https://bugs.winehq.org/show_bug.cgi?id=40920
Bug ID: 40920
Summary: Into The Stars (UE4 game) crashes while loading with
SwapChain->GetFullscreenState error
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55026
--> https://bugs.winehq.org/attachment.cgi?id=55026
Terminal output Wine 1.9.13-144-g9729d15 Windows 7 mode
The Unreal Engine 4 game, Into The Stars crashes while loading in a clean
Windows 7 prefix.
I am attempting to run the game on an Nvidia GTX 970 using the proprietary
drivers (367.27) in Wine 1.9.13-144-g9729d15.
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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https://bugs.winehq.org/show_bug.cgi?id=41100
Bug ID: 41100
Summary: Feral Heart did not open
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: koshielovesbacon(a)gmail.com
Distribution: ---
Created attachment 55305
--> https://bugs.winehq.org/attachment.cgi?id=55305
The files report
Please i need some help i don't know whats happened and i would really love to
play feral heart again.
Help me please
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https://bugs.winehq.org/show_bug.cgi?id=41097
Bug ID: 41097
Summary: ResEdit hangs with a message box when its current file
is edited by another application
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
To reproduce, do the following (tested on ResEdit 1.6.6-win32) (assuming Z:
drive maps to /):
1. Issue `touch /tmp/test.rc`
2. Issue `wine ResEdit.exe z:\\tmp\\test.rc`
3. Let ResEdit fully launch, then
4. Issue `touch /tmp/test.rc`
RedEdit will then open a message box, asking whether to reload the file, and
then hang, not having fully painted the message box window (sometimes not
painted at all, other times message text is visible).
At the moment of activation of ResEdit window after step 2 here's the only
message printed to console:
fixme:win:FlashWindowEx 0x32e63c - semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=34662
Bug #: 34662
Summary: Unhandled exception: page fault on read access to
0x0000001c in 32-bit code (0x1002faf3)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rjchaves93(a)gmail.com
Classification: Unclassified
Created attachment 46206
--> http://bugs.winehq.org/attachment.cgi?id=46206
backtrace generated by wine
on a screen change a game caught the wine.
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https://bugs.winehq.org/show_bug.cgi?id=41092
Bug ID: 41092
Summary: Stack overflow in ResEdit when opening a resource with
dialog containing a tab control
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55294
--> https://bugs.winehq.org/attachment.cgi?id=55294
winedbg basic session log
To reproduce:
1. Set up ResEdit to have include path to wine's include dir: /usr/include/wine
2. Create a new resource in ResEdit
3. Close ResEdit
4. Replace resulting resource.h with this:
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDD_MAIN 101
5. Replace test.rc or whatever the name of the resource file with this:
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "resource.h"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_MAIN DIALOG 0, 0, 400, 250
STYLE DS_3DLOOK
CAPTION "test"
FONT 8, "Ms Shell Dlg"
{
CONTROL "", 104, WC_TABCONTROL, 0, 2, 0, 396, 226, WS_EX_LEFT
}
6. Start ResEdit
7. Open existing project, selecting test.rc
8. Get stack overflow
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http://bugs.winehq.org/show_bug.cgi?id=30415
Bug #: 30415
Summary: wineserver leaks memory when running Crysis Wars
dedicated server
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
The Crysis Wars dedicated server, especially with the MWLL mod and many
players, leaks a lot of memory. 5 to 10 MB/minute are not unusual.
This happens on Windows too, can't be fixed and is not subject of this bug
report.
On Wine however, the wineserver process leaks memory alongside the Crysis Wars
process! In fact, wineserver leaks even faster, more than doubling the memory
load on my machine at a given time.
Wineserver's leak is the subject of this bug report.
Wineserver will not release its memory when Crysis quits. In fact, the only way
to do that is to quit wineserver, either by killing it, or by closing all Wine
applications and waiting for wineserver to quit on its own.
I'll be happy to provide any info needed to help debug this. I don't know where
to even start though.
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https://bugs.winehq.org/show_bug.cgi?id=40053
Bug ID: 40053
Summary: Romance of the Three Kingdoms 13 (三國志13) fails to
start
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jiashulu(a)gmail.com
Distribution: ---
The game window appears for less than a second, then the game exits.
When I set d3d9.dll to native in winecfg and put the d3d9.dll file of
SwiftShader (a software renderer) in the game directory, the game can run.
The game has a benchmark program which suffers from the same bug. It can be
downloaded from the game's official website:
http://download1.gamecity.ne.jp/bench/setup_SAN13_BM.exe
I am using a Nvidia Quadro K2100M card and the newest nvidia binary driver, not
sure whether this is related.
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https://bugs.winehq.org/show_bug.cgi?id=7695
--- Comment #23 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Created attachment 55269
--> https://bugs.winehq.org/attachment.cgi?id=55269
screenshot showing the fullscreen bar while windowed
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