https://bugs.winehq.org/show_bug.cgi?id=41130
Bug ID: 41130
Summary: Fantastic 4 Videogame dont pass first in game sequence
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Fantastic 4 Videogame dont pass first in game sequence
In game with actual cpu frecuency (4100mhz) game dont pass first in game
sequence (robot stay in air and dont put suit, dont possible continue after
that) but if cpu frecuency is reduced to 1.8ghz and lower in first game
sequence (robot puts complete suit and game continue normally)
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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http://bugs.winehq.org/show_bug.cgi?id=14914
Summary: files are created as sparse files when they shouldn't
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblomenk(a)gmx.de
Created an attachment (id=15490)
--> (http://bugs.winehq.org/attachment.cgi?id=15490)
segment of winedebug relay output
Wine does create sparse segments automatically as soon as the filepointer is
advanced behind the current end-of-file. Windows semantics however is that
sparse files must be explictily requested.
See the attached trace for example which results in a file being created as
sparsefile unexpectedly.
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #45 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
(In reply to Artem S. Tashkinov from comment #40)
>
> IrfanView 4.44 still exhibits the problem.
It's also still present in IrfanView 4.42.
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https://bugs.winehq.org/show_bug.cgi?id=42101
Bug ID: 42101
Summary: Strania - The Stella Machina (Steam) black screen on
launch
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Regression SHA1: 70889d68664c1211caf5a845014953dfee66c8f4
Created attachment 56618
--> https://bugs.winehq.org/attachment.cgi?id=56618
Wine 1.9.15 console log
The steam game Strania The stella machina fails to launch starting with version
1.9.16. Shows a black (or sometimes white) solid screen, has to be killed after
that, no inputs or anything respond.
I've verified it still occurs in 2.0rc3. All tests done with wine-devel
portable OSX tar balls.
Game works great under 1.9.15, launches properly and is fully playable.
I've done a git bisection, see attached regression sha1.
I've attached console logs from 1.9.15 and 1.9.16
Installed steam to a new, clean prefix, installed the game. Then ran with both
versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=36959
Bug ID: 36959
Summary: Whirlwind of Vietnam crashes after starting
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 09fda3b805b2defeb04f8df6ca7acbe25f2ae10d
Created attachment 49075
--> http://bugs.winehq.org/attachment.cgi?id=49075
terminal output
After starting the game it switches resolution to 1024x768 then crashes, just
before the first intro video should be played.
If I rename/move the directory containing the videos then the game loads
directly to the menu (without crashing).
No demo available, let me know if you need a debug log.
A regression from 1.7.21:
09fda3b805b2defeb04f8df6ca7acbe25f2ae10d is the first bad commit
commit 09fda3b805b2defeb04f8df6ca7acbe25f2ae10d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 27 08:26:59 2014 +0200
d3d9: Improve d3d9_device_TestCooperativeLevel().
:040000 040000 6c06d4d6fdec34b08f1b154158ab269a5e4350a7
567d36430750186faa6eb358b2b9a5a2b0e4b01f M dlls
:040000 040000 74d3ba354367e174946ce26c60db0bfa586450f9
2d6f3d1621371b567649b06912abd61680e0a305 M include
wine-1.7.22-109-g35dd553
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=41998
Bug ID: 41998
Summary: Regression in wined3d crashes visual novel "A drug
that makes you dream"
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: hverbeet(a)gmail.com
Regression SHA1: 4a9304305ae2940288e9382926a6931dd46982d5
Distribution: ArchLinux
Created attachment 56422
--> https://bugs.winehq.org/attachment.cgi?id=56422
Crashlog
Commit in question:
4a9304305ae2940288e9382926a6931dd46982d5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 29 16:45:33 2016 +0200
wined3d: Simplify checking if the released resource is in use as a
rendertarget in device_resource_released().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Patch doesn't revert cleanly, so I couldn't test reversing the commit.
The last lines before the crash seem interesting.
Wine seems to still use the device, later crashes in "device_resource_released"
at "device->fb.render_targets[i]", because "render_targets" is NULL. Also,
"device->ref" is 44003456, what can't be.
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https://bugs.winehq.org/show_bug.cgi?id=37416
Bug ID: 37416
Summary: The Sims 3: Display locks when running in window, uses
100% cpu
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
When running windowed, after a while (usually 5 minutes or less, but sometimes
it will run for a few hours), the display will stop updating. Sound and music
will continue, and clicking on the screen sometimes gives a sound as if the
game were still running. One core will be running at 100%, ts3w.exe. The
display will be frozen, and it will not recover.
The console will display this message over and over again:
err:ntdll:RtlpWaitForCriticalSection section 0x7dace6a0 "opengl.c:
context_section" wait timed out in thread 0051, blocked by 002e, retrying (60
sec)
Once this occurs, you have to kill the wine processes.
