http://bugs.winehq.org/show_bug.cgi?id=32450
Bug #: 32450
Summary: Left and up keep pressed when play touhou series game
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wengxt(a)gmail.com
Classification: Unclassified
This bug only appear when I plugin my usb mouse, and if I unplug and restart
the application it will behave correctly. No matter virtual/non-virtual desktop
is enabled it's all the same.
My laptop model is Asus Zenbook UX31E-DH72, the usb mouse is Microsoft Arc
Touch.
Replace the directinput dll with the windows one will resolve this, so I
suppose this is directinput related.
All touhou series game is affected. (From th06 to th128..) I don't have more
game to test though..
Some one who have similar problem, though the post is very old:
http://ubuntuforums.org/showthread.php?t=1577051
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https://bugs.winehq.org/show_bug.cgi?id=40073
Bug ID: 40073
Summary: Warframe Not enough memory 2 GB
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 53553
--> https://bugs.winehq.org/attachment.cgi?id=53553
Terminal output
I have more then 2 GB of ram but when I try to install warframe.
The launcher tells me that I don't have 2GB of ram.
I am using the 32bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #164 from Aaron Paden <aaronbpaden(a)gmail.com> ---
Correct me if I'm wrong, but my understanding of the issue is that it can't be
implemented correctly because ddraw allows you to draw arbitrarily on the
screen, something that doesn't make sense on modern composited environments.
IIRC from what I've read in the past, old display servers were implemented as a
single framebuffer, and applications had access to a small portion of that
framebuffer (that's why we have an Expose event in X11).
Nowadays, applications draw on their own framebuffer. Even if the wine devs
tried to implement this "correctly", it would be impossible on composited
desktops or in Wayland.
However, is there any reason this can't be implemented correctly for virtual
desktops, at least for older Windows versions?
Actually, I think the virtual desktop windows aren't as decoupled from the
underlying display server as I'd hope. Fullscreen applications still make
xrandr calls, for example, and I've noticed bugs where applications can escape
the virtual desktop.
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Aaron Paden <aaronbpaden(a)gmail.com> changed:
What |Removed |Added
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CC| |aaronbpaden(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=33107
Bug #: 33107
Summary: cavorite demo runs slowly
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.moddb.com/games/cavorite-the-complete-saga/
downloads/cavorite-tcs-demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Framerate in-game (but not in menus and such) is on the order of 1 fps.
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https://bugs.winehq.org/show_bug.cgi?id=38100
Bug ID: 38100
Summary: slow video performance/flickering with compiz enabled
[NVIDIA 340.76 (x86) drivers]
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
Video performance is terribly slow/flickering and tearing textures when compiz
is enabled. I also cannot ALT+TAB from a fullscreen application. I am using
* Ubuntu 14.04 LTS
* NVIDIA 340.76 drivers
I believe this bug is related to bug #20891
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
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CC|e.r.m.davidson(a)sms.ed.ac.uk |
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https://bugs.winehq.org/show_bug.cgi?id=42291
Bug ID: 42291
Summary: Process start trace does not respect +pid in kernel32
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
When issuing a +pid,+tid one expects that every message is prefixed by pid and
tid. There is a very specific message in kernel32 that is not using TRACE call:
http://source.winehq.org/source/dlls/kernel32/process.c#1102
Why? Can this be fixed?
Example (line marked with an arrow, path reduced to avoid line break):
002a:002b:Ret KERNEL32.DisableThreadLibraryCalls() retval=00000001
ret=7e3f8f1b
002b:Starting process L"C:\\...\\ACTIVATOR.EXE" (entryproc=0x401000) <<------
002a:002b:Call KERNEL32.GetModuleHandleA(00000000) ret=0040102e
002a:002b:Ret KERNEL32.GetModuleHandleA() retval=00400000 ret=0040102e
This is a very minor enhancement request to make my OCD happy.
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https://bugs.winehq.org/show_bug.cgi?id=42175
Bug ID: 42175
Summary: Tomb Raider - The Last Revelation: crash on launch due
to unhandled privileged instruction
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56794
--> https://bugs.winehq.org/attachment.cgi?id=56794
crash log from wine 2.0-rc4
When launched, the game immediately crashes attempting to execute a privileged
instruction.
The instruction in question is
0x0048d843: movl %cr4,%eax
which appears to be invariant.
This does not appear to be the same bug as bug #31518 which crashes due to a
page fault, and only due to a specific graphics setting. Here the executable
crashes early enough that attempting to run the setup produces the same error.
I run 32-bit wine on 64-bit Kubuntu 16.04 with Intel integrated graphics.
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acescopezz(a)gmail.com changed:
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CC| |acescopezz(a)gmail.com
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