https://bugs.winehq.org/show_bug.cgi?id=42337
Bug ID: 42337
Summary: ISA(Interlinear Scripture Analyzer): window manager
losing window with Wine application running
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: highflux7(a)hushmail.com
Distribution: ---
Run Ubuntu 16.04.1 with the Mate 1.16 desktop. The application (ISA v2 from
http://www.scripture4all.org/download/download_ISA2.php) runs fine, only the
window manager in Mate occasionally loses the window completely and I can't get
it back via alt-tab or running the task manager in wine.
I usually have a couple instances of this Wine application running (they sync
together) in one of Mate's virtual workspaces, and often before the window(s)
does it's disappearing act, I will see the application docked in the bottom
panel (window list applet?) along with the other applications from that
workspace even when the Wine application isn't within the current focused
workspace; this shouldn't be.
I posted this to a Mate forum thinking it likely a Mate problem. The advice I
got was to try replacing the 'marco' window manager with 'metacity'. This I
tried without success. Same exact problem. The window managers are clearly
getting confused somehow.
I posted this to one of the help forums at winehq.org and (as well as
suggesting I post here) was directed to enable the Wine virtual desktop via
winecfg and see how the application fared running in such. This I tried. The
application running multiple instances within the Wine virutal desktop runs
we'll say 'okay' (albeit with a quite a performance hit) and the Mate window
manager doesn't seem to lose track of the Wine virutal desktop window like it
was the windows with just the raw apps running.
Any ideas on what might be making the window manager lose track of these
windows and possible mitigation??
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https://bugs.winehq.org/show_bug.cgi?id=39507
Bug ID: 39507
Summary: Psiphon 3: crashes when executing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yoonesr(a)gmail.com
Distribution: ---
Created attachment 52650
--> https://bugs.winehq.org/attachment.cgi?id=52650
backtrace of bug
psiphon crashes when I execute it.
I have installed wininet and winhttp.
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http://bugs.winehq.org/show_bug.cgi?id=35604
Bug ID: 35604
Summary: Wine64 build produces extra warning in winmm comparing
to Wine32 build
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47553
--> http://bugs.winehq.org/attachment.cgi?id=47553
64bit build log
Similarly to bug 35602, but this time for winmm:
* warning: cast to pointer from integer of different size
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https://bugs.winehq.org/show_bug.cgi?id=40369
Bug ID: 40369
Summary: Certain images in Imperium Galactica 2 spin way too
fast
Product: Wine-staging
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)maytownsend.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
So after a previous bug was fixed on this game -
https://bugs.winehq.org/show_bug.cgi?id=30269 - I believe, the issue is now
that we have a few items that spin in the game (just cosmetic UI stuff).
In the loading screen we have spinning asteroids, during the game we have icons
like planets and ships in the bottom left corner.
They spin _really_ fast now.
You get an error -
err:ddraw:d3d_device3_GetRenderState Unexpected texture stage state setup,
returning D3DTBLEND_MODULATE - likely erroneous.
That could be related. I'd be happy to provide any debug log requested.
Although I just checked, the demo includes the same problem for the menu screen
asteroids.
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https://bugs.winehq.org/show_bug.cgi?id=3507
--- Comment #18 from Ralf Jung <post+wine(a)ralfj.de> ---
I came here from <https://bugs.winehq.org/show_bug.cgi?id=40044>, all the
details are over there. The short summary is: No application is involved, all
I am doing is
rm ~/.wine/ -rf && time wine echo
This takes more than a minute. I don't have any network printers in the
network I am *currently* connected to, but I do have two network printers set
up in my CUPS. If I am in the network those printers are in, the above
commands takes less than three seconds. When I used to have four network
printers, the command took 2 minutes.
In other words, every network printer set up in CUPS that is not reachable
currently makes wine prefix creation ~30 seconds slower.
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https://bugs.winehq.org/show_bug.cgi?id=42340
Bug ID: 42340
Summary: Wrong decorations with KWin (KDE Plasma 5)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 57102
--> https://bugs.winehq.org/attachment.cgi?id=57102
Testprogram to show wrong decorations
Setting "Allow the window manager to decorate the windows" in winecfg solves
the issue.
There are two issues:
-Minimize box is always shown
-Maximize box is only shown when WS_THICKFRAME is also used
Testprogram attached.
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https://bugs.winehq.org/show_bug.cgi?id=3507
--- Comment #17 from Dan Kegel <dank(a)kegel.com> ---
Ralf, how many printers are on your network?
If we can find another windows app that is affected in wine but not windows,
let's rename the bug.
Picasa itself is abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=34633
Bug #: 34633
Summary: When the Diablo installer starts it doesn't play a
Diablo laugh sound
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46156
--> http://bugs.winehq.org/attachment.cgi?id=46156
Diablo Log:
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
I've attached a sound log for this one. I can't find a demo where the problem
could be reproduced (but maybe there is one).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=8848
betelanus(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |betelanus(a)gmail.com
--- Comment #30 from betelanus(a)gmail.com ---
I got the GOG version to be functional, all I did was used winetricks and set
glsl=disable, when I started the swat members wasn't black and the shadows was
bo longer black
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