This has occurred with the last several wine builds, and still exists in
1.7.29.
I have observed this with Slackware 14.1, both 32 bit and 64 bit, on different
machines. I'm using an nvidia 660 video card, and it has occured with both the
current drivers as of this writing, and the last couple of version of nVidia
drivers.
This does not happen if running full screen.
Steps to reproduce:
1) Run Sims 3. In options, set the display to Windows mode.
2) Load a saved game, or start a new one. Wait a while.
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http://bugs.winehq.org/show_bug.cgi?id=33570
Bug #: 33570
Summary: Mouse Escapes Wine environment in full screen or
windowed mode
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Classification: Unclassified
This started happening around 1.5.25 and since I have checked in 1.5.26 through
1.5.29 for a fix.
The mouse simply escapes the Wine environment in either Window or Full screen
mode.
The game I tested was Swat 4. How to reproduce:
1. Select a map and begin mission.
2. Once in the mission try moving the mouse around. At first sight, it will
look ok but now click on the game or change weapons.
3. Now move the mouse again, you will see it will either escape horizontally,
vertically or both.
Does not matter if you are in Window or Full screen.
Tested on Ubuntu 13.04 64 Bit with Wine 1.5.29
The summary of the bug in the terminal was:
fixme:wininet:query_global_option INTERNET_OPTION_PER_CONNECTION_OPTION stub
fixme:wininet:query_global_option Unhandled dwOption 4
fixme:wininet:query_global_option Unhandled dwOption 5
fixme:wininet:InternetSetOptionExA Flags 00000000 ignored
fixme:wininet:InternetSetOptionExA Flags 00000000 ignored
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 20000
fixme:wininet:InternetSetOptionExA Flags 00000000 ignored
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 20000
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x43eab4,0x43eab0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x43e5e8,0x00000000), stub!
fixme:wbemprox:client_security_SetBlanket 0x7d20cfb8, 0x142de8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7d20cfb8
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:win:EnumDisplayDevicesW ((null),0,0x43d9a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43e698,0x00000000), stub!
---------------------------
Havok - Build (20031208)
Base system initialized.
----------------------------
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x43cba8,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:ole:CoGetClassObject class {41b89b6b-9399-11d2-9623-00c04f8ee628} not
registered
err:ole:CoGetClassObject class {41b89b6b-9399-11d2-9623-00c04f8ee628} not
registered
err:ole:create_server class {41b89b6b-9399-11d2-9623-00c04f8ee628} not
registered
err:ole:CoGetClassObject no class object {41b89b6b-9399-11d2-9623-00c04f8ee628}
could be created for context 0x7
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmReleaseContext (0x100f0, 0x672c7fe8): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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https://bugs.winehq.org/show_bug.cgi?id=41708
Bug ID: 41708
Summary: Duo 0.10 crashes on startup
Product: Wine
Version: 1.9.23
Hardware: x86-64
URL: http://duo.tuxfamily.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 56116
--> https://bugs.winehq.org/attachment.cgi?id=56116
backtrace
Download:
http://download.tuxfamily.org/duo/duo-0.10_win32_install.exe
Hash:
SHA1(duo-0.10_win32_install.exe)= 0725af5b0dd7e9332367707dad7677d35612f7f1
Steps to reproduce:
1. Install program using installation assistant.
2. Try to start it. You keep getting a crash. Crash report attached.
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http://bugs.winehq.org/show_bug.cgi?id=24718
Summary: Condes does not work under wine
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihai.ibanescu(a)gmail.com
Condes (http://www.condes.net) is an orienteering mapping application. It would
be awesome if it ran under wine. It installs and launches, but the map is
rendered wrong - every line or point is 100x (rough guess :-) thicker than it
should be.
>From a discussion with the developer, who was very interested in getting the
app to run under wine:
<quote>
I don't know if you have any contacts to the wine people, but if you allude to
them that I use so-called MapMode MM_ANISOTROPIC, and that I manipulate
ViewportExtent in order to achieve the correct "zoom" level, then perhaps that
might ring a bell with them.. (there are more "modern" means of transforming
the coordinate system than what I use, but those means won't work on Win 9x, so
as long as I have to keep supporting Win9x, I'll have to stick with the archaic
fashion of coordinate system manipulation)
</quote>
To install the app to reproduce the problem, here is the link to download it:
http://www.condes.net/ver8/install_condes8.exe
You do not need to register the app, the problem shows up even in the trial
version. After it launches, what should be a map is a big conglomeration of
thick lines.
I know nothing about Windows, so it's probably hard for me to help right off
the bat, but if what Finn says in the quote above rings a bell to anyone, I
could try to dedicate it some time.
Thank you!
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