Bug ID: 41129
Summary: X-Men Legends 2 keys dont work correctly
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
X-Men Legends 2 dont work keyboard keys correctly
In game with actual cpu frecuency (4100mhz) keyboard key press dont respond at
time but if cpu frecuency is reduced to 1.8ghz and lower keyboard keys back to
work normally
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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https://bugs.winehq.org/show_bug.cgi?id=41124
Bug ID: 41124
Summary: Proteowizard/msconvert command line tool hangs
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sneumann(a)ipb-halle.de
Distribution: ---
Created attachment 55331
--> https://bugs.winehq.org/attachment.cgi?id=55331
Logfile with wine output
I am trying to get a command line tool to run under wine, and have varied
success. The command msconvert.exe is part
of the mixed open/closed source Proteowizard project [1], which provides a
unified access to the mass spectrometry data
from any instrument vendor through their closed source data access DLLs. In
particular, msconvert converts into
vendor-neutral open XML formats. Download available from [2].
So success or failure running msconvert depends on which and how these DLLs are
written and called, which I have no direct control of.
* I can run msconvert just fine when converting from one open format to
another, which does not require any closed DLLs.
So msconvert itself is fine.
* I have one instrument that has a mix of *.dll that are identified as "PE32
executable (DLL)" for console and GUI,
and also include Mono/.Net assemblies. Runs fine.
* I have data and DLLs for a different instrument, where at runtime a few
err:ole messages are suspicious
to my (wine-untrained) eye, see also full trace below:
err:ole:marshal_object Failed to create an IRpcStubBuffer from
IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002
A few output lines later the process just hangs, it can be terminated with
^C.
I am running Ubuntu 16.04, and previously 14.04, and I have tried Wine Staging
1.9.16~ubuntu16.04.1 and 1:1.8.0-0ubuntu1~ubuntu15.10.1~ppa1
(and wine-1.6.2 earlier). Needless to say, works under Windows.
The msconvert sources are living under [3]. Im using an WINEARCH=win32
wineprefix. Dependencies I know of/guess are installed via a recent winetricks
(20160724).
rm -rf .wine
export WINEARCH=win32
winetricks --unattended msxml3 mfc42 corefonts
winetricks --unattended vcrun2005
winetricks --unattended vcrun2008
winetricks --unattended vcrun2010
winetricks --unattended dotnet35sp1
winetricks --unattended dotnet40
# http://proteowizard.sourceforge.net/downloads.shtml
msiexec /i pwiz-setup.msi
and then running on a small file [4] hangs:
wine ./msconvert.exe small.RAW
[logs attached separately]
Andrew Udvare gave an excellent assessment [5] of my debugging output
on the mailling list, copied in here:
On Mo, 2016-08-01 at 03:32 -0700, Andrew Udvare wrote:
> > On 2016-08-01, at 02:51, Steffen Neumann <sneumann(a)ipb-halle.de>
> > wrote:
> >
> > err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
> > err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface failed with error 0x80004002
> >
> Definitely file a bug. There is sort of this related one, but it has
> to do with InstallShield: https://bugs.winehq.org/show_bug.cgi?id=24611
>
> Maybe some useful information:
>
> https://msdn.microsoft.com/en-us/library/windows/desktop/ms678504(v=vs.85).…
>
> E_NOINTERFACE 0x80004002 Interface not supported.
>
> Your OLE32 errors:
>
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l168
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l305
>
> Something is wrong with Wine and IRunnableObject for this use case.
> And it seems your app does not check the return when it queries
> interfaces? I presume that is why more errors just come later about
> not correctly running within an apartment.
>
> IRunnableObject = {00000126-0000-0000-c000-000000000046} -> https://msdn.microsoft.com/en-
> us/library/windows/desktop/ms692783%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
>
> DCOM as done in Wine is described a bit here: https://www.winehq.org/docs/winedev-guide/dcom-1
> --
> Andrew Udvare
Running msconvert under wine has long been a challenge, with Wine reports in
#24761 [6] and #29900 [7] that have been
fixed/markeddupes/closed by now, but it doesn't work for me. An old wiki
entry[8] with earlier
versions of both wine and msconvert reports success by someone for files such
as mine.
Happy to help with debugging,
yours,
Steffen
[1] http://proteowizard.sourceforge.net/
[2] http://proteowizard.sourceforge.net/downloads.shtml
[3] https://sourceforge.net/p/proteowizard/code/HEAD/tree/trunk/pwiz/
[4] http://proteowizard.sourceforge.net/example_data/small.RAW
[5] https://www.winehq.org/pipermail/wine-users/2016-August/107380.html
[6] https://bugs.winehq.org/show_bug.cgi?id=24761
[7] https://bugs.winehq.org/show_bug.cgi?id=29900
[8] http://tools.proteomecenter.org/wiki/index.php?title=Msconvert_Wine
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https://bugs.winehq.org/show_bug.cgi?id=7902
Martin Lindhe <martin(a)startwars.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |martin(a)startwars.org
--- Comment #29 from Martin Lindhe <martin(a)startwars.org> ---
this is still an issue with wine 1.9.16
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https://bugs.winehq.org/show_bug.cgi?id=8133
winetest(a)luukku.com changed:
What |Removed |Added
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CC| |winetest(a)luukku.com
--- Comment #22 from winetest(a)luukku.com ---
Comment 12 and 21.
It works, if you use winetricks -q ie. I don't remember anymore for what it was
used but, but reading comments indicate that it solves another issue that
prevents running the game and testing this bug.
Sounds like fixed to me. Also no response from OP or others for a long time. I
doubt there will be more feedback anytime soon.
I would suggest to test this and close according to your feelings.
